forked from github/server
testing spells in the example server also
WIP: create_roi is broken until mages have spellbooks
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6 changed files with 23 additions and 48 deletions
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@ -14,8 +14,6 @@ function test_roi()
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u.race = "elf"
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u.race = "elf"
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u:set_skill("magic", 10)
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u:set_skill("magic", 10)
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u:add_item("money", 3010)
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u:add_item("money", 3010)
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u:add_item("roi", 1)
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assert_equal(1, u:get_item("roi"))
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u.magic = "tybied"
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u.magic = "tybied"
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u.aura = 200
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u.aura = 200
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u.ship = s1
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u.ship = s1
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@ -25,46 +23,5 @@ function test_roi()
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u:add_order("ZAUBERE 'Erschaffe einen Ring der Unsichtbarkeit' ")
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u:add_order("ZAUBERE 'Erschaffe einen Ring der Unsichtbarkeit' ")
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process_orders()
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process_orders()
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write_reports()
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write_reports()
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assert_equal(2, u:get_item("roi"))
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assert_equal(1, u:get_item("roi"))
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end
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function test_blessedharvest_lasts_n_turn()
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free_game()
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local r = region.create(0, 0, "plain")
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local f = faction.create("noreply@eressea.de", "halfling", "de")
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local u = unit.create(f, r)
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local err = 0
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r:set_resource("peasant", 100)
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r:set_resource("money", 0)
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u:add_item("money", 1000)
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u.magic = "gwyrrd"
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u.race = "dwarf"
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u:set_skill("magic", 20)
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u.aura = 200
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err = err + u:add_spell("raindance")
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err = err + u:add_spell("blessedharvest")
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assert_equal(0, err)
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u:clear_orders()
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local level = 5
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u:add_order("ZAUBERE STUFE " .. level .. " Regentanz")
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assert_equal(0, r:get_resource("money"), 0)
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local m = 0
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local p = 100
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for i=1,level+2 do
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process_orders()
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local income = p * 12
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p = r:get_resource("peasant")
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income = income - p * 10
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m = m + income
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-- print(i, m, p, r:get_resource("money"))
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if (i>level+1) then
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assert_not_equal(m, r:get_resource("money"))
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else
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assert_equal(m, r:get_resource("money"))
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end
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u:clear_orders()
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u:add_order("ARBEITEN")
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end
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end
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end
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@ -897,9 +897,15 @@ int eff_spelllevel(unit * u, const spell * sp, int cast_level, int range)
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/* Ein Spruch mit Fixkosten wird immer mit der Stufe des Spruchs und
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/* Ein Spruch mit Fixkosten wird immer mit der Stufe des Spruchs und
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* nicht auf der Stufe des Magiers gezaubert */
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* nicht auf der Stufe des Magiers gezaubert */
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if (costtyp == SPC_FIX) {
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if (costtyp == SPC_FIX) {
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cast_level = MIN(cast_level, sp->level);
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spellbook * spells = unit_get_spellbook(u);
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if (spells) {
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spellbook_entry * sbe = spellbook_get(spells, sp);
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if (sbe) {
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return MIN(cast_level, sbe->level);
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}
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}
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log_error("spell %s is not in the spellbook for %s\n", sp->sname, unitname(u));
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}
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}
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return cast_level;
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return cast_level;
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}
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}
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@ -54,7 +54,7 @@ int spellbook_foreach(spellbook *sb, int (*callback)(spellbook_entry *, void *),
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return 0;
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return 0;
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}
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}
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spellbook_entry * spellbook_get(spellbook *sb, struct spell * sp)
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spellbook_entry * spellbook_get(spellbook *sb, const struct spell * sp)
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{
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{
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quicklist *ql;
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quicklist *ql;
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int qi;
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int qi;
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@ -42,7 +42,7 @@ spellbook * create_spellbook(const char * name);
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void spellbook_add(spellbook *sbp, struct spell * sp, int level);
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void spellbook_add(spellbook *sbp, struct spell * sp, int level);
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int spellbook_foreach(spellbook *sb, int (*callback)(spellbook_entry *, void *), void * data);
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int spellbook_foreach(spellbook *sb, int (*callback)(spellbook_entry *, void *), void * data);
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void spellbook_clear(spellbook *sb);
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void spellbook_clear(spellbook *sb);
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spellbook_entry * spellbook_get(spellbook *sb, struct spell * sp);
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spellbook_entry * spellbook_get(spellbook *sb, const struct spell * sp);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -1737,3 +1737,14 @@ void unit_add_spell(unit * u, sc_mage * m, struct spell * sp)
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add_spell(&mage->spells, sp);
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add_spell(&mage->spells, sp);
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add_spellname(mage, sp);
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add_spellname(mage, sp);
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}
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}
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struct spellbook * unit_get_spellbook(struct unit * u)
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{
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sc_mage * mage = get_mage(u);
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if (mage) {
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if (u->faction->spellbook) {
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return u->faction->spellbook;
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}
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}
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return 0;
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}
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@ -233,6 +233,7 @@ extern "C" {
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int unit_max_hp(const struct unit *u);
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int unit_max_hp(const struct unit *u);
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void scale_number(struct unit *u, int n);
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void scale_number(struct unit *u, int n);
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struct spellbook * unit_get_spellbook(struct unit * u);
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void unit_add_spell(struct unit * u, struct sc_mage * m, struct spell * sp);
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void unit_add_spell(struct unit * u, struct sc_mage * m, struct spell * sp);
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extern struct attrib_type at_creator;
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extern struct attrib_type at_creator;
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