forked from github/server
- Fix Tavernengröße 10
- Fix Skillchange-Anzeige - Compiliert wieder
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@ -475,7 +475,7 @@ tactics_bonus(troop at, troop dt, boolean attacking)
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}
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#endif /* NEW_TACTICS */
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static int
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int
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statusrow(int status)
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{
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switch (status) {
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@ -237,5 +237,6 @@ extern struct troop select_corpse(struct battle * b, struct fighter * af);
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extern fighter * make_fighter(struct battle * b, struct unit * u, boolean attack);
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void flee(const troop dt);
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void drain_exp(struct unit *u, int d);
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extern int statusrow(int status);
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#endif
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@ -648,7 +648,7 @@ static const construction inn_bld = {
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building_type bt_inn = {
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"inn", /* _name */
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BFL_NONE, /* flags */
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1, 10, 10, /* capac/size, maxcapac, maxsize */
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1, 10, -1, /* capac/size, maxcapac, maxsize */
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inn_keep, /* maintenance */
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&inn_bld, /* construction */
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NULL /* name() */
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@ -643,7 +643,7 @@ spskill(const struct locale * lang, const struct unit * u, skill_t sk, int *dh,
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diff = effsk - oldeff;
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if(diff != 0) {
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sbuf += sprintf(sbuf, " (%s%hd)", (diff>0)?"+":"", diff);
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sbuf += sprintf(sbuf, " (%s%d)", (diff>0)?"+":"", diff);
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}
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}
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}
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@ -854,7 +854,8 @@ add_skill(unit * u, skill_t id)
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sv = (u->skills + u->skill_size - 1);
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sv->level = (unsigned char)0;
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sv->weeks = (unsigned char)1;
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sv->id = (unsigned char)id;
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sv->old = (unsigned char)0;
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sv->id = (unsigned char)id;
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return sv;
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}
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@ -268,7 +268,7 @@ SeedPartei(void)
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do {
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win = openwin(SX - 10, 6, "< Neue Partei einfügen >");
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wmove(win, y, 4);
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for (i = 1; i < MAXRACES; i++) if(playerrace(new_race[i])) {
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for (i = 1; i < MAXRACES; i++) if(playerrace(new_race[i]) && i != RC_ORC) {
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sprintf(buf, "%d=%s; ", i, new_race[i]->_name[0]);
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q += strlen(buf);
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if (q > SX - 20) {
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@ -281,7 +281,7 @@ SeedPartei(void)
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rc = (race_t) map_input(win, 2, 1, "Rasse", 0, MAXRACES-1, rc);
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delwin(win);
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} while(!playerrace(new_race[i]));
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} while(!playerrace(new_race[i]) || i == RC_ORC);
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return goodregion(rc);
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}
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