fix morale change when region owner changes

http://bugs.eressea.de/view.php?id=2139

Conflicts:
	scripts/tests/e3/castles.lua
This commit is contained in:
Steffen Mecke 2015-11-12 16:09:26 +01:00 committed by Enno Rehling
parent c557778731
commit 22367249db
9 changed files with 131 additions and 59 deletions

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@ -7,6 +7,10 @@ function setup()
eressea.settings.set("rules.food.flags", "4") eressea.settings.set("rules.food.flags", "4")
end end
function teardown()
eressea.settings.set("rules.food.flags", "0")
end
function test_small_castles() function test_small_castles()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "plain")
local f1 = faction.create("noreply@eressea.de", "human", "de") local f1 = faction.create("noreply@eressea.de", "human", "de")

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@ -4,12 +4,17 @@ module("tests.e3.morale", package.seeall, lunit.testcase )
function setup() function setup()
eressea.game.reset() eressea.game.reset()
eressea.settings.set("rules.food.flags", "4") -- food is free
end end
function test_when_owner_returns_morale_drops_only_2() function teardown()
eressea.settings.set("rules.food.flags", "0")
end
function test_when_owner_returns_morale_stays()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "plain")
assert_equal(1, r.morale) assert_equal(1, r.morale)
local f1 = faction.create("noreply@eressea.de", "human", "de") local f1 = faction.create("owner_returns@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1) local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000) u1:add_item("money", 10000)
local b = building.create(r, "castle") local b = building.create(r, "castle")
@ -25,21 +30,21 @@ function test_when_owner_returns_morale_drops_only_2()
assert_equal(5, r.morale) -- no owner, fall by 1 assert_equal(5, r.morale) -- no owner, fall by 1
u1.building = b u1.building = b
update_owners() update_owners()
set_key("test", 42)
process_orders() process_orders()
assert_equal(3, r.morale) -- new owner, fall by 2 assert_equal(5, r.morale) -- old owner returns, no reduction
assert_false(r.is_mourning)
end end
function test_morale_alliance() function test_morale_alliance()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "plain")
assert_equal(1, r.morale) assert_equal(1, r.morale)
local f1 = faction.create("noreply@eressea.de", "human", "de") local f1 = faction.create("ma1@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1) local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000) u1:add_item("money", 10000)
local f2 = faction.create("noreply@eressea.de", "human", "de") local f2 = faction.create("ma2@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1) local u2 = unit.create(f2, r, 1)
u2:add_item("money", 10000) u2:add_item("money", 10000)
local f3 = faction.create("noreply@eressea.de", "human", "de") local f3 = faction.create("ma3@eressea.de", "human", "de")
local u3 = unit.create(f3, r, 1) local u3 = unit.create(f3, r, 1)
u3:add_item("money", 10000) u3:add_item("money", 10000)
@ -65,27 +70,68 @@ function test_morale_alliance()
-- just checking everything's okay after setup. -- just checking everything's okay after setup.
run_a_turn() run_a_turn()
assert_equal(6, r.morale) assert_equal(6, r.morale)
assert_false(r.is_mourning)
-- change owner, new owner is in the same alliance -- change owner, new owner is in the same alliance
u1.building = nil u1.building = nil
run_a_turn() run_a_turn()
assert_equal(4, r.morale) assert_equal(4, r.morale)
assert_true(r.is_mourning)
run_a_turn()
assert_false(r.is_mourning) -- mourning recovers
-- change owner, new owner is not in the same alliance -- change owner, new owner is not in the same alliance
u2.building = nil u2.building = nil
run_a_turn() run_a_turn()
assert_equal(0, r.morale) assert_equal(0, r.morale)
assert_true(r.is_mourning)
run_a_turn()
assert_false(r.is_mourning) -- mourning recovers
end
function test_bigger_castle_empty()
local r = region.create(0, 0, "plain")
assert_equal(1, r.morale)
local f1 = faction.create("small1@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1)
local f2 = faction.create("small2@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u1:add_item("money", 10000)
local big = building.create(r, "castle")
big.size = 20
u1.building = big
local small = building.create(r, "castle")
small.size = 10
u2.building = small
local function run_a_turn()
process_orders()
f1.lastturn=get_turn()
end
update_owners()
assert_equal(r.owner, u1.faction)
u1.building = nil
update_owners()
