forked from github/server
delete dead code.
This commit is contained in:
parent
5192ffdb60
commit
26c31708dc
4 changed files with 5 additions and 84 deletions
|
@ -124,30 +124,6 @@ static void terraform_default(struct rawmaterial *res, const region * r)
|
||||||
UNUSED_ARG(r);
|
UNUSED_ARG(r);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef RANDOM_CHANGE
|
|
||||||
static void resource_random_change(int *pvalue, bool used)
|
|
||||||
{
|
|
||||||
int split = 5;
|
|
||||||
int rnd = rng_int() % 100;
|
|
||||||
|
|
||||||
if (pvalue == 0 || rnd % 10 >= 10)
|
|
||||||
return;
|
|
||||||
if (used)
|
|
||||||
split = 4;
|
|
||||||
/* if a resource was mined this round, there is a 6% probability
|
|
||||||
* of a decline and a 4% probability of a raise. */
|
|
||||||
/* if it wasn't mined this round, there is an equal probability
|
|
||||||
* of 5% for a decline or a raise. */
|
|
||||||
if (rnd < split) {
|
|
||||||
(*pvalue)++;
|
|
||||||
} else {
|
|
||||||
(*pvalue)--;
|
|
||||||
}
|
|
||||||
if ((*pvalue) < 0)
|
|
||||||
(*pvalue) = 0;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static int visible_default(const rawmaterial * res, int skilllevel)
|
static int visible_default(const rawmaterial * res, int skilllevel)
|
||||||
/* resources are visible, if skill equals minimum skill to mine them
|
/* resources are visible, if skill equals minimum skill to mine them
|
||||||
* plus current level of difficulty */
|
* plus current level of difficulty */
|
||||||
|
|
|
@ -102,30 +102,6 @@ int firstx = 0, firsty = 0;
|
||||||
/* TODO: is this still important? */
|
/* TODO: is this still important? */
|
||||||
int enc_gamedata = ENCODING_UTF8;
|
int enc_gamedata = ENCODING_UTF8;
|
||||||
|
|
||||||
/* local symbols */
|
|
||||||
static region *current_region;
|
|
||||||
|
|
||||||
char *rns(FILE * f, char *c, size_t size)
|
|
||||||
{
|
|
||||||
char *s = c;
|
|
||||||
do {
|
|
||||||
*s = (char)getc(f);
|
|
||||||
} while (*s != '"');
|
|
||||||
|
|
||||||
for (;;) {
|
|
||||||
*s = (char)getc(f);
|
|
||||||
if (*s == '"')
|
|
||||||
break;
|
|
||||||
if (s < c + size)
|
|
||||||
++s;
|
|
||||||
}
|
|
||||||
*s = 0;
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
int maxregions = -1;
|
|
||||||
int loadplane = 0;
|
|
||||||
|
|
||||||
static void read_alliances(gamedata *data)
|
static void read_alliances(gamedata *data)
|
||||||
{
|
{
|
||||||
storage *store = data->store;
|
storage *store = data->store;
|
||||||
|
@ -635,7 +611,6 @@ static region *readregion(gamedata *data, int x, int y)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
assert(uid == 0 || r->uid == uid);
|
assert(uid == 0 || r->uid == uid);
|
||||||
current_region = r;
|
|
||||||
while (r->attribs)
|
while (r->attribs)
|
||||||
a_remove(&r->attribs, r->attribs);
|
a_remove(&r->attribs, r->attribs);
|
||||||
if (r->land) {
|
if (r->land) {
|
||||||
|
@ -1399,7 +1374,6 @@ int read_game(gamedata *data)
|
||||||
building **bp;
|
building **bp;
|
||||||
ship **shp;
|
ship **shp;
|
||||||
unit *u;
|
unit *u;
|
||||||
int rmax = maxregions;
|
|
||||||
storage * store = data->store;
|
storage * store = data->store;
|
||||||
const struct building_type *bt_lighthouse = bt_find("lighthouse");
|
const struct building_type *bt_lighthouse = bt_find("lighthouse");
