forked from github/server
refactoring: getunitpeasants is an awful global hack, and I am pushing it out of give_men so I can eliminate it more easily.
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parent
f1662077c3
commit
215136465b
129
src/give.c
129
src/give.c
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@ -210,61 +210,81 @@ struct order *ord)
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return 0;
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}
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static bool can_give_men(const unit *u, order *ord, message **msg) {
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if (u_race(u) == get_race(RC_SNOTLING)) {
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/* snotlings may not be given to the peasants. */
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if (msg) *msg = msg_error(u, ord, 307);
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}
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else if (unit_has_cursed_item(u)) {
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if (msg) *msg = msg_error(u, ord, 78);
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}
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else if (has_skill(u, SK_MAGIC)) {
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/* cannot give units to and from magicians */
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if (msg) *msg = msg_error(u, ord, 158);
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}
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else if (fval(u, UFL_HUNGER)) {
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/* hungry people cannot be given away */
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if (msg) *msg = msg_error(u, ord, 73);
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}
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else if (fval(u, UFL_LOCKED) || is_cursed(u->attribs, C_SLAVE, 0)) {
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if (msg) *msg = msg_error(u, ord, 74);
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}
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else {
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return true;
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}
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return false;
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}
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message * give_men(int n, unit * u, unit * u2, struct order *ord)
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{
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ship *sh;
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int k = 0;
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int error = 0;
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message * msg;
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if (u2 && u->faction != u2->faction && u->faction->age < GiveRestriction()) {
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assert(u2);
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if (!can_give_men(u, ord, &msg)) {
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return msg;
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}
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if (u->faction != u2->faction && u->faction->age < GiveRestriction()) {
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return msg_feedback(u, ord, "giverestriction",
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"turns", GiveRestriction());
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}
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else if (u == u2) {
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error = 10;
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}
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else if (!u2 && u_race(u) == get_race(RC_SNOTLING)) {
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/* snotlings may not be given to the peasants. */
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error = 307;
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}
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else if (u2 && u2->number && (fval(u, UFL_HERO) != fval(u2, UFL_HERO))) {
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else if (u2->number && (fval(u, UFL_HERO) != fval(u2, UFL_HERO))) {
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/* heroes may not be given to non-heroes and vice versa */
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error = 75;
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}
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else if (unit_has_cursed_item(u) || (u2 && unit_has_cursed_item(u2))) {
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else if (unit_has_cursed_item(u2)) {
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error = 78;
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}
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else if (fval(u, UFL_LOCKED) || is_cursed(u->attribs, C_SLAVE, 0)) {
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error = 74;
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}
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else if (u2 && fval(u, UFL_HUNGER)) {
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/* hungry people cannot be given away */
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error = 73;
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}
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else if (u2 && (fval(u2, UFL_LOCKED) || is_cursed(u2->attribs, C_SLAVE, 0))) {
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else if (fval(u2, UFL_LOCKED) || is_cursed(u2->attribs, C_SLAVE, 0)) {
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error = 75;
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}
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else if (u2 && !ucontact(u2, u)) {
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else if (!ucontact(u2, u)) {
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return msg_feedback(u, ord, "feedback_no_contact",
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"target", u2);
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}
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else if (u2 && (has_skill(u, SK_MAGIC) || has_skill(u2, SK_MAGIC))) {
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else if (has_skill(u2, SK_MAGIC)) {
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/* cannot give units to and from magicians */
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error = 158;
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}
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else if (u2 && (fval(u, UFL_WERE) != fval(u2, UFL_WERE))) {
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else if (fval(u, UFL_WERE) != fval(u2, UFL_WERE)) {
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/* werewolves can't be given to non-werewolves and vice-versa */
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error = 312;
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}
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else if (u2 && u2->number != 0 && u_race(u2) != u_race(u)) {
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else if (u2->number != 0 && u_race(u2) != u_race(u)) {
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log_debug("faction %s attempts to give %s to %s.\n", itoa36(u->faction->no), u_race(u)->_name, u_race(u2)->_name);
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error = 139;
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}
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else if (u2 != NULL && (get_racename(u2->attribs)
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|| get_racename(u->attribs))) {
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else if (get_racename(u2->attribs) || get_racename(u->attribs)) {
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error = 139;
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}
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else if (u2 && u2->faction != u->faction && !rule_transfermen()) {
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else if (u2->faction != u->faction && !rule_transfermen()) {
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error = 74;
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}
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else {
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@ -279,7 +299,7 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
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if (n == 0) {
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error = 96;
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}
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else if (u2 && u->faction != u2->faction) {
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else if (u->faction != u2->faction) {
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if (u2->faction->newbies + n > MAXNEWBIES) {
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error = 129;
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}
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@ -301,7 +321,7 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
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}
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}
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if (u2 && (has_skill(u, SK_ALCHEMY) || has_skill(u2, SK_ALCHEMY))) {
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if (has_skill(u, SK_ALCHEMY) || has_skill(u2, SK_ALCHEMY)) {
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k = count_skill(u2->faction, SK_ALCHEMY);