assert_equal(r.owner, u2.faction)
assert_equal(0, r.morale)
assert_true(r.is_mourning)
run_a_turn()
assert_false(r.is_mourning) -- mourning recovers
end end
function test_morale_change() function test_morale_change()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "plain")
assert_equal(1, r.morale) assert_equal(1, r.morale)
local f1 = faction.create("noreply@eressea.de", "human", "de") local f1 = faction.create("mchange@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1) local u1 = unit.create(f1, r, 1)
u1:add_item("money", 10000) u1:add_item("money", 10000)
local f2 = faction.create("noreply@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1)
u2:add_item("money", 10000)
local AVG_STEP = 6 local AVG_STEP = 6
local b = building.create(r, "castle") local b = building.create(r, "castle")
@ -95,38 +141,44 @@ function test_morale_change()
local function run_a_turn() local function run_a_turn()
process_orders() process_orders()
f1.lastturn=get_turn() f1.lastturn=get_turn()
f2.lastturn=get_turn()
end end
-- reinhardt-regel: nach 2*AVG_STEP ist moral mindestens einmal gestiegen. -- reinhardt-regel: nach 2*AVG_STEP ist moral mindestens einmal gestiegen.
update_owners() update_owners()
assert_not_equal(r.owner, nil) assert_not_equal(r.owner, nil)
assert_false(r.is_mourning)
for i=1,AVG_STEP*2 do for i=1,AVG_STEP*2 do
run_a_turn() run_a_turn()
assert_not_equal(r.owner, nil) assert_not_equal(r.owner, nil)
end end
assert_not_equal(1, r.morale) assert_not_equal(1, r.morale)
assert_false(r.is_mourning)
-- regel: moral ist nie hoeher als 2 punkte ueber burgen-max. -- regel: moral ist nie hoeher als 2 punkte ueber burgen-max.
for i=1,AVG_STEP*4 do for i=1,AVG_STEP*4 do
run_a_turn() run_a_turn()
end end
assert_equal(4, r.morale) assert_equal(4, r.morale)
assert_false(r.is_mourning)
-- auch mit herrscher faellt moral um 1 pro woche, wenn moral > burgstufe -- auch mit herrscher faellt moral um 1 pro woche, wenn moral > burgstufe
r.morale = 6 r.morale = 6
run_a_turn() run_a_turn()
assert_equal(5, r.morale) assert_equal(5, r.morale)
assert_false(r.is_mourning)
run_a_turn() run_a_turn()
assert_equal(4, r.morale) assert_equal(4, r.morale)
run_a_turn() run_a_turn()
assert_equal(4, r.morale) assert_equal(4, r.morale)
-- regel: ohne herrscher fällt die moral jede woche um 1 punkt, bis sie 1 erreicht -- regel: ohne herrscher fällt die moral jede woche um 1 punkt, bis sie 1 erreicht
assert_false(r.is_mourning)
u1.building = nil u1.building = nil
update_owners() update_owners()
assert_false(r.is_mourning)
run_a_turn() run_a_turn()
assert_equal(3, r.morale) assert_equal(3, r.morale)
assert_false(r.is_mourning)
run_a_turn() run_a_turn()
assert_equal(2, r.morale) assert_equal(2, r.morale)
run_a_turn() run_a_turn()
@ -140,12 +192,12 @@ function test_morale_change()
assert_equal(0, r.morale) assert_equal(0, r.morale)
end end
function test_morale_old() function test_morale_give_command()
local r = region.create(0, 0, "plain") local r = region.create(0, 0, "plain")
assert_equal(1, r.morale) assert_equal(1, r.morale)
local f1 = faction.create("first@eressea.de", "human", "de") local f1 = faction.create("mold1@eressea.de", "human", "de")
local u1 = unit.create(f1, r, 1) local u1 = unit.create(f1, r, 1)
local f2 = faction.create("second@eressea.de", "human", "de") local f2 = faction.create("mold2@eressea.de", "human", "de")
local u2 = unit.create(f2, r, 1) local u2 = unit.create(f2, r, 1)
local b = building.create(r, "castle") local b = building.create(r, "castle")
@ -154,25 +206,20 @@ function test_morale_old()
u2.building = b u2.building = b
update_owners() update_owners()
assert_equal(1, r.morale) assert_equal(1, r.morale)
assert_false(r.is_mourning)
r.morale = 5 r.morale = 5
assert_equal(r.owner, u1.faction) assert_equal(r.owner, u1.faction)
u1:clear_orders() u1:clear_orders()
u1:add_order("GIB " .. itoa36(u2.id) .. " KOMMANDO") u1:add_order("GIB " .. itoa36(u2.id) .. " KOMMANDO")
process_orders() process_orders()
u1:clear_orders()
assert_equal(u2.faction, r.owner) assert_equal(u2.faction, r.owner)
assert_equal(3, r.morale) -- 5-MORALE_TRANSFER assert_equal(3, r.morale) -- 5 - MORALE_TRANSFER
for u in r.units do assert_true(r.is_mourning)
if u.faction.id==u2.faction.id then
u.building = nil u1:clear_orders()
end
end process_orders()
update_owners() assert_false(r.is_mourning) -- mourning recovers
assert_equal(r.owner, u1.faction)
assert_equal(0, r.morale)
end end
function test_no_uruk()
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
assert_equal(f1.race, "orc")
end

