forked from github/server
add a test for giving horses to 0.
should add those horses to the region. remove horses from test that is about 50% silver.
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@ -1028,3 +1028,16 @@ function test_recruit()
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assert_equal(6, u.number)
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end
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end
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function test_give_horses()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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r:set_resource("horse", 0)
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u:add_item("horse", 20)
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u:add_order("GIB 0 10 PFERDE")
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process_orders()
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assert_equal(10, r:get_resource("horse"))
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assert_equal(10, u:get_item("horse"))
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end
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@ -8,6 +8,19 @@ function setup()
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eressea.settings.set("NewbieImmunity", "0")
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end
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function test_give_horses()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "human", "de")
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local u = unit.create(f, r, 1)
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r:set_resource("horse", 0)
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u:add_item("charger", 20)
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u:add_order("GIB 0 10 Streitross")
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process_orders()
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assert_equal(10, r:get_resource("horse"))
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assert_equal(10, u:get_item("charger"))
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end
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function test_goblins()
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local r = region.create(0, 0, "plain")
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assert(r)
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@ -626,11 +626,7 @@ function test_give_50_percent_of_money()
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u1:add_order("GIB " .. itoa36(u2.id) .. " 221 Silber")
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u2:clear_orders()
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u2:add_order("HELFEN " .. itoa36(u1.faction.id) .. " GIB")
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u2:add_item("horse", 100)
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u2:add_order("GIB 0 ALLES PFERD")
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local h = r:get_resource("horse")
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process_orders()
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assert_true(r:get_resource("horse")>=h+100)
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assert_equal(m1-221, u1:get_item("money"))
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assert_equal(m2+110, u2:get_item("money"))
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end
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