familiarmage attribute in CR

bindings for the GM tool (selection, current region)
This commit is contained in:
Enno Rehling 2006-04-16 16:11:16 +00:00
parent 288961e38a
commit 1e5aeac0e5
7 changed files with 709 additions and 611 deletions

View File

@ -648,6 +648,8 @@ cr_output_unit(FILE * F, const region * r,
const faction * otherfaction = a_otherfaction?get_otherfaction(a_otherfaction):NULL; const faction * otherfaction = a_otherfaction?get_otherfaction(a_otherfaction):NULL;
/* my own faction, full info */ /* my own faction, full info */
const attrib *a = NULL; const attrib *a = NULL;
unit * mage;
if (fval(u, UFL_GROUP)) a = a_find(u->attribs, &at_group); if (fval(u, UFL_GROUP)) a = a_find(u->attribs, &at_group);
if (a!=NULL) { if (a!=NULL) {
const group * g = (const group*)a->data.v; const group * g = (const group*)a->data.v;
@ -662,6 +664,10 @@ cr_output_unit(FILE * F, const region * r,
fprintf(F, "%d;Anderepartei\n", otherfaction->no); fprintf(F, "%d;Anderepartei\n", otherfaction->no);
} }
} }
mage = get_familiar_mage(u);
if (mage) {
fprintf(F, "%u;familiarmage\n", mage->no);
}
} else { } else {
if (fval(u, UFL_PARTEITARNUNG)) { if (fval(u, UFL_PARTEITARNUNG)) {
/* faction info is hidden */ /* faction info is hidden */

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@ -61,6 +61,17 @@
#include <string.h> #include <string.h>
#include <locale.h> #include <locale.h>
typedef struct window {
boolean (*handlekey)(struct window * win, struct state * st, int key);
void (*paint)(struct window * win, const struct state * st);
WINDOW * handle;
struct window * next;
struct window * prev;
boolean initialized;
int update;
} window;
extern char * g_reportdir; extern char * g_reportdir;
extern char * g_datadir; extern char * g_datadir;
extern char * g_basedir; extern char * g_basedir;
@ -70,6 +81,8 @@ static int g_quit;
static const char * g_logfile = "gmtool.log"; static const char * g_logfile = "gmtool.log";
static int force_color = 0; static int force_color = 0;
state * current_state = NULL;
#define IFL_SHIPS (1<<0) #define IFL_SHIPS (1<<0)
#define IFL_UNITS (1<<1) #define IFL_UNITS (1<<1)
#define IFL_FACTIONS (1<<2) #define IFL_FACTIONS (1<<2)
@ -259,7 +272,7 @@ init_curses(void)
refresh(); refresh();
} }
static map_region * map_region *
mr_get(const view * vi, int xofs, int yofs) mr_get(const view * vi, int xofs, int yofs)
{ {
return vi->regions + xofs + yofs * vi->extent.width; return vi->regions + xofs + yofs * vi->extent.width;
@ -416,7 +429,7 @@ paint_map(window * wnd, const state * st)
} }
} }
static map_region * map_region *
cursor_region(const view * v, const coordinate * c) cursor_region(const view * v, const coordinate * c)
{ {
coordinate relpos; coordinate relpos;
@ -1175,6 +1188,7 @@ run_mapper(void)
coor2point(&st.display.topleft, &tl); coor2point(&st.display.topleft, &tl);
hstatus = st.wnd_status->handle; /* the lua console needs this */ hstatus = st.wnd_status->handle; /* the lua console needs this */
current_state = &st;
while (!g_quit) { while (!g_quit) {
int c; int c;
@ -1232,6 +1246,7 @@ run_mapper(void)
} }
curs_set(1); curs_set(1);
endwin(); endwin();
current_state = NULL;
} }
#define MAXINPUT 512 #define MAXINPUT 512

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@ -17,7 +17,6 @@ extern "C" {
struct lua_State; struct lua_State;
extern int gmmain(int argc, char *argv[]); extern int gmmain(int argc, char *argv[]);
extern int curses_readline(struct lua_State * L, const char * prompt); extern int curses_readline(struct lua_State * L, const char * prompt);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -239,6 +239,9 @@
<File <File
RelativePath=".\lua\faction.cpp"> RelativePath=".\lua\faction.cpp">
</File> </File>
<File
RelativePath=".\lua\gm.cpp">
</File>
<File <File
RelativePath=".\lua\item.cpp"> RelativePath=".\lua\item.cpp">
</File> </File>