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@ -789,3 +789,9 @@ function test_volcanooutbreak_message()
assert_not_equal("", msg:render("de")) assert_not_equal("", msg:render("de"))
assert_not_equal("", msg:render("en")) assert_not_equal("", msg:render("en"))
end end
function test_no_uruk()
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
assert_equal(f1.race, "orc")
end

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@ -210,6 +210,14 @@ static int tolua_region_set_morale(lua_State * L)
return 0; return 0;
} }
/* region mourning this turn */
static int tolua_region_get_is_mourning(lua_State * L)
{
region *r = (region *)tolua_tousertype(L, 1, 0);
lua_pushboolean(L, is_mourning(r, turn+1));
return 1;
}
static int tolua_region_get_adj(lua_State * L) static int tolua_region_get_adj(lua_State * L)
{ {
region *r = (region *)tolua_tousertype(L, 1, 0); region *r = (region *)tolua_tousertype(L, 1, 0);
@ -691,6 +699,7 @@ void tolua_region_open(lua_State * L)
tolua_region_set_name); tolua_region_set_name);
tolua_variable(L, TOLUA_CAST "morale", tolua_region_get_morale, tolua_variable(L, TOLUA_CAST "morale", tolua_region_get_morale,
tolua_region_set_morale); tolua_region_set_morale);
tolua_variable(L, TOLUA_CAST "is_mourning", tolua_region_get_is_mourning, NULL);
tolua_variable(L, TOLUA_CAST "info", tolua_region_get_info, tolua_variable(L, TOLUA_CAST "info", tolua_region_get_info,
tolua_region_set_info); tolua_region_set_info);
tolua_variable(L, TOLUA_CAST "units", tolua_region_get_units, NULL); tolua_variable(L, TOLUA_CAST "units", tolua_region_get_units, NULL);

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@ -1,3 +1,3 @@
#define VERSION_MAJOR 3 #define VERSION_MAJOR 3
#define VERSION_MINOR 7 #define VERSION_MINOR 7
#define VERSION_BUILD 10 #define VERSION_BUILD 11

