Merge pull request #547 from ennorehling/bug-2231-seaserpent

Neu erzeugte Seeschlangen bekommen keinen "Einheit barf" Namen mehr.
This commit is contained in:
Enno Rehling 2016-08-31 16:58:55 +02:00 committed by GitHub
commit 1f303c6471
10 changed files with 67 additions and 17 deletions

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@ -5,8 +5,13 @@ while [ ! -d $ROOT/.git ]; do
done done
[ -z "$BUILD" ] && BUILD=Debug [ -z "$BUILD" ] && BUILD=Debug
if [ -z "$JOBS" ] ; then
[ -z "$JOBS" ] && [ "" != "which nproc" ] && JOBS=`nproc` if [ -e /usr/sbin/sysctl ]; then
JOBS=`sysctl -n hw.ncpu`
else
JOBS=`nproc`
fi
fi
DISTCC=`which distcc` DISTCC=`which distcc`
if [ ! -z "$DISTCC" ] ; then if [ ! -z "$DISTCC" ] ; then
JOBS=`distcc -j` JOBS=`distcc -j`

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@ -1,6 +1,7 @@
#include <platform.h> #include <platform.h>
#include "spells/shipcurse.h" #include "spells/shipcurse.h"
#include "monster.h" #include "monster.h"
#include "monsters.h"
#include <kernel/equipment.h> #include <kernel/equipment.h>
#include <kernel/faction.h> #include <kernel/faction.h>
@ -28,7 +29,6 @@ static int tolua_levitate_ship(lua_State * L)
} }
extern void spawn_undead(void); extern void spawn_undead(void);
extern void spawn_dragons(void);
extern void plan_monsters(struct faction *f); extern void plan_monsters(struct faction *f);
static int tolua_planmonsters(lua_State * L) static int tolua_planmonsters(lua_State * L)

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@ -155,7 +155,7 @@ static race *rc_find_i(const char *name)
const char *rname = name; const char *rname = name;
race *rc = races; race *rc = races;
while (rc && !strcmp(rname, rc->_name) == 0) { while (rc && strcmp(rname, rc->_name) != 0) {
rc = rc->next; rc = rc->next;
} }
if (!rc && strcmp(name, "uruk") == 0) { if (!rc && strcmp(name, "uruk") == 0) {

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@ -41,11 +41,20 @@ static void test_rc_defaults(CuTest *tc) {
test_cleanup(); test_cleanup();
} }
static void test_rc_find(CuTest *tc) {
race *rc;
test_cleanup();
rc = test_create_race("hungryhippos");
CuAssertPtrEquals(tc, rc, (void *)rc_find("hungryhippos"));
test_cleanup();
}
CuSuite *get_race_suite(void) CuSuite *get_race_suite(void)
{ {
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_rc_name); SUITE_ADD_TEST(suite, test_rc_name);
SUITE_ADD_TEST(suite, test_rc_defaults); SUITE_ADD_TEST(suite, test_rc_defaults);
SUITE_ADD_TEST(suite, test_rc_find);
return suite; return suite;
} }

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@ -1470,12 +1470,12 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
/* u->region auch */ /* u->region auch */
u->hp = unit_max_hp(u) * number; u->hp = unit_max_hp(u) * number;
if (!dname) { if (dname) {
name_unit(u);
}
else {
u->_name = _strdup(dname); u->_name = _strdup(dname);
} }
else if (urace->generate_name || playerrace(urace)) {
name_unit(u);
}
if (creator) { if (creator) {
attrib *a; attrib *a;

