forked from github/server
new players: more money, entertainers.
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01969dfb40
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@ -2,18 +2,19 @@ function seed(r, email, race, lang)
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local f = faction.create(email, race, lang)
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local f = faction.create(email, race, lang)
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local u = unit.create(f, r)
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local u = unit.create(f, r)
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u:set_skill("perception", 30)
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u:set_skill("perception", 30)
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u:add_item("money", 10000)
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u:add_item("money", 20000)
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items = {
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items = {
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log = 50,
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log = 50,
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stone = 50,
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stone = 50,
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iron = 50,
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iron = 50,
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laen = 10,
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laen = 10,
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mallorn = 10,
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mallorn = 10,
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skillpotion = 5
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skillpotion = 5
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}
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}
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for it, num in pairs(items) do
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for it, num in pairs(items) do
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u:add_item(it, num)
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u:add_item(it, num)
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end
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end
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u = nil
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skills ={
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skills ={
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"crossbow",
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"crossbow",
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"mining",
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"mining",
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@ -35,15 +36,15 @@ function seed(r, email, race, lang)
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"roadwork",
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"roadwork",
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"tactics",
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"tactics",
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"stealth",
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"stealth",
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"entertainment",
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"weaponsmithing",
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"weaponsmithing",
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"cartmaking",
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"cartmaking",
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"taxation",
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"taxation",
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"stamina"
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"stamina"
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}
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}
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unit.create(f, r, 50):set_skill("entertainment", 15)
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for _, sk in ipairs(skills) do
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for _, sk in ipairs(skills) do
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u = unit.create(f, r, 5)
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u = u or unit.create(f, r, 5)
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u:set_skill(sk, 15)
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if u:set_skill(sk, 15)>0 then u=nil end
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end
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end
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return f
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return f
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end
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end
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