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@ -1273,12 +1273,21 @@ struct faction *region_get_owner(const struct region *r)
return NULL; return NULL;
} }
struct faction *region_get_last_owner(const struct region *r)
{
assert(rule_region_owners());
if (r->land && r->land->ownership) {
return r->land->ownership->last_owner;
}
return NULL;
}
struct alliance *region_get_alliance(const struct region *r) struct alliance *region_get_alliance(const struct region *r)
{ {
assert(rule_region_owners()); assert(rule_region_owners());
if (r->land && r->land->ownership) { if (r->land && r->land->ownership) {
region_owner *own = r->land->ownership; region_owner *own = r->land->ownership;
return own->owner ? own->owner->alliance : own->alliance; return own->owner ? own->owner->alliance : (own->last_owner? own->last_owner->alliance : NULL);
} }
return NULL; return NULL;
} }
@ -1291,16 +1300,14 @@ void region_set_owner(struct region *r, struct faction *owner, int turn)
r->land->ownership = malloc(sizeof(region_owner)); r->land->ownership = malloc(sizeof(region_owner));
assert(region_get_morale(r) == MORALE_DEFAULT); assert(region_get_morale(r) == MORALE_DEFAULT);
r->land->ownership->owner = NULL; r->land->ownership->owner = NULL;
r->land->ownership->alliance = NULL; r->land->ownership->last_owner = NULL;
r->land->ownership->flags = 0; r->land->ownership->flags = 0;
} }
r->land->ownership->since_turn = turn; r->land->ownership->since_turn = turn;
r->land->ownership->morale_turn = turn; r->land->ownership->morale_turn = turn;
assert(r->land->ownership->owner != owner); assert(r->land->ownership->owner != owner);
r->land->ownership->last_owner = r->land->ownership->owner;
r->land->ownership->owner = owner; r->land->ownership->owner = owner;
if (owner) {
r->land->ownership->alliance = owner->alliance;
}
} }
} }
@ -1314,40 +1321,35 @@ faction *update_owners(region * r)
if (blargest) { if (blargest) {
if (!bowner || bowner->size < blargest->size) { if (!bowner || bowner->size < blargest->size) {
/* region owners update? */ /* region owners update? */
unit *u = building_owner(blargest); unit *new_owner = building_owner(blargest);
f = region_get_owner(r); f = region_get_owner(r);
if (u == NULL) { if (new_owner == NULL) {
if (f) { if (f) {
region_set_owner(r, NULL, turn); region_set_owner(r, NULL, turn);
r->land->ownership->flags |= OWNER_MOURNING;
f = NULL; f = NULL;
} }
} }
else if (u->faction != f) { else if (new_owner->faction != f) {
if (!r->land->ownership) { if (!r->land->ownership) {
/* there has never been a prior owner */ /* there has never been a prior owner */
region_set_morale(r, MORALE_DEFAULT, turn); region_set_morale(r, MORALE_DEFAULT, turn);
} }
else { else if (f || new_owner->faction != region_get_last_owner(r)) {
alliance *al = region_get_alliance(r); alliance *al = region_get_alliance(r);
if (al && u->faction->alliance == al) { if (al && new_owner->faction->alliance == al) {
int morale = _max(0, r->land->morale - MORALE_TRANSFER); int morale = _max(0, r->land->morale - MORALE_TRANSFER);
region_set_morale(r, morale, turn); region_set_morale(r, morale, turn);
} }
else { else {
region_set_morale(r, MORALE_TAKEOVER, turn); region_set_morale(r, MORALE_TAKEOVER, turn);
if (f) {
r->land->ownership->flags |= OWNER_MOURNING;
}
} }
} }
region_set_owner(r, u->faction, turn); region_set_owner(r, new_owner->faction, turn);
f = u->faction; f = new_owner->faction;
} }
} }
} }
else if (r->land->ownership && r->land->ownership->owner) { else if (r->land->ownership && r->land->ownership->owner) {
r->land->ownership->flags |= OWNER_MOURNING;
region_set_owner(r, NULL, turn); region_set_owner(r, NULL, turn);
f = NULL; f = NULL;
} }
@ -1421,6 +1423,6 @@ int owner_change(const region * r)
bool is_mourning(const region * r, int in_turn) bool is_mourning(const region * r, int in_turn)
{ {
int change = owner_change(r); int change = owner_change(r);
return (change == in_turn - 1 return (change == in_turn - 1 && r->land->ownership->last_owner && r->land->ownership->owner
&& (r->land->ownership->flags & OWNER_MOURNING)); && r->land->ownership->last_owner != r->land->ownership->owner);
} }