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@ -20,6 +20,8 @@
#include <platform.h> #include <platform.h>
#include <kernel/config.h> #include <kernel/config.h>
#include "monsters.h"
#include "economy.h" #include "economy.h"
#include "chaos.h" #include "chaos.h"
#include "give.h" #include "give.h"
@ -883,7 +885,16 @@ static int nrand(int start, int sub)
return res; return res;
} }
/** Drachen und Seeschlangen können entstehen */ unit *spawn_seaserpent(region *r, faction *f) {
unit *u = create_unit(r, f, 1, get_race(RC_SEASERPENT), 0, NULL, NULL);
fset(u, UFL_ISNEW | UFL_MOVED);
equip_unit(u, get_equipment("monster_seaserpent"));
return u;
}
/**
* Drachen und Seeschlangen können entstehen
*/
void spawn_dragons(void) void spawn_dragons(void)
{ {
region *r; region *r;
@ -892,13 +903,12 @@ void spawn_dragons(void)
for (r = regions; r; r = r->next) { for (r = regions; r; r = r->next) {
unit *u; unit *u;
if (fval(r->terrain, SEA_REGION) && rng_int() % 10000 < 1) { if (fval(r->terrain, SEA_REGION)) {
u = create_unit(r, monsters, 1, get_race(RC_SEASERPENT), 0, NULL, NULL); if (rng_int() % 10000 < 1) {
fset(u, UFL_ISNEW | UFL_MOVED); u = spawn_seaserpent(r, monsters);
equip_unit(u, get_equipment("monster_seaserpent")); }
} }
else if ((r->terrain == newterrain(T_GLACIER)
if ((r->terrain == newterrain(T_GLACIER)
|| r->terrain == newterrain(T_SWAMP) || r->terrain == newterrain(T_SWAMP)
|| r->terrain == newterrain(T_DESERT)) || r->terrain == newterrain(T_DESERT))
&& rng_int() % 10000 < (5 + 100 * chaosfactor(r))) { && rng_int() % 10000 < (5 + 100 * chaosfactor(r))) {

8
src/monsters.h Normal file
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@ -0,0 +1,8 @@
#pragma once
struct unit;
struct region;
struct faction;
struct unit *spawn_seaserpent(struct region *r, struct faction *f);
void spawn_dragons(void);

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@ -11,6 +11,7 @@
#include <kernel/unit.h> #include <kernel/unit.h>
#include "monster.h" #include "monster.h"
#include "monsters.h"
#include "guard.h" #include "guard.h"
#include "reports.h" #include "reports.h"
#include "skill.h" #include "skill.h"
@ -244,10 +245,27 @@ static void test_monsters_learn_exp(CuTest * tc)
test_cleanup(); test_cleanup();
} }
static void test_spawn_seaserpent(CuTest *tc) {
region *r;
unit *u;
faction *f;
race *rc;
test_cleanup();
rc = test_create_race("seaserpent");
rc->flags |= RCF_NPC;
r = test_create_region(0, 0, 0);
f = test_create_faction(0);
u = spawn_seaserpent(r, f);
CuAssertPtrNotNull(tc, u);
CuAssertPtrEquals(tc, 0, u->_name);
test_cleanup();
}
CuSuite *get_monsters_suite(void) CuSuite *get_monsters_suite(void)
{ {
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_monsters_attack); SUITE_ADD_TEST(suite, test_monsters_attack);
SUITE_ADD_TEST(suite, test_spawn_seaserpent);
SUITE_ADD_TEST(suite, test_monsters_attack_ocean); SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
SUITE_ADD_TEST(suite, test_seaserpent_piracy); SUITE_ADD_TEST(suite, test_seaserpent_piracy);
SUITE_ADD_TEST(suite, test_monsters_waiting); SUITE_ADD_TEST(suite, test_monsters_waiting);

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@ -5354,7 +5354,7 @@ int sp_leaveastral(castorder * co)
u = pa->param[n]->data.u; u = pa->param[n]->data.u;
if (!ucontact(u, mage)) { if (!ucontact(u, mage)) {
if (power > 10 && !pa->param[n]->flag == TARGET_RESISTS if (power > 10 && !(pa->param[n]->flag == TARGET_RESISTS)
&& can_survive(u, rt)) { && can_survive(u, rt)) {
ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order,
"feedback_no_contact_no_resist", "target", u)); "feedback_no_contact_no_resist", "target", u));

2
tolua

@ -1 +1 @@
Subproject commit e53fe09e5789083698d2efb1fd36250efa700c34 Subproject commit 32cc6a3e78238278bc5b1fb8566526558e5afdda