forked from github/server
bei Drachen fehlte der Magiebonus. Darum waren Drachen/Wyrme völlig witzlos,
weil das Magietalent die Kampfstärke bestimmt!
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8a0302929e
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@ -871,6 +871,7 @@
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<function name="name" value="namedragon"></function>
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<function name="name" value="namedragon"></function>
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<function name="move" value="movedragon"></function>
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<function name="move" value="movedragon"></function>
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<function name="itemdrop" value="dragondrops"></function>
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<function name="itemdrop" value="dragondrops"></function>
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<skill name="sk_magic" modifier="12"></skill>
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<skill name="sk_tactics" modifier="12"></skill>
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<skill name="sk_tactics" modifier="12"></skill>
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<skill name="sk_perception" modifier="10"></skill>
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<skill name="sk_perception" modifier="10"></skill>
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<attack type="4" damage="3d20"></attack>
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<attack type="4" damage="3d20"></attack>
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@ -884,6 +885,7 @@
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<function name="age" value="agedragon"></function>
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<function name="age" value="agedragon"></function>
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<function name="move" value="movedragon"></function>
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<function name="move" value="movedragon"></function>
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<function name="itemdrop" value="dragondrops"></function>
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<function name="itemdrop" value="dragondrops"></function>
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<skill name="sk_magic" modifier="8"></skill>
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<skill name="sk_tactics" modifier="8"></skill>
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<skill name="sk_tactics" modifier="8"></skill>
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<skill name="sk_perception" modifier="5"></skill>
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<skill name="sk_perception" modifier="5"></skill>
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<attack type="4" damage="2d20"></attack>
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<attack type="4" damage="2d20"></attack>
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@ -897,7 +899,10 @@
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<function name="age" value="agefiredragon"></function>
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<function name="age" value="agefiredragon"></function>
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<function name="move" value="movedragon"></function>
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<function name="move" value="movedragon"></function>
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<function name="itemdrop" value="dragondrops"></function>
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<function name="itemdrop" value="dragondrops"></function>
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<skill name="sk_magic" modifier="4"></skill>
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<skill name="sk_tactics" modifier="4"></skill>
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<skill name="sk_tactics" modifier="4"></skill>
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<skill name="sk_stealth" modifier="2"></skill>
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<skill name="sk_perception" modifier="2"></skill>
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<attack type="4" damage="1d30"></attack>
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<attack type="4" damage="1d30"></attack>
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<attack type="4" damage="1d30"></attack>
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<attack type="4" damage="1d30"></attack>
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<attack type="4" damage="1d30"></attack>
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<attack type="4" damage="1d30"></attack>
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