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/* Falls die Zieleinheit keine Alchemisten sind, werden sie nun
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@ -325,7 +345,7 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
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}
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if (error == 0) {
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if (u2 && u2->number == 0) {
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if (u2->number == 0) {
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set_racename(&u2->attribs, get_racename(u->attribs));
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u_setrace(u2, u_race(u));
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u2->irace = u->irace;
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@ -335,41 +355,20 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
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freset(u2, UFL_HERO);
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}
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if (u2) {
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/* Einheiten von Schiffen können nicht NACH in von
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* Nicht-alliierten bewachten Regionen ausführen */
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sh = leftship(u);
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if (sh) {
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set_leftship(u2, sh);
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}
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transfermen(u, u2, n);
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if (u->faction != u2->faction) {
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u2->faction->newbies += n;
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}
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/* Einheiten von Schiffen können nicht NACH in von
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* Nicht-alliierten bewachten Regionen ausführen */
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sh = leftship(u);
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if (sh) {
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set_leftship(u2, sh);
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}
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else {
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if (getunitpeasants) {
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#ifdef ORCIFICATION
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if (u_race(u) == get_race(RC_SNOTLING) && !fval(u->region, RF_ORCIFIED)) {
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attrib *a = a_find(u->region->attribs, &at_orcification);
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if (!a)
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a = a_add(&u->region->attribs, a_new(&at_orcification));
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a->data.i += n;
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}
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#endif
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transfermen(u, NULL, n);
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}
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else {
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error = 159;
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}
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transfermen(u, u2, n);
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if (u->faction != u2->faction) {
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u2->faction->newbies += n;
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}
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}
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if (error > 0) {
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return msg_error(u, ord, error);
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}
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else if (!u2) {
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return msg_message("give_person_peasants", "unit amount", u, n);
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}
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else if (u2->faction != u->faction) {
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message *msg = msg_message("give_person", "unit target amount", u, u2, n);
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add_message(&u2->faction->msgs, msg);
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@ -379,8 +378,22 @@ message * give_men(int n, unit * u, unit * u2, struct order *ord)
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}
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message * disband_men(int n, unit * u, struct order *ord) {
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getunitpeasants = true;
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return give_men(n, u, NULL, ord);
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message * msg;
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if (!can_give_men(u, ord, &msg)) {
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return msg;
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}
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transfermen(u, NULL, n);
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#ifdef ORCIFICATION
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if (u_race(u) == get_race(RC_SNOTLING) && !fval(u->region, RF_ORCIFIED)) {
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attrib *a = a_find(u->region->attribs, &at_orcification);
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if (!a) {
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a = a_add(&u->region->attribs, a_new(&at_orcification));
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}
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a->data.i += n;
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}
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#endif
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return msg_message("give_person_peasants", "unit amount", u, n);
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}
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void give_unit(unit * u, unit * u2, order * ord)
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@ -678,7 +691,7 @@ void give_cmd(unit * u, order * ord)
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}
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else {
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message * msg;
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msg = give_men(u->number, u, u2, ord);
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msg = getunitpeasants ? disband_men(u->number, u, ord) : give_men(u->number, u, u2, ord);
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if (msg) {
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ADDMSG(&u->faction->msgs, msg);
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}
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msg_feedback(u, ord, "race_noregroup", "race", u_race(u)));
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return;
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}
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msg = give_men(u->number, u, u2, ord);
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msg = getunitpeasants ? disband_men(u->number, u, ord) : give_men(u->number, u, u2, ord);
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if (msg) {
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ADDMSG(&u->faction->msgs, msg);
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}
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@ -124,7 +124,6 @@ static void test_give_peasants(CuTest * tc) {
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env.f2 = 0;
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setup_give(&env);
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peasants = env.r->land->peasants;
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getunitpeasants = 1;
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msg = disband_men(1, env.src, NULL);
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CuAssertStrEquals(tc, "give_person_peasants", (const char*)msg->parameters[0].v);
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CuAssertIntEquals(tc, 0, env.src->number);
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@ -604,7 +604,7 @@ unsigned int atoip(const char *s)
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return n;
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}
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bool unit_has_cursed_item(unit * u)
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bool unit_has_cursed_item(const unit * u)
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{
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item *itm = u->items;
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while (itm) {
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@ -234,7 +234,7 @@ extern "C" {
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struct region *lastregion(struct faction *f);
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bool idle(struct faction *f);
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bool unit_has_cursed_item(struct unit *u);
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bool unit_has_cursed_item(const struct unit *u);
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/* simple garbage collection: */
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void *gc_add(void *p);
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