forked from github/server
- mallorn_effect-Message
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@ -387,12 +387,16 @@ teach(region * r, unit * u)
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if (ualias(u2))
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count++;
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/* this is pointless, as there currently is no way to negativly influence
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* a unit by teaching it. */
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/*
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if (!ucontact(u2, u)) {
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sprintf(buf, "Einheit %s hat keinen Kontakt mit uns aufgenommen",
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unitid(u2));
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mistake(u, u->thisorder, buf, MSG_EVENT);
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continue;
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}
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*/
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i = igetkeyword(u2->thisorder, u2->faction->locale);
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/* Input ist nun von u2->thisorder !! */
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@ -887,7 +887,7 @@ get_addresses(const faction * f, const seen_region * seenregions)
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}
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#ifdef ALLIANCES
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if(f->alliance != NULL) {
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faction * f2;
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faction *f2;
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for(f2 = factions; f2; f2 = f2->next) {
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if(f2->alliance != NULL && f2->alliance == f->alliance) {
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faction_list ** fnew = &flist;
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@ -7710,4 +7710,20 @@
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<text locale="en">"($int36($id))"</text>
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</message>
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<message name="mallorn_effect">
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<type>
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<arg name="mage" type="unit"></arg>
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</type>
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<locale name="de">
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<nr section="magic">
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<text>"$unit($mage) läßt einen Teil seiner selbst in die Erde fliessen. Die Bäume, die Transformation überlebt haben, erscheinen nun viel kräftiger."</text>
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</nr>
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</locale>
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<locale name="en">
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<nr section="magic">
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<text>"The power of $unit($mage) flows into the region and the trees which survived the spell appear stronger now."</text>
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</nr>
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</locale>
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</message>
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</messages>
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