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@ -72,10 +72,9 @@ extern "C" {
#define MORALE_AVERAGE 6 /* default average time for morale to change */ #define MORALE_AVERAGE 6 /* default average time for morale to change */
#define MORALE_TRANSFER 2 /* points of morale lost when GIVE COMMAND */ #define MORALE_TRANSFER 2 /* points of morale lost when GIVE COMMAND */
#define OWNER_MOURNING 0x01
typedef struct region_owner { typedef struct region_owner {
struct faction *owner; struct faction *owner;
struct alliance *alliance; struct faction *last_owner;
int since_turn; /* turn the region changed owners */ int since_turn; /* turn the region changed owners */
int morale_turn; /* turn when morale has changed most recently */ int morale_turn; /* turn when morale has changed most recently */
int flags; int flags;

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@ -490,9 +490,6 @@ static int resolve_owner(variant id, void *address)
} }
} }
owner->owner = f; owner->owner = f;
if (f) {
owner->alliance = f->alliance;
}
return result; return result;
} }
@ -511,13 +508,20 @@ static void read_owner(struct gamedata *data, region_owner ** powner)
else { else {
owner->flags = 0; owner->flags = 0;
} }
if (data->version >= OWNER_2_VERSION) { if (data->version >= OWNER_3_VERSION) {
int id; int id;
READ_INT(data->store, &id); READ_INT(data->store, &id);
owner->alliance = id ? findalliance(id) : NULL; owner->last_owner = id ? findfaction(id) : NULL;
} else if (data->version >= OWNER_2_VERSION) {
int id;
alliance *a;
READ_INT(data->store, &id);
a = id ? findalliance(id) : NULL;
/* don't know which faction, take the leader */
owner->last_owner = a? a->_leader : NULL;
} }
else { else {
owner->alliance = NULL; owner->last_owner = NULL;
} }
read_reference(owner, data->store, &read_faction_reference, &resolve_owner); read_reference(owner, data->store, &read_faction_reference, &resolve_owner);
*powner = owner; *powner = owner;
@ -533,7 +537,7 @@ static void write_owner(struct gamedata *data, region_owner * owner)
WRITE_INT(data->store, owner->since_turn); WRITE_INT(data->store, owner->since_turn);
WRITE_INT(data->store, owner->morale_turn); WRITE_INT(data->store, owner->morale_turn);
WRITE_INT(data->store, owner->flags); WRITE_INT(data->store, owner->flags);
WRITE_INT(data->store, owner->alliance ? owner->alliance->id : 0); write_faction_reference(owner->last_owner, data->store);
write_faction_reference(owner->owner, data->store); write_faction_reference(owner->owner, data->store);
} }
else { else {

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@ -31,8 +31,9 @@
#define JSON_REPORT_VERSION 346 /* bit 3 in f->options flags the json report */ #define JSON_REPORT_VERSION 346 /* bit 3 in f->options flags the json report */
#define EXPLICIT_CURSE_ISNEW_VERSION 347 /* CURSE_ISNEW is not reset in read/write, but in age() */ #define EXPLICIT_CURSE_ISNEW_VERSION 347 /* CURSE_ISNEW is not reset in read/write, but in age() */
#define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */ #define SPELL_LEVEL_VERSION 348 /* f->max_spelllevel gets stored, not calculated */
#define OWNER_3_VERSION 349 /* regions store last owner, not last alliance */
#define RELEASE_VERSION SPELL_LEVEL_VERSION /* current datafile */ #define RELEASE_VERSION OWNER_3_VERSION /* current datafile */
#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */ #define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */ #define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */