forked from github/server
laen test does not work. trying to make setresource add the raw material to fix it
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@ -570,20 +570,11 @@ function test_config()
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end
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local function _test_create_laen()
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local r = region.create(0,0, "mountain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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-- TODO this is a stupid way to create a laen region
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for i = 1, 10000 do
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r = region.create(i,0, "mountain")
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if r:get_resource("laen") > 2 then
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break
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end
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end
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assert(r:get_resource("laen")>2, "could not run test properly, please try again")
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return r, u1
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local r = region.create(0,0, "mountain")
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local f1 = faction.create("noreply@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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r:set_resource("laen", 3)
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return r, u1
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end
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function test_laen1()
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@ -611,7 +602,7 @@ function test_laen2()
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u1.building = b
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local laen = r:get_resource("laen")
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process_orders()
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process_orders()
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assert_equal(2, u1:get_item("laen"))
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assert_equal(laen - 2, r:get_resource("laen"))
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end
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@ -1016,6 +1016,16 @@ void region_setresource(region * r, const resource_type * rtype, int value)
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rsetpeasants(r, value);
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else if (rtype == rt_find("horse"))
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rsethorses(r, value);
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else {
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int i;
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for (i = 0; r->terrain->production[i].type; ++i) {
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const terrain_production *production = r->terrain->production + i;
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if (production->type==rtype) {
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add_resource(r, 1, value, dice_rand(production->divisor), rtype);
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break;
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}
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}
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}
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}
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}
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