forked from github/server
release order reference used to create castorder, message
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@ -252,6 +252,7 @@ static void test_give_peasants(CuTest * tc) {
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CuAssertStrEquals(tc, "give_person_peasants", (const char*)msg->parameters[0].v);
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CuAssertIntEquals(tc, 0, env.src->number);
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CuAssertIntEquals(tc, 1, env.r->land->peasants);
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msg_release(msg);
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test_cleanup();
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}
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@ -20,10 +20,13 @@
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#include <assert.h>
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static void test_create_castorder(castorder *order, unit *u, int level, float force, int range) {
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static void test_create_castorder(castorder *co, unit *u, int level, float force, int range) {
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struct locale * lang;
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order *ord;
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lang = get_or_create_locale("en");
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create_castorder(order, u, NULL, NULL, u->region, level, force, range, create_order(K_CAST, lang, ""), NULL);
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create_castorder(co, u, NULL, NULL, u->region, level, force, range, ord = create_order(K_CAST, lang, ""), NULL);
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free_order(ord);
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}
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static void test_good_dreams(CuTest *tc) {
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@ -31,7 +34,7 @@ static void test_good_dreams(CuTest *tc) {
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struct faction *f1, *f2;
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unit *u1, *u2;
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int level;
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castorder order;
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castorder co;
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test_cleanup();
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test_create_world();
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@ -41,9 +44,9 @@ static void test_good_dreams(CuTest *tc) {
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f2, r);
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test_create_castorder(&order, u1, 10, 10., 0);
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test_create_castorder(&co, u1, 10, 10., 0);
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level = sp_gooddreams(&order);
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level = sp_gooddreams(&co);
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CuAssertIntEquals(tc, 10, level);
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curse *curse = get_curse(r->attribs, ct_find("gbdream"));
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CuAssertTrue(tc, curse && curse->duration > 1);
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@ -58,7 +61,7 @@ static void test_dreams(CuTest *tc) {
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struct region *r;
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struct faction *f1, *f2;
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unit *u1, *u2;
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castorder order;
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castorder co;
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test_cleanup();
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test_create_world();
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@ -68,15 +71,15 @@ static void test_dreams(CuTest *tc) {
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f2, r);
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test_create_castorder(&order, u1, 10, 10., 0);
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test_create_castorder(&co, u1, 10, 10., 0);
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sp_gooddreams(&order);
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sp_baddreams(&order);
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sp_gooddreams(&co);
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sp_baddreams(&co);
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a_age(&r->attribs);
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CuAssertIntEquals_Msg(tc, "good dreams in same region as bad dreams", 1, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals_Msg(tc, "bad dreams in same region as good dreams", -1, get_modifier(u2, SK_MELEE, 11, r, false));
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free_castorder(&order);
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free_castorder(&co);
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test_cleanup();
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}
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@ -85,7 +88,7 @@ static void test_bad_dreams(CuTest *tc) {
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struct faction *f1, *f2;
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unit *u1, *u2;
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int level;
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castorder order;
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castorder co;
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test_cleanup();
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test_create_world();
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@ -95,9 +98,9 @@ static void test_bad_dreams(CuTest *tc) {
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u1 = test_create_unit(f1, r);
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u2 = test_create_unit(f2, r);
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test_create_castorder(&order, u1, 10, 10., 0);
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test_create_castorder(&co, u1, 10, 10., 0);
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level = sp_baddreams(&order);
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level = sp_baddreams(&co);
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CuAssertIntEquals(tc, 10, level);
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curse *curse = get_curse(r->attribs, ct_find("gbdream"));
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CuAssertTrue(tc, curse && curse->duration > 1);
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@ -107,7 +110,7 @@ static void test_bad_dreams(CuTest *tc) {
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CuAssertIntEquals_Msg(tc, "bad dreams have no effect on allies", 0, get_modifier(u1, SK_MELEE, 11, r, false));
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CuAssertIntEquals_Msg(tc, "bad dreams give -1 to non-allies", -1, get_modifier(u2, SK_MELEE, 11, r, false));
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free_castorder(&order);
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free_castorder(&co);
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test_cleanup();
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}
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