forked from github/server
be nice to your friends, but not your enemies
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@ -1165,7 +1165,7 @@ double magic_resistance(unit * target)
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ct_goodresist = 0; /* only one effect per region */
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}
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} else if (ct_badresist && c->type == ct_badresist) {
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if (alliedunit(mage, target->faction, HELP_GUARD)) {
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if (!alliedunit(mage, target->faction, HELP_GUARD)) {
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probability -= curse_geteffect(c) * 0.01;
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ct_badresist = 0; /* only one effect per region */
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}
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