forked from github/server
kleinere fixes am autoseeding. aber cih glaube irgendwie nicht, dem ganzen auf den grund gekommen zu sein...
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2171245196
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@ -2348,14 +2348,14 @@ strdup(const char *s)
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#endif
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void
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remove_empty_factions(void)
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remove_empty_factions(boolean writedropouts)
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{
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faction **fp, *f3;
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FILE *dofp;
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FILE *dofp = NULL;
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char zText[MAX_PATH];
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sprintf(zText, "%s/dropouts.%d", basepath(), turn);
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dofp = fopen(zText, "w");
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if (writedropouts) dofp = fopen(zText, "w");
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for (fp = &factions; *fp;) {
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faction * f = *fp;
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@ -2370,7 +2370,7 @@ remove_empty_factions(void)
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/* Einfach in eine Datei schreiben und später vermailen */
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fprintf(dofp, "%s %s %d %d %d\n", f->email, rc_name(f->race, 0), f->age, ur?ur->x:0, ur?ur->y:0);
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if (dofp) fprintf(dofp, "%s %s %d %d %d\n", f->email, LOC(default_locale, rc_name(f->race, 0)), f->age, ur?ur->x:0, ur?ur->y:0);
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if (updatelog) fprintf(updatelog, "dropout %s\n", itoa36(f->no));
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for (f3 = factions; f3; f3 = f3->next) {
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@ -2409,7 +2409,7 @@ remove_empty_factions(void)
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else fp = &(*fp)->next;
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}
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fclose(dofp);
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if (dofp) fclose(dofp);
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}
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void
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@ -844,7 +844,7 @@ typedef struct ally {
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void remove_empty_units_in_region(struct region *r);
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void remove_empty_units(void);
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void remove_empty_factions(void);
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void remove_empty_factions(boolean writedropouts);
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typedef struct strlist {
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struct strlist *next;
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@ -1042,7 +1042,7 @@ readgame(boolean backup)
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findfaction(0)->alive = 1;
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}
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if (maxregions>=0) {
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remove_empty_factions();
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remove_empty_factions(false);
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}
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/* Regionen */
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@ -283,7 +283,7 @@ processturn(char *filename)
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if (!noreports) reports();
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free_units();
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puts(" - Beseitige leere Parteien");
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remove_empty_factions();
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remove_empty_factions(true);
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end = make_summary(true);
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report_summary(end, begin, false);
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report_summary(end, begin, true);
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@ -163,7 +163,7 @@ give_latestart_bonus(region *r, unit *u, int b)
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dropout * dropouts = NULL;
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void
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int
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read_orders_file(const char * filename)
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{
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faction * f = NULL;
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@ -171,7 +171,7 @@ read_orders_file(const char * filename)
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char buffer[16];
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FILE * F = fopen(filename, "r");
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if (F==NULL) return;
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if (F==NULL) return -1;
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b = getbuf(F);
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@ -191,12 +191,14 @@ read_orders_file(const char * filename)
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b = getbuf(F);
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}
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fclose(F);
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return 0;
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}
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void
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read_orders(const char * filename)
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{
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faction *f;
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boolean loaded = false;
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#ifdef __USE_POSIX /* if filename points to a directory, read
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all files it contains. */
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@ -213,14 +215,14 @@ read_orders(const char * filename)
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}
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closedir(dir);
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} else {
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read_orders_file(filename);
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if (read_orders_file(filename)==0) loaded = true;
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}
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}
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#else /* we do not have this functionality */
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read_orders_file(filename);
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if (read_orders_file(filename)==0) loaded=true;
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#endif
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for (f=factions;f;f=f->next) {
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if (loaded) for (f=factions;f;f=f->next) {
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if (!fval(f, FL_MARK) && f->age <=1) {
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ursprung * ur = f->ursprung;
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while (ur && ur->id!=0) ur=ur->next;
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@ -250,7 +252,7 @@ read_dropouts(const char * filename)
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char email[64], race[20];
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int age, x, y;
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if (fscanf(F, "%s %s %d %d %d", email, race, &age, &x, &y)<=0) break;
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if (age<=1) {
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if (age<=2) {
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region * r = findregion(x, y);
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if (r) {
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dropout * drop = calloc(sizeof(dropout), 1);
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@ -1072,7 +1072,7 @@ movearound(int rx, int ry) {
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ch = -9;
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break;
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case 'P':
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NeuePartei(r);
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if (r) NeuePartei(r);
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ch = -9;
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break;
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case 'X':
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@ -1096,7 +1096,7 @@ movearound(int rx, int ry) {
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break;
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case 'u':
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case 'e':
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while (showunits(r));
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while (r && showunits(r));
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ch = -9;
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break;
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case 'U':
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@ -1573,8 +1573,10 @@ main(int argc, char *argv[])
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read_newfactions(buf);
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sprintf(buf, "%s/dropouts.%d", basepath(), turn);
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read_dropouts(buf);
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sprintf(buf, "%s/%s", basepath(), orderfile);
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read_orders(buf);
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if (orderfile) {
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sprintf(buf, "%s/%s", basepath(), orderfile);
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read_orders(buf);
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}
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if (findfaction(MONSTER_FACTION)==NULL) {
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makemonsters();
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@ -3433,31 +3433,37 @@
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<namespace name="spellinfo">
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<string name="blessedharvest">
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<text locale="de">Dieses Ernteritual verbessert die
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Erträge der arbeitenden Bauern in der Region um ein
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Silberstück. Je mehr Kraft der Druide investiert,
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desto länger wirkt der Zauber.</text>
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Erträge der arbeitenden Bauern in der Region
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um ein Silberstück. Je mehr Kraft der Druide
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investiert, desto länger wirkt der
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Zauber.</text>
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<text locale="en">This harvest ritual increases the
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income of each working peasant by one silver piece.
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The more power the druid invests, the longer the spell
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lasts.</text>
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income of each working peasant by one silver
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piece. The more power the druid invests, the
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longer the spell lasts.</text>
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</string>
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<string name="veterinarian">
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<text locale="de">Die Fähigkeiten der Gwyrrd-Magier in
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der Viehzucht und Heilung sind bei den Bauern sehr
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begehrt. Grade auf Märkten sind ihre Dienste häufig
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sehr gefragt. Manch einer mag auch sein Talent dazu
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nutzen, ein Tier für einen besseren Preis zu
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verkaufen. Pro Stufe kann der Magier so 50 Silber
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verdienen.</text>
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der Viehzucht und Heilung sind bei den Bauern
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sehr begehrt. Grade auf Märkten sind ihre
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Dienste häufig sehr gefragt. Manch einer mag
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auch sein Talent dazu nutzen, ein Tier für
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einen besseren Preis zu verkaufen. Pro Stufe
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kann der Magier so 50 Silber verdienen.</text>
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<text locale="en">The abilities of the mages of Gwyrrd
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concerning the breeding and healing of cattle are
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highly appreciated among the peasants. Especially at
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the markets, their services are demanded frequently.
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Some of them also use their talents to sell an animal
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at a higher price. A mage can earn 50 silver pieces
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per level in this way.</text>
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concerning the breeding and healing of cattle
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are highly appreciated among the peasants.
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Especially at the markets, their services are
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demanded frequently. Some of them also use
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their talents to sell an animal at a higher
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price. A mage can earn 50 silver pieces per
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level in this way.</text>
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</string>
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</namespace>
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</strings>
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