forked from github/server
Schiffstransfer nur zwischen Kapitänen.
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@ -183,16 +183,32 @@ function test_give_ship_only_to_captain()
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local u1 = unit.create(f, r, 1)
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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local u3 = unit.create(f, r, 1)
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local u3 = unit.create(f, r, 1)
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u2.ship = ship.create(r, 'boat')
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u3.ship = u2.ship
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u1.ship = ship.create(r, 'boat')
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u1.ship = ship.create(r, 'boat')
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u1.ship.number = 2
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u1.ship.number = 2
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u2.ship = ship.create(r, 'boat')
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u3.ship = u2.ship
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u1:add_order("GIB " .. itoa36(u3.id) .. " 1 SCHIFF")
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u1:add_order("GIB " .. itoa36(u3.id) .. " 1 SCHIFF")
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process_orders()
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process_orders()
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assert_equal(2, u1.ship.number)
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assert_equal(2, u1.ship.number)
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assert_equal(1, u2.ship.number)
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assert_equal(1, u2.ship.number)
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end
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end
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function test_give_ship_only_from_captain()
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local u1 = unit.create(f, r, 1)
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local u2 = unit.create(f, r, 1)
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local u3 = unit.create(f, r, 1)
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u2.ship = ship.create(r, 'boat')
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u1.ship = ship.create(r, 'boat')
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u1.ship.number = 2
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u3.ship = u1.ship
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u3:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
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process_orders()
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assert_equal(2, u1.ship.number)
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assert_equal(1, u2.ship.number)
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end
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function test_give_ship_merge()
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function test_give_ship_merge()
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local r = region.create(1, 0, 'ocean')
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local r = region.create(1, 0, 'ocean')
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local f = faction.create("human")
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local f = faction.create("human")
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@ -328,7 +328,13 @@ message * give_ship(unit *u1, unit *u2, int n, order *ord)
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if (ship_cursed(u1->ship)) {
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if (ship_cursed(u1->ship)) {
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return msg_error(u1, ord, 323);
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return msg_error(u1, ord, 323);
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}
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}
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if (u1 != ship_owner(u1->ship)) {
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return msg_error(u1, ord, 146);
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}
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if (u2->ship) {
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if (u2->ship) {
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if (u2 != ship_owner(u2->ship)) {
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return msg_error(u1, ord, 146);
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}
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if (ship_cursed(u2->ship)) {
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if (ship_cursed(u2->ship)) {
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return msg_error(u1, ord, 323);
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return msg_error(u1, ord, 323);
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}
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}
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