bei Drachen fehlte der Magiebonus. Darum waren Drachen/Wyrme völlig witzlos,

weil das Magietalent die Kampfstärke bestimmt!
This commit is contained in:
Katja Zedel 2002-04-24 14:58:18 +00:00
parent 8a0302929e
commit 23825c9723
1 changed files with 5 additions and 0 deletions

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@ -871,6 +871,7 @@
<function name="name" value="namedragon"></function> <function name="name" value="namedragon"></function>
<function name="move" value="movedragon"></function> <function name="move" value="movedragon"></function>
<function name="itemdrop" value="dragondrops"></function> <function name="itemdrop" value="dragondrops"></function>
<skill name="sk_magic" modifier="12"></skill>
<skill name="sk_tactics" modifier="12"></skill> <skill name="sk_tactics" modifier="12"></skill>
<skill name="sk_perception" modifier="10"></skill> <skill name="sk_perception" modifier="10"></skill>
<attack type="4" damage="3d20"></attack> <attack type="4" damage="3d20"></attack>
@ -884,6 +885,7 @@
<function name="age" value="agedragon"></function> <function name="age" value="agedragon"></function>
<function name="move" value="movedragon"></function> <function name="move" value="movedragon"></function>
<function name="itemdrop" value="dragondrops"></function> <function name="itemdrop" value="dragondrops"></function>
<skill name="sk_magic" modifier="8"></skill>
<skill name="sk_tactics" modifier="8"></skill> <skill name="sk_tactics" modifier="8"></skill>
<skill name="sk_perception" modifier="5"></skill> <skill name="sk_perception" modifier="5"></skill>
<attack type="4" damage="2d20"></attack> <attack type="4" damage="2d20"></attack>
@ -897,7 +899,10 @@
<function name="age" value="agefiredragon"></function> <function name="age" value="agefiredragon"></function>
<function name="move" value="movedragon"></function> <function name="move" value="movedragon"></function>
<function name="itemdrop" value="dragondrops"></function> <function name="itemdrop" value="dragondrops"></function>
<skill name="sk_magic" modifier="4"></skill>
<skill name="sk_tactics" modifier="4"></skill> <skill name="sk_tactics" modifier="4"></skill>
<skill name="sk_stealth" modifier="2"></skill>
<skill name="sk_perception" modifier="2"></skill>
<attack type="4" damage="1d30"></attack> <attack type="4" damage="1d30"></attack>
<attack type="4" damage="1d30"></attack> <attack type="4" damage="1d30"></attack>
<attack type="4" damage="1d30"></attack> <attack type="4" damage="1d30"></attack>