forked from github/server
Entferne unbenutztes "Szepter der Tränen".
Was für eine saublöde Idee.
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@ -135,12 +135,6 @@
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</item>
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</resource>
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<resource name="wand_of_tears">
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<item notlost="yes" weight="0">
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<function name="use" value="use_wand_of_tears"/>
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</item>
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</resource>
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<resource name="catapultammo">
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<item weight="1000">
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<construction skill="quarrying" minskill="3">
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@ -235,11 +235,6 @@
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einzige Vorteil ihrer geringen Größe ist, dass sie sich leichter
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verstecken kann.</text>
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</string>
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<string name="wand_of_tears">
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<text locale="de">Dieses magische Szepter, ein Geschenk Igjarjuks, sorgt für große
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Verwirrung und Gedächtnisverlust. Syntax: BENUTZE "Szepter der
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Tränen"</text>
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</string>
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<string name="speedsail">
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<text locale="de">Setzt eine Einheit dieses Segel auf einem Schiff, so erhöht
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sich dessen Reichweite permanent um 1 Region.</text>
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@ -1614,14 +1609,6 @@
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<string name="presspass_p">
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<text locale="de">Akkreditionen des Xontormia-Expreß</text>
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</string>
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<string name="wand_of_tears">
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<text locale="de">Szepter der Tränen</text>
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<text locale="en">wand of tears</text>
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</string>
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<string name="wand_of_tears_p">
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<text locale="de">Szepter der Tränen</text>
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<text locale="en">wands of tears</text>
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</string>
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<string name="snowball">
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<text locale="de">Schneeball</text>
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<text locale="en">snowball</text>
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@ -1253,14 +1253,6 @@
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<text locale="en">"$unit($unit) dies from poison damage taken in $region($region)."</text>
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</message>
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<message name="wand_of_tears_usage" section="events">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">"$unit($unit) schwenkt sein Szepter und sorgt für Verwirrung und Chaos in der Region."</text>
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<text locale="en">"$unit($unit) waves their scepter and causes chaos and confusion in the region."</text>
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</message>
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<message name="find_manual" section="events">
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<type>
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<arg name="unit" type="unit"/>
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@ -1573,13 +1565,6 @@
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<text locale="de">"$unit($mage) konnte $int($amount) $if($eq($amount,1),"Bauer","Bauern") anwerben."</text>
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<text locale="en">"$unit($mage) managed to recruit $int($amount) $if($eq($amount,1),"peasant","peasants")."</text>
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</message>
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<message name="wand_of_tears_effect" section="events">
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<type>
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<arg name="unit" type="unit"/>
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</type>
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<text locale="de">"Ein bohrender Schmerz durchzuckt $unit($unit), Verwirrung macht sich breit."</text>
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<text locale="en">"Pain pulses through $unit($unit), confusion spreads."</text>
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</message>
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<message name="cryinpain" section="events">
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<type>
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<arg name="unit" type="unit"/>
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@ -181,35 +181,6 @@ enter_arena(unit * u, const item_type * itype, int amount, order * ord)
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return 0;
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}
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/***
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** Szepter der Tränen, Demo-Item
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***/
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static int
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use_wand_of_tears(unit * user, const struct item_type *itype, int amount,
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order * ord)
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{
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int n;
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unused_arg(ord);
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for (n = 0; n != amount; ++n) {
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unit *u;
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for (u = user->region->units; u; u = u->next) {
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if (u->faction != user->faction) {
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int i;
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for (i = 0; i != u->skill_size; ++i) {
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if (rng_int() % 3)
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reduce_skill(u, u->skills + i, 1);
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}
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ADDMSG(&u->faction->msgs, msg_message("wand_of_tears_effect",
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"unit", u));
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}
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}
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}
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ADDMSG(&user->region->msgs, msg_message("wand_of_tears_usage", "unit", user));
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return 0;
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}
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/**
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* Tempel der Schreie, Demo-Gebäude **/
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@ -556,7 +527,6 @@ void create_arena(void)
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void register_arena(void)
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{
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at_register(&at_hurting);
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register_item_use(use_wand_of_tears, "use_wand_of_tears");
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register_function((pf_generic)enter_arena, "enter_arena");
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register_function((pf_generic)leave_arena, "leave_arena");
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tt_register(&tt_caldera);
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