forked from github/server
Merge remote-tracking branch 'upstream/develop' into develop
Conflicts: src/monsters.c src/monsters.test.c
This commit is contained in:
commit
1cf805649e
3 changed files with 32 additions and 24 deletions
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@ -179,6 +179,7 @@ target_link_libraries(eressea
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)
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set(TESTS_SRC
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monsters.test.c
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donations.test.c
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wormhole.test.c
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alchemy.test.c
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@ -15,7 +15,6 @@
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#include "skill.h"
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#include <util/language.h>
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#include <util/language_struct.h>
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#include <CuTest.h>
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#include <tests.h>
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@ -28,7 +27,7 @@ extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_onl
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static void init_language(void)
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{
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locale* lang;
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struct locale* lang;
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int i;
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lang = get_or_create_locale("de");
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@ -37,6 +36,7 @@ static void init_language(void)
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locale_setstring(lang, "keyword::study", "LERNE");
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locale_setstring(lang, "keyword::tax", "TREIBE");
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locale_setstring(lang, "keyword::loot", "PLUENDERE");
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locale_setstring(lang, "keyword::piracy", "PIRATERIE");
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locale_setstring(lang, "keyword::guard", "BEWACHE");
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locale_setstring(lang, "keyword::move", "NACH");
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locale_setstring(lang, "keyword::message", "BOTSCHAFT");
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@ -145,7 +145,7 @@ static void test_monsters_waiting(CuTest * tc)
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test_cleanup();
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}
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static void test_seaserpent_attack(CuTest * tc)
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static void test_seaserpent_piracy(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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@ -165,7 +165,7 @@ static void test_seaserpent_attack(CuTest * tc)
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config_set("rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("PIRATERIE", m));
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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@ -263,11 +263,11 @@ CuSuite *get_monsters_suite(void)
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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SUITE_ADD_TEST(suite, test_seaserpent_attack);
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SUITE_ADD_TEST(suite, test_monsters_waiting);
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DISABLE_TEST(suite, test_seaserpent_piracy);
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DISABLE_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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SUITE_ADD_TEST(suite, test_dragon_moves);
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SUITE_ADD_TEST(suite, test_monsters_learn_exp);
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DISABLE_TEST(suite, test_dragon_moves);
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DISABLE_TEST(suite, test_monsters_learn_exp);
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return suite;
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}
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15
src/move.c
15
src/move.c
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@ -1729,6 +1729,9 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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faction *f = u->faction;
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region *next_point = NULL;
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int error;
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double damage_storm = config_get_flt("rules.ship.damage_storm", 0.02);
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bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
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int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
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const char *token = getstrtoken();
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if (routep)
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@ -1780,7 +1783,6 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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if (!flying_ship(sh)) {
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int stormchance = 0;
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int reason;
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bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
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if (storms_enabled) {
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int stormyness;
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gamedate date;
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@ -1790,9 +1792,8 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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/* storms should be the first thing we do. */
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stormchance = stormyness / shipspeed(sh, u);
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if (check_leuchtturm(next_point, NULL)) {
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int param = config_get_int("rules.lighthous.stormchancedevisor", 0);
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if (param > 0) {
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stormchance /= param;
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if (lighthouse_div > 0) {
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stormchance /= lighthouse_div;
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}
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else {
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stormchance = 0;
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@ -1825,6 +1826,12 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
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ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
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sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE));
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damage_ship(sh, damage_storm);
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if (sh->damage >= sh->size * DAMAGE_SCALE) {
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/* ship sinks, end journey here */
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break;
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}
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next_point = rnext;
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/* these values need to be updated if next_point changes (due to storms): */
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tnext = next_point->terrain;
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