Merge remote-tracking branch 'upstream/develop' into develop

Conflicts:
	src/monsters.c
	src/monsters.test.c
This commit is contained in:
Enno Rehling 2015-11-25 14:38:26 +01:00
commit 1cf805649e
3 changed files with 32 additions and 24 deletions

View File

@ -179,6 +179,7 @@ target_link_libraries(eressea
) )
set(TESTS_SRC set(TESTS_SRC
monsters.test.c
donations.test.c donations.test.c
wormhole.test.c wormhole.test.c
alchemy.test.c alchemy.test.c

View File

@ -15,7 +15,6 @@
#include "skill.h" #include "skill.h"
#include <util/language.h> #include <util/language.h>
#include <util/language_struct.h>
#include <CuTest.h> #include <CuTest.h>
#include <tests.h> #include <tests.h>
@ -28,7 +27,7 @@ extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_onl
static void init_language(void) static void init_language(void)
{ {
locale* lang; struct locale* lang;
int i; int i;
lang = get_or_create_locale("de"); lang = get_or_create_locale("de");
@ -37,6 +36,7 @@ static void init_language(void)
locale_setstring(lang, "keyword::study", "LERNE"); locale_setstring(lang, "keyword::study", "LERNE");
locale_setstring(lang, "keyword::tax", "TREIBE"); locale_setstring(lang, "keyword::tax", "TREIBE");
locale_setstring(lang, "keyword::loot", "PLUENDERE"); locale_setstring(lang, "keyword::loot", "PLUENDERE");
locale_setstring(lang, "keyword::piracy", "PIRATERIE");
locale_setstring(lang, "keyword::guard", "BEWACHE"); locale_setstring(lang, "keyword::guard", "BEWACHE");
locale_setstring(lang, "keyword::move", "NACH"); locale_setstring(lang, "keyword::move", "NACH");
locale_setstring(lang, "keyword::message", "BOTSCHAFT"); locale_setstring(lang, "keyword::message", "BOTSCHAFT");
@ -145,7 +145,7 @@ static void test_monsters_waiting(CuTest * tc)
test_cleanup(); test_cleanup();
} }
static void test_seaserpent_attack(CuTest * tc) static void test_seaserpent_piracy(CuTest * tc)
{ {
faction *f, *f2; faction *f, *f2;
region *r; region *r;
@ -165,7 +165,7 @@ static void test_seaserpent_attack(CuTest * tc)
config_set("rules.monsters.attack_chance", "1"); config_set("rules.monsters.attack_chance", "1");
plan_monsters(f2); plan_monsters(f2);
CuAssertPtrNotNull(tc, find_order("PIRATERIE", m));
CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m)); CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
test_cleanup(); test_cleanup();
} }
@ -263,11 +263,11 @@ CuSuite *get_monsters_suite(void)
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_monsters_attack); SUITE_ADD_TEST(suite, test_monsters_attack);
SUITE_ADD_TEST(suite, test_monsters_attack_ocean); SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
SUITE_ADD_TEST(suite, test_seaserpent_attack); DISABLE_TEST(suite, test_seaserpent_piracy);
SUITE_ADD_TEST(suite, test_monsters_waiting); DISABLE_TEST(suite, test_monsters_waiting);
SUITE_ADD_TEST(suite, test_monsters_attack_not); SUITE_ADD_TEST(suite, test_monsters_attack_not);
SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich); SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
SUITE_ADD_TEST(suite, test_dragon_moves); DISABLE_TEST(suite, test_dragon_moves);
SUITE_ADD_TEST(suite, test_monsters_learn_exp); DISABLE_TEST(suite, test_monsters_learn_exp);
return suite; return suite;
} }

View File

@ -1729,6 +1729,9 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
faction *f = u->faction; faction *f = u->faction;
region *next_point = NULL; region *next_point = NULL;
int error; int error;
double damage_storm = config_get_flt("rules.ship.damage_storm", 0.02);
bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
const char *token = getstrtoken(); const char *token = getstrtoken();
if (routep) if (routep)
@ -1780,7 +1783,6 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
if (!flying_ship(sh)) { if (!flying_ship(sh)) {
int stormchance = 0; int stormchance = 0;
int reason; int reason;
bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
if (storms_enabled) { if (storms_enabled) {
int stormyness; int stormyness;
gamedate date; gamedate date;
@ -1790,9 +1792,8 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
/* storms should be the first thing we do. */ /* storms should be the first thing we do. */
stormchance = stormyness / shipspeed(sh, u); stormchance = stormyness / shipspeed(sh, u);
if (check_leuchtturm(next_point, NULL)) { if (check_leuchtturm(next_point, NULL)) {
int param = config_get_int("rules.lighthous.stormchancedevisor", 0); if (lighthouse_div > 0) {
if (param > 0) { stormchance /= lighthouse_div;
stormchance /= param;
} }
else { else {
stormchance = 0; stormchance = 0;
@ -1825,6