Bug 2576: fix indexing of portals.

This commit is contained in:
Enno Rehling 2019-04-07 16:05:00 +02:00
parent ca5e7b82ae
commit 21e226b068
1 changed files with 11 additions and 5 deletions

View File

@ -16,12 +16,17 @@ local function tunnel_travelers(b)
end
local function get_target(param)
local ntargets = table.maxn(targets)
if ntargets==0 then
local ntargets = #targets
if ntargets == 0 then
eressea.log.error("Zero tunnel targets for [" .. param .. "]")
return nil
end
local rn = math.fmod(rng_int(), ntargets)
return targets[rn]
local t = targets[rn + 1]
if not t then
eressea.log.error("NULL target for [" .. param .. "]" .. " at index " .. rn)
end
return t
end
local function tunnel_action(b, param)
@ -50,7 +55,7 @@ function tunnels.init()
local r, b
for r in regions() do
if r:get_key('tnnL') then
targets[table.maxn(targets)+1] = r
table.insert(targets, r)
if (r:get_flag(0)) then
-- target region is chaotic? nope.
r:set_flag(0, false)
@ -62,10 +67,11 @@ function tunnels.init()
end
for b in r.buildings do
if b.type == 'portal' then
buildings[table.maxn(buildings)+1] = b
table.insert(buildings, b)
end
end
end
eressea.log.info("Found " .. #targets .. " tunnel targets")
end
function tunnels.update()