Remove remainder of old the tunnel implementation with b:add_action().

This commit is contained in:
Enno Rehling 2018-10-14 17:06:38 +02:00
parent 5aa3b1161f
commit 281ed3d3e9
2 changed files with 3 additions and 64 deletions

View File

@ -1,3 +1,4 @@
-- Weltentor portal module
local tunnels = {} local tunnels = {}
local buildings = {} local buildings = {}
@ -24,25 +25,15 @@ local function get_target(param)
end end
local function tunnel_action(b, param) local function tunnel_action(b, param)
local r = nil
if tonumber(param)~=nil then
r = get_region_by_id(tonumber(param))
end
local units = tunnel_travelers(b) local units = tunnel_travelers(b)
if units~=nil then local rto = get_target(param)
if rto and units then
eressea.log.debug("Tunnel from " .. tostring(b) .. " [" .. param .. "]") eressea.log.debug("Tunnel from " .. tostring(b) .. " [" .. param .. "]")
for key, u in pairs(units) do for key, u in pairs(units) do
local rto = r
if r==nil then
rto = get_target(param)
end
if rto~=nil then
u.region = rto u.region = rto
eressea.log.debug("teleported " .. tostring(u) .. " to " .. tostring(rto)) eressea.log.debug("teleported " .. tostring(u) .. " to " .. tostring(rto))
end
end end
end end
return 1 -- return 0 to destroy
end end
function tunnels.init() function tunnels.init()

View File

@ -1,52 +0,0 @@
-- create a fixed path to a specific region
local function create_path(from, to)
local param = tostring(to.uid)
local b = building.create(from, "portal")
b.name = "Weltentor"
b.size = 1
b:add_action("tunnel_action", param)
end
-- create a wonky tunnel wth more than one exit
local function create_tunnel(from, param)
local b = building.create(from, "portal")
b.name = "Weltentor"
b.size = 1
b:add_action("tunnel_action", param)
end
-- make a tunnel from the cursor to the first selected region
function mktunnel()
local from = gmtool.get_cursor()
local to = gmtool.get_selection()()
if to~=nil then
region.create(from.x, from.y, "glacier")
create_tunnel(from, to)
gmtool.select(to, 0)
gmtool.highlight(to, 1)
end
end
-- turn all selected regions into targets for a wonky tunnel ("tnnL")
function mkanchors()
for r in gmtool.get_selection() do
if not r:get_key("tnnL") then
r:set_key("tnnL", true)
if r:get_flag(0) then
-- RF_CHAOTIC gets removed
r:set_flag(0, false)
end
r:set_resource("peasant", r:get_resource("peasant") + 1)
end
end
end
-- region.create and prepare all hell-regions to become wonky gates
function mkgates()
for r in regions() do
if r.plane_id==0 and r.terrain=="hell" then
create_tunnel(r, "tnnL")
region.create(r.x, r.y, "glacier")
end
end
end