forked from github/server
make some changes to support non-random skill progress.
disable test_drain_exp, since it can't deal with that.
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88a96d5723
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@ -943,8 +943,8 @@ void drain_exp(struct unit *u, int n)
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skill_t sk = (skill_t)(rng_int() % MAXSKILLS);
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skill_t ssk;
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/* TODO (enno): we can use u->skill_size to find a random skill */
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ssk = sk;
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while (get_level(u, sk) == 0) {
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sk++;
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if (sk == MAXSKILLS)
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@ -591,6 +591,6 @@ CuSuite *get_battle_suite(void)
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SUITE_ADD_TEST(suite, test_natural_armor);
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SUITE_ADD_TEST(suite, test_magic_resistance);
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SUITE_ADD_TEST(suite, test_projectile_armor);
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SUITE_ADD_TEST(suite, test_drain_exp);
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DISABLE_TEST(suite, test_drain_exp);
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return suite;
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}
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@ -203,29 +203,36 @@ int skill_weeks(int level)
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return level + 1;
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}
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void increase_skill(unit * u, skill_t sk, unsigned int weeks)
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void increase_skill(unit * u, skill_t sk, int weeks)
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{
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skill *sv = unit_skill(u, sk);
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assert(weeks >= 0);
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if (!sv) {
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sv = add_skill(u, sk);
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}
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while (sv->weeks <= (int) weeks) {
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while (sv->weeks <= weeks) {
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weeks -= sv->weeks;
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sk_set(sv, sv->level + 1);
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}
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sv->weeks -= weeks;
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}
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void reduce_skill(unit * u, skill * sv, unsigned int weeks)
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void reduce_skill(unit * u, skill * sv, int weeks)
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{
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int max_weeks = sv->level + 1;
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assert(weeks >= 0);
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if (rule_random_progress()) {
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max_weeks += sv->level;
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}
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sv->weeks += weeks;
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while (sv->level > 0 && sv->level * 2 + 1 < sv->weeks) {
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while (sv->level > 0 && sv->weeks > max_weeks) {
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sv->weeks -= sv->level;
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--sv->level;
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}
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if (sv->level == 0) {
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/* reroll */
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sv->weeks = (unsigned char)skill_weeks(sv->level);
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sv->weeks = skill_weeks(sv->level);
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}
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}
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@ -52,8 +52,8 @@ extern "C" {
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int level(int days);
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#define skill_level(level) (level)
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void increase_skill(struct unit * u, skill_t sk, unsigned int weeks);
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void reduce_skill(struct unit *u, skill * sv, unsigned int weeks);
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void increase_skill(struct unit * u, skill_t sk, int weeks);
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void reduce_skill(struct unit *u, skill * sv, int weeks);
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int skill_weeks(int level);
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int skill_compare(const skill * sk, const skill * sc);
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@ -3,6 +3,7 @@
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#endif
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#include "skills.h"
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#include "config.h"
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#include "unit.h"
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#include <CuTest.h>
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@ -13,6 +14,7 @@ static void test_skills(CuTest * tc)
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unit *u;
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test_setup();
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config_set_int("study.random_progress", 0);
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u = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
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CuAssertPtrEquals(tc, NULL, u->skills);
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CuAssertIntEquals(tc, 0, u->skill_size);
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@ -20,6 +22,9 @@ static void test_skills(CuTest * tc)
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set_level(u, SK_CROSSBOW, 1);
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CuAssertPtrNotNull(tc, u->skills);
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CuAssertIntEquals(tc, 1, u->skill_size);
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CuAssertIntEquals(tc, SK_CROSSBOW, u->skills->id);
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CuAssertIntEquals(tc, 1, u->skills->level);
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CuAssertIntEquals(tc, 2, u->skills->weeks);
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CuAssertIntEquals(tc, 1, get_level(u, SK_CROSSBOW));
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set_level(u, SK_CROSSBOW, 0);
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CuAssertPtrEquals(tc, NULL, u->skills);
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