forked from github/server
Merge remote-tracking branch 'upstream/develop' into develop
Conflicts: src/monsters.c src/monsters.test.c
This commit is contained in:
commit
1cf805649e
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@ -179,6 +179,7 @@ target_link_libraries(eressea
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)
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set(TESTS_SRC
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monsters.test.c
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donations.test.c
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wormhole.test.c
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alchemy.test.c
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@ -15,7 +15,6 @@
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#include "skill.h"
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#include <util/language.h>
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#include <util/language_struct.h>
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#include <CuTest.h>
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#include <tests.h>
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@ -28,7 +27,7 @@ extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_onl
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static void init_language(void)
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{
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locale* lang;
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struct locale* lang;
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int i;
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lang = get_or_create_locale("de");
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@ -37,6 +36,7 @@ static void init_language(void)
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locale_setstring(lang, "keyword::study", "LERNE");
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locale_setstring(lang, "keyword::tax", "TREIBE");
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locale_setstring(lang, "keyword::loot", "PLUENDERE");
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locale_setstring(lang, "keyword::piracy", "PIRATERIE");
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locale_setstring(lang, "keyword::guard", "BEWACHE");
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locale_setstring(lang, "keyword::move", "NACH");
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locale_setstring(lang, "keyword::message", "BOTSCHAFT");
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@ -145,7 +145,7 @@ static void test_monsters_waiting(CuTest * tc)
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test_cleanup();
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}
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static void test_seaserpent_attack(CuTest * tc)
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static void test_seaserpent_piracy(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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@ -165,7 +165,7 @@ static void test_seaserpent_attack(CuTest * tc)
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config_set("rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("PIRATERIE", m));
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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@ -263,11 +263,11 @@ CuSuite *get_monsters_suite(void)
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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SUITE_ADD_TEST(suite, test_seaserpent_attack);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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DISABLE_TEST(suite, test_seaserpent_piracy);
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DISABLE_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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SUITE_ADD_TEST(suite, test_dragon_moves);
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SUITE_ADD_TEST(suite, test_monsters_learn_exp);
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DISABLE_TEST(suite, test_dragon_moves);
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DISABLE_TEST(suite, test_monsters_learn_exp);
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return suite;
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}
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39
src/move.c
39
src/move.c
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@ -116,7 +116,7 @@ typedef struct follower {
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static void
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get_followers(unit * target, region * r, const region_list * route_end,
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follower ** followers)
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follower ** followers)
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{
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unit *uf;
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for (uf = r->units; uf; uf = uf->next) {
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@ -220,7 +220,7 @@ static int eff_weight(const unit * u)
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static void
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get_transporters(const item * itm, int *p_animals, int *p_acap, int *p_vehicles,
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int *p_vcap)
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int *p_vcap)
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{
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int vehicles = 0, vcap = 0;
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int animals = 0, acap = 0;
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@ -444,7 +444,7 @@ static int canride(unit * u)
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if (!(u_race(u)->flags & RCF_HORSE)
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&& ((horses == 0 && unicorns == 0)
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|| horses > maxhorses || unicorns > maxunicorns)) {
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|| horses > maxhorses || unicorns > maxunicorns)) {
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return 0;
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}
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@ -579,7 +579,7 @@ static void leave_trail(ship * sh, region * from, region_list * route)
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static void
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mark_travelthru(unit * u, region * r, const region_list * route,
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const region_list * route_end)
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const region_list * route_end)
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{
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/* kein travelthru in der letzten region! */
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while (route != route_end) {
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@ -1093,7 +1093,7 @@ static void cycle_route(order * ord, unit * u, int gereist)
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* hier keine normale direction), muss jede PAUSE einzeln
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* herausgefiltert und explizit gesetzt werden */
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if (neworder != obuf) {
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obuf += strlcat(obuf, " ", sizeof(neworder)-(obuf-neworder));
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obuf += strlcat(obuf, " ", sizeof(neworder) - (obuf - neworder));
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}
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obuf += strlcat(obuf, LOC(lang, parameters[P_PAUSE]), sizeof(neworder) - (obuf - neworder));
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}
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@ -1223,8 +1223,8 @@ static bool roadto(const region * r, direction_t dir)
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region *r2;
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static const curse_type *roads_ct = NULL;
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assert(r);
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assert(dir<MAXDIRECTIONS);
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assert(r);
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assert(dir < MAXDIRECTIONS);
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if (!r || dir >= MAXDIRECTIONS || dir < 0)
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return false;
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r2 = rconnect(r, dir);
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@ -1455,7 +1455,7 @@ static arg_regions *var_copy_regions(const region_list * begin, int size)
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if (size > 0) {
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int i = 0;
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assert(size>0);
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assert(size > 0);
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arg_regions *dst =
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(arg_regions *)malloc(sizeof(arg_regions) + sizeof(region *) * (size_t)size);
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dst->nregions = size;
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@ -1729,6 +1729,9 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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faction *f = u->faction;
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region *next_point = NULL;
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int error;
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double damage_storm = config_get_flt("rules.ship.damage_storm", 0.02);
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bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
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int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
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const char *token = getstrtoken();
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if (routep)
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@ -1780,7 +1783,6 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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if (!flying_ship(sh)) {
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int stormchance = 0;
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int reason;
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bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
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if (storms_enabled) {
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int stormyness;
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gamedate date;
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@ -1790,9 +1792,8 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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/* storms should be the first thing we do. */
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stormchance = stormyness / shipspeed(sh, u);
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if (check_leuchtturm(next_point, NULL)) {
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int param = config_get_int("rules.lighthous.stormchancedevisor", 0);
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if (param > 0) {
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stormchance /= param;
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if (lighthouse_div > 0) {
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stormchance /= lighthouse_div;
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}
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else {
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stormchance = 0;
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@ -1825,6 +1826,12 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
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sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE));
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damage_ship(sh, damage_storm);
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if (sh->damage >= sh->size * DAMAGE_SCALE) {
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/* ship sinks, end journey here */
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break;
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}
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next_point = rnext;
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/* these values need to be updated if next_point changes (due to storms): */
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tnext = next_point->terrain;
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@ -1962,7 +1969,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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/* Das Schiff und alle Einheiten darin werden nun von
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* starting_point nach current_point verschoben */
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/* Verfolgungen melden */
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/* Verfolgungen melden */
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if (fval(u, UFL_FOLLOWING))
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caught_target(current_point, u);
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@ -1999,7 +2006,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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if (trans) {
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message *msg =
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msg_message("harbor_trade", "unit items ship", harbourmaster, trans,
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u->ship);
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u->ship);
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add_message(&u->faction->msgs, msg);
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add_message(&harbourmaster->faction->msgs, msg);
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msg_release(msg);
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@ -2082,7 +2089,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
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if (u2 == u) {
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const region_list *route_to =
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travel_route(ut, route_begin, route_end, ord,
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TRAVEL_TRANSPORTED);
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TRAVEL_TRANSPORTED);
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if (route_to != route_begin) {
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get_followers(ut, r, route_to, followers);
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@ -2574,7 +2581,7 @@ void follow_unit(unit * u)
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if (id <= 0) {
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/* cmistake(u, ord, 20, MSG_MOVE); */
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}
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else {
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else {
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ship *sh = findship(id);
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if (sh == NULL || (sh->region != r && hunted_dir(r->attribs, id) == NODIRECTION)) {
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cmistake(u, ord, 20, MSG_MOVE);
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