forked from github/server
fix missing translation error messages during tests.
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b3db14465e
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23e57c6bff
2 changed files with 5 additions and 4 deletions
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@ -262,6 +262,7 @@ static void test_write_unit(CuTest *tc) {
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locale_setstring(lang, "nr_skills", "Talente");
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locale_setstring(lang, "skill::sailing", "Segeln");
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locale_setstring(lang, "skill::alchemy", "Alchemie");
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locale_setstring(lang, "status_aggressive", "aggressiv");
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init_skills(lang);
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u = test_create_unit(test_create_faction(rc), test_create_region(0, 0, 0));
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u->faction->locale = lang;
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@ -271,15 +272,15 @@ static void test_write_unit(CuTest *tc) {
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unit_setid(u, 1);
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bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer));
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CuAssertStrEquals(tc, "Hodor (1), 1 human, status_aggressive.", buffer);
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CuAssertStrEquals(tc, "Hodor (1), 1 human, aggressiv.", buffer);
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set_level(u, SK_SAILING, 1);
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bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer));
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CuAssertStrEquals(tc, "Hodor (1), 1 human, status_aggressive, Talente: Segeln 1.", buffer);
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CuAssertStrEquals(tc, "Hodor (1), 1 human, aggressiv, Talente: Segeln 1.", buffer);
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set_level(u, SK_ALCHEMY, 1);
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bufunit(u->faction, u, 0, 0, buffer, sizeof(buffer));
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CuAssertStrEquals(tc, "Hodor (1), 1 human, status_aggressive, Talente: Segeln 1, Alchemie 2.", buffer);
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CuAssertStrEquals(tc, "Hodor (1), 1 human, aggressiv, Talente: Segeln 1, Alchemie 2.", buffer);
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f = test_create_faction(0);
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f->locale = get_or_create_locale("de");
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@ -265,6 +265,7 @@ void test_create_world(void)
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locale_setstring(loc, parameters[P_ANY], "ALLE");
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init_parameters(loc);
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locale_setstring(loc, "status_aggressive", "aggressiv");
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locale_setstring(loc, keyword(K_RESERVE), "RESERVIEREN");
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locale_setstring(loc, "money", "SILBER");
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init_resources();
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@ -280,7 +281,6 @@ void test_create_world(void)
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test_create_itemtype("iron");
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test_create_itemtype("stone");
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t_plain = test_create_terrain("plain", LAND_REGION | FOREST_REGION | WALK_INTO | CAVALRY_REGION | SAIL_INTO | FLY_INTO);
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t_plain->size = 1000;
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t_plain->max_road = 100;
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