|
||||||
const struct race *rc_spell = rc_find("spell");
|
const struct race *rc_spell = rc_find("spell");
|
||||||
|
@ -1443,11 +1417,9 @@ int read_game(gamedata *data)
|
||||||
/* Regionen */
|
/* Regionen */
|
||||||
|
|
||||||
READ_INT(store, &nread);
|
READ_INT(store, &nread);
|
||||||
assert(nread < MAXREGIONS && nread>=0);
|
assert(nread < MAXREGIONS && nread >=0);
|
||||||
if (rmax < 0) {
|
|
||||||
rmax = nread;
|
log_debug(" - Einzulesende Regionen: %d", nread);
|
||||||
}
|
|
||||||
log_debug(" - Einzulesende Regionen: %d/%d", rmax, nread);
|
|
||||||
|
|
||||||
while (--nread >= 0) {
|
while (--nread >= 0) {
|
||||||
unit **up;
|
unit **up;
|
||||||
|
@ -1510,7 +1482,6 @@ int read_game(gamedata *data)
|
||||||
update_interval(u->faction, r);
|
update_interval(u->faction, r);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
--rmax;
|
|
||||||
}
|
}
|
||||||
read_borders(data);
|
read_borders(data);
|
||||||
|
|
||||||
|
@ -1572,9 +1543,6 @@ int read_game(gamedata *data)
|
||||||
fix_familiars();
|
fix_familiars();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (loadplane || maxregions >= 0) {
|
|
||||||
remove_empty_factions();
|
|
||||||
}
|
|
||||||
log_debug("Done loading turn %d.", turn);
|
log_debug("Done loading turn %d.", turn);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -1764,10 +1764,9 @@ static void sail(unit * u, order * ord, region_list ** routep, bool drifting)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!flying_ship(sh)) {
|
if (!flying_ship(sh)) {
|
||||||
int stormchance = 0;
|
|
||||||
int reason;
|
|
||||||
if (storms_enabled) {
|
if (storms_enabled) {
|
||||||
int stormyness;
|
int stormchance = 0;
|
||||||
|
int stormyness, reason;
|
||||||
gamedate date;
|
gamedate date;
|
||||||
get_gamedate(turn, &date);
|
get_gamedate(turn, &date);
|
||||||
stormyness = storms ? storms[date.month] * 5 : 0;
|
stormyness = storms ? storms[date.month] * 5 : 0;
|
||||||
|
|
22
src/spells.c
22
src/spells.c
|
@ -4527,28 +4527,6 @@ int sp_illusionary_shapeshift(castorder * co)
|
||||||
return cast_level;
|
return cast_level;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* ------------------------------------------------------------- */
|
|
||||||
/* Name: Regionstraum analysieren
|
|
||||||
* Stufe: 9
|
|
||||||
* Aura: 18
|
|
||||||
* Kosten: SPC_FIX
|
|
||||||
* Wirkung:
|
|
||||||
* Zeigt die Verzauberungen eines Objekts an (curse->name,
|
|
||||||
* curse::info). Aus der Differenz Spruchstaerke und Curse->vigour
|
|
||||||
* ergibt sich die Chance den Spruch zu identifizieren ((force -
|
|
||||||
* c->vigour)*10 + 100 %).
|
|
||||||
*/
|
|
||||||
int sp_analyseregionsdream(castorder * co)
|
|
||||||
{
|
|
||||||
region *r = co_get_region(co);
|
|
||||||
unit *mage = co->magician.u;
|
|
||||||
int cast_level = co->level;
|
|
||||||
|
|
||||||
magicanalyse_region(r, mage, cast_level);
|
|
||||||
|
|
||||||
return cast_level;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* ------------------------------------------------------------- */
|
/* ------------------------------------------------------------- */
|
||||||
/* Name: Traumbilder erkennen
|
/* Name: Traumbilder erkennen
|
||||||
* Stufe: 5
|
* Stufe: 5
|
||||||
|
|
Loading…
Reference in a new issue