basic test for skilldiff.

This commit is contained in:
Enno Rehling 2016-08-29 08:04:43 +01:00
parent 194f96c50f
commit 23a91be9c1
1 changed files with 42 additions and 6 deletions

View File

@ -203,10 +203,14 @@ static void test_building_defence_bonus(CuTest * tc)
}
static fighter *setup_fighter(battle **bp, unit *u) {
battle *b;
battle *b = *bp;
side *s;
*bp = b = make_battle(u->region);
return make_fighter(b, u, make_side(b, u->faction, 0, 0, 0), false);
if (!b) {
*bp = b = make_battle(u->region);
}
s = make_side(b, u->faction, 0, 0, 0);
return make_fighter(b, u, s, false);
}
static void test_natural_armor(CuTest * tc)
@ -229,7 +233,7 @@ static void test_natural_armor(CuTest * tc)
static void test_calculate_armor(CuTest * tc)
{
troop dt;
battle *b;
battle *b = NULL;
region *r;
unit *du;
weapon_type *wtype;
@ -255,6 +259,7 @@ static void test_calculate_armor(CuTest * tc)
CuAssertDblEquals_Msg(tc, "magres unmodified", 1.0, magres, 0.01);
free_battle(b);
b = NULL;
i_change(&du->items, ibelt, 1);
dt.fighter = setup_fighter(&b, du);
CuAssertIntEquals_Msg(tc, "magical armor", 1, calculate_armor(dt, 0, 0, 0));
@ -263,6 +268,7 @@ static void test_calculate_armor(CuTest * tc)
rc->armor = 0;
free_battle(b);
b = NULL;
i_change(&du->items, ishield, 1);
i_change(&du->items, ichain, 1);
dt.fighter = setup_fighter(&b, du);
@ -270,6 +276,7 @@ static void test_calculate_armor(CuTest * tc)
CuAssertIntEquals_Msg(tc, "require BF_EQUIPMENT", 1, calculate_armor(dt, 0, 0, 0));
free_battle(b);
b = NULL;
rc->battle_flags |= BF_EQUIPMENT;
dt.fighter = setup_fighter(&b, du);
CuAssertIntEquals_Msg(tc, "stack equipment rc", 5, calculate_armor(dt, 0, 0, 0));
@ -296,7 +303,7 @@ static void test_calculate_armor(CuTest * tc)
static void test_magic_resistance(CuTest *tc)
{
troop dt;
battle *b;
battle *b = NULL;
region *r;
unit *du;
armor_type *ashield, *achain;
@ -324,6 +331,7 @@ static void test_magic_resistance(CuTest *tc)
calculate_armor(dt, 0, 0, &magres);
free_battle(b);
b = NULL;
i_change(&du->items, ishield, 1);
i_change(&du->items, ichain, 1);
achain->flags |= ATF_LAEN;
@ -335,6 +343,7 @@ static void test_magic_resistance(CuTest *tc)
CuAssertDblEquals_Msg(tc, "laen reduction", 0.81, magres, 0.01);
free_battle(b);
b = NULL;
i_change(&du->items, ishield, -1);
i_change(&du->items, ichain, -1);
set_level(du, SK_MAGIC, 2);
@ -359,7 +368,7 @@ static void test_magic_resistance(CuTest *tc)
static void test_projectile_armor(CuTest * tc)
{
troop dt;
battle *b;
battle *b = NULL;
region *r;
unit *du;
weapon_type *wtype;
@ -394,10 +403,37 @@ static void test_projectile_armor(CuTest * tc)
test_cleanup();
}
static void test_battle_skilldiff(CuTest *tc)
{
troop ta, td;
region *r;
unit *ua, *ud;
battle *b = NULL;
test_cleanup();
r = test_create_region(0, 0, 0);
ud = test_create_unit(test_create_faction(0), r);
ua = test_create_unit(test_create_faction(0), r);
td.fighter = setup_fighter(&b, ud);
td.index = 0;
ta.fighter = setup_fighter(&b, ua);
ta.index = 0;
ua = test_create_unit(test_create_faction(0), r);
CuAssertIntEquals(tc, 0, skilldiff(ta, td, 0));
ta.fighter->person[0].attack = 2;
td.fighter->person[0].defence = 1;
CuAssertIntEquals(tc, 1, skilldiff(ta, td, 0));
free_battle(b);
test_cleanup();
}
CuSuite *get_battle_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_make_fighter);
SUITE_ADD_TEST(suite, test_battle_skilldiff);
SUITE_ADD_TEST(suite, test_defenders_get_building_bonus);
SUITE_ADD_TEST(suite, test_attackers_get_no_building_bonus);
SUITE_ADD_TEST(suite, test_building_bonus_respects_size);