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@ -11,6 +11,10 @@
#ifndef H_GMTOOL_STRUCTS #ifndef H_GMTOOL_STRUCTS
#define H_GMTOOL_STRUCTS #define H_GMTOOL_STRUCTS
#ifdef __cplusplus
extern "C" {
#endif
/* types imported from eressea: */ /* types imported from eressea: */
struct region; struct region;
@ -65,18 +69,14 @@ typedef struct state {
struct window * wnd_status; struct window * wnd_status;
} state; } state;
typedef struct window { extern map_region * cursor_region(const view * v, const coordinate * c);
boolean (*handlekey)(struct window * win, struct state * st, int key); extern state * current_state;
void (*paint)(struct window * win, const struct state * st);
WINDOW * handle;
struct window * next;
struct window * prev;
boolean initialized;
int update;
} window;
#define TWIDTH 2 /* width of tile */ #define TWIDTH 2 /* width of tile */
#define THEIGHT 1 /* height of tile */ #define THEIGHT 1 /* height of tile */
#ifdef __cplusplus
}
#endif
#endif #endif

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@ -1,6 +1,8 @@
#ifndef LUA_BINDINGS_H #ifndef LUA_BINDINGS_H
#define LUA_BINDINGS_H #define LUA_BINDINGS_H
extern bool is_function(struct lua_State * L, const char * fname);
extern void bind_region(struct lua_State * L); extern void bind_region(struct lua_State * L);
extern void bind_unit(struct lua_State * L); extern void bind_unit(struct lua_State * L);
extern void bind_ship(struct lua_State * L); extern void bind_ship(struct lua_State * L);
@ -13,9 +15,12 @@ extern void bind_item(struct lua_State * L);
extern void bind_event(struct lua_State * L); extern void bind_event(struct lua_State * L);
extern void bind_message(struct lua_State * L); extern void bind_message(struct lua_State * L);
extern void bind_objects(struct lua_State * L); extern void bind_objects(struct lua_State * L);
/* server only */
extern void bind_script(struct lua_State * L); extern void bind_script(struct lua_State * L);
extern void bind_gamecode(struct lua_State * L); extern void bind_gamecode(struct lua_State * L);
extern bool is_function(struct lua_State * L, const char * fname); /* gmtool only */
extern void bind_gmtool(lua_State * L);
#endif #endif

70
src/eressea/lua/gm.cpp Normal file
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@ -0,0 +1,70 @@
#include <config.h>
#include <eressea.h>
#include "bindings.h"
#include "list.h"
#include "../gmtool_structs.h"
#include <kernel/region.h>
// lua includes
#include <lua.hpp>
#include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp>
using namespace luabind;
region *
current_region(void)
{
map_region * mr = cursor_region(&current_state->display, &current_state->cursor);
return mr->r;
}
static tag *
next_tag(int hash, const state * st)
{
while (hash!=MAXTHASH) {
tag * t = st->selected->tags[hash];
if (t!=NULL) return t;
++hash;
}
return NULL;
}
class selectedregion {
public:
static tag * next(tag * node) {
if (node->nexthash) {
return node->nexthash;
}
coordinate * c = &node->coord;
unsigned int key = ((c->x << 12) ^ c->y);
unsigned int hash = key & (MAXTHASH-1);
return next_tag(++hash, current_state);
}
static region * value(tag * node) {
return findregion((short)node->coord.x, (short)node->coord.y);
}
};
static eressea::list<region *, tag *, selectedregion>
selected_regions(void)
{
return eressea::list<region *, tag *, selectedregion>(next_tag(0, current_state));
}
void
bind_gmtool(lua_State * L)
{
module(L)[
def("selected_regions", &selected_regions, return_stl_iterator),
def("current_region", &current_region)
];
#ifdef LUABIND_NO_EXCEPTIONS
luabind::set_error_callback(error_callback);
#endif
}