forked from github/server
Rekrutieren und div. andere Dinge waren möglich, weil HELFE GIB ein automatisches KONTAKTIERE setzte. Ich habe den Code nach anderen Vorkommen aehnlicher Bugs untersucht und repariert.
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@ -468,7 +468,7 @@ give_cmd(unit * u, order * ord)
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cmistake(u, ord, 49, MSG_EVENT);
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cmistake(u, ord, 49, MSG_EVENT);
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return;
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return;
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}
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}
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if (!ucontact(u2, u)) {
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if (!alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
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cmistake(u, ord, 40, MSG_EVENT);
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cmistake(u, ord, 40, MSG_EVENT);
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return;
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return;
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}
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}
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@ -551,7 +551,7 @@ give_cmd(unit * u, order * ord)
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return;
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return;
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}
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}
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if (u2 && !ucontact(u2, u)) {
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if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
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cmistake(u, ord, 40, MSG_COMMERCE);
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cmistake(u, ord, 40, MSG_COMMERCE);
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return;
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return;
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}
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}
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@ -561,7 +561,7 @@ give_cmd(unit * u, order * ord)
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if (findparam(s, u->faction->locale) == P_ANY) { /* Alle Gegenstände übergeben */
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if (findparam(s, u->faction->locale) == P_ANY) { /* Alle Gegenstände übergeben */
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const char * s = getstrtoken();
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const char * s = getstrtoken();
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if(u2 && !ucontact(u2, u)) {
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if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
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cmistake(u, ord, 40, MSG_COMMERCE);
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cmistake(u, ord, 40, MSG_COMMERCE);
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return;
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return;
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}
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}
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@ -635,7 +635,7 @@ give_cmd(unit * u, order * ord)
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return;
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return;
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}
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}
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if (u2 && !ucontact(u2, u)) {
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if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
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const resource_type * rtype = findresourcetype(s, u->faction->locale);
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const resource_type * rtype = findresourcetype(s, u->faction->locale);
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if (rtype==NULL || !fval(rtype, RTF_SNEAK))
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if (rtype==NULL || !fval(rtype, RTF_SNEAK))
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{
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{
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@ -408,16 +408,6 @@ teach(unit * u, struct order * ord)
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if (ualias(u2))
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if (ualias(u2))
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count++;
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count++;
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/* this is pointless, as there currently is no way to negativly influence
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* a unit by teaching it. */
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/*
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if (!ucontact(u2, u)) {
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sprintf(buf, "Einheit %s hat keinen Kontakt mit uns aufgenommen",
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unitid(u2));
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mistake(u, u->thisorder, buf, MSG_EVENT);
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continue;
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}
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*/
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if (get_keyword(u2->thisorder) != K_STUDY) {
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if (get_keyword(u2->thisorder) != K_STUDY) {
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add_message(&u->faction->msgs,
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add_message(&u->faction->msgs,
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msg_feedback(u, u->thisorder, "teach_nolearn", "student", u2));
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msg_feedback(u, u->thisorder, "teach_nolearn", "student", u2));
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@ -169,7 +169,8 @@ give_men(int n, unit * u, unit * u2, struct order * ord)
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error = 74;
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error = 74;
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} else if (u2 && (fval(u2, UFL_LOCKED)|| is_cursed(u2->attribs, C_SLAVE, 0))) {
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} else if (u2 && (fval(u2, UFL_LOCKED)|| is_cursed(u2->attribs, C_SLAVE, 0))) {
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error = 75;
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error = 75;
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} else if (u2 && u2->faction != u->faction && ucontact(u2, u) == 0) {
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} else if (u2 && u2->faction != u->faction && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) {
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error = 73;
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error = 73;
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} else if (u2 && (has_skill(u, SK_MAGIC) || has_skill(u2, SK_MAGIC))) {
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} else if (u2 && (has_skill(u, SK_MAGIC) || has_skill(u2, SK_MAGIC))) {
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error = 158;
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error = 158;
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@ -326,7 +327,7 @@ give_unit(unit * u, unit * u2, order * ord)
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return;
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return;
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}
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}
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if (ucontact(u2, u) == 0) {
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if (!alliedunit(u2, u->faction, HELP_GIVE) && ucontact(u2, u) == 0) {
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cmistake(u, ord, 73, MSG_COMMERCE);
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cmistake(u, ord, 73, MSG_COMMERCE);
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return;
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return;
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}
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}
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@ -820,16 +820,16 @@ bewegung_blockiert_von(unit * reisender, region * r)
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static boolean
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static boolean
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is_guardian(unit * u2, unit *u, unsigned int mask)
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is_guardian(unit * u2, unit *u, unsigned int mask)
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{
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{
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if (u2->faction != u->faction
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if (u2->faction == u->faction) return false;
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&& getguard(u2)&mask
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if ((getguard(u2) & mask) == 0) return false;
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&& u2->number
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if (u2->number==0) return false;
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&& !ucontact(u2, u) && !besieged(u2)
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if (alliedunit(u2, u->faction, HELP_GUARD)) return false;
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&& alliedunit(u2, u->faction, HELP_GUARD) != HELP_GUARD
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if (ucontact(u2, u)) return false;
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&& armedmen(u2)
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if (besieged(u2)) return false;
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&& cansee(u2->faction, u->region, u, 0)
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if (!armedmen(u2)) return false;
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) return true;
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if (!cansee(u2->faction, u->region, u, 0)) return false;
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return false;
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return true;
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}
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}
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unit *
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unit *
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@ -424,10 +424,6 @@ ucontact(const unit * u, const unit * u2)
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{
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{
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attrib *ru;
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attrib *ru;
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/* Alliierte kontaktieren immer */
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if (alliedunit(u, u2->faction, HELP_GIVE) == HELP_GIVE)
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return true;
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/* Explizites KONTAKTIERE */
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/* Explizites KONTAKTIERE */
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for (ru = a_find(u->attribs, &at_contact); ru; ru = ru->nexttype)
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for (ru = a_find(u->attribs, &at_contact); ru; ru = ru->nexttype)
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if (((unit*)ru->data.v) == u2)
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if (((unit*)ru->data.v) == u2)
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