forked from github/server
refactor building stages into build_stages().
TODO: remove them from build().
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f6735049d8
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22734a4ae4
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@ -679,7 +679,69 @@ int maxbuild(const unit * u, const construction * cons)
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return maximum;
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}
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/** old build routines */
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static int build_failure(unit *u, order *ord, const building_type *btype, int want, int err) {
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switch (err) {
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case ECOMPLETE:
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/* the building is already complete */
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cmistake(u, ord, 4, MSG_PRODUCE);
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break;
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case ENOMATERIALS:
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ADDMSG(&u->faction->msgs, msg_materials_required(u, ord,
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btype->construction, want));
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break;
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case ELOWSKILL:
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case ENEEDSKILL:
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/* no skill, or not enough skill points to build */
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cmistake(u, ord, 50, MSG_PRODUCE);
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break;
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}
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return err;
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}
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int build_stages(unit *u, construction * con, int built, int n) {
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int made = 0;
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while (con) {
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if (con->maxsize < 0 || con->maxsize > built) {
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int err, want = INT_MAX;
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if (n < INT_MAX) {
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/* do not build more than n total */
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want = n - made;
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}
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if (con->maxsize > 0) {
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/* do not build more than the rest of the stage */
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int todo = con->maxsize - built;
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if (todo < want) {
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want = todo;
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}
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}
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err = build(u, con, built, want, 0);
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if (err < 0) {
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if (made == 0) {
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/* could not make any part at all */
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return err;
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}
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else {
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/* could not build any part of this stage (low skill, etc). */
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break;
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}
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}
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else {
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/* err is the amount we built of this stage */
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made += err;
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if (err != con->maxsize && con->maxsize > 0) {
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/* we did not finish the stage, can quit here */
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break;
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}
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}
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}
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/* build the next stage: */
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if (built >= con->maxsize && con->maxsize > 0) {
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built -= con->maxsize;
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}
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con = con->improvement;
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}
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return made;
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}
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int
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build_building(unit * u, const building_type * btype, int id, int want, order * ord)
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@ -783,30 +845,19 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
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}
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}
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}
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built = build(u, btype->construction, built, n, 0);
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switch (built) {
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case ECOMPLETE:
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/* the building is already complete */
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cmistake(u, ord, 4, MSG_PRODUCE);
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break;
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case ENOMATERIALS:
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ADDMSG(&u->faction->msgs, msg_materials_required(u, ord,
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btype->construction, want));
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break;
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case ELOWSKILL:
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case ENEEDSKILL:
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/* no skill, or not enough skill points to build */
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cmistake(u, ord, 50, MSG_PRODUCE);
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break;
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built = build_stages(u, btype->construction, built, n);
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if (built < 0) {
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return build_failure(u, ord, btype, want, built);
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}
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if (built <= 0) {
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return built;
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}
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/* at this point, the building size is increased. */
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if (b == NULL) {
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if (b) {
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b->size += built;
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} else {
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/* build a new building */
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b = new_building(btype, r, lang);
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b->size = built;
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b->type = btype;
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fset(b, BLD_MAINTAINED);
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@ -818,7 +869,7 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
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btname = LOC(lang, btype->_name);
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if (want - built <= 0) {
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if (want <= built) {
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/* geb<65>ude fertig */
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new_order = default_order(lang);
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}
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@ -850,7 +901,9 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
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free_order(new_order);
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}
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b->size += built;
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ADDMSG(&u->faction->msgs, msg_message("buildbuilding",
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"building unit size", b, u, built));
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if (b->type->maxsize > 0 && b->size > b->type->maxsize) {
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log_error("build: %s has size=%d, maxsize=%d", buildingname(b), b->size, b->type->maxsize);
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}
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@ -858,8 +911,6 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
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update_lighthouse(b);
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ADDMSG(&u->faction->msgs, msg_message("buildbuilding",
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"building unit size", b, u, built));
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return built;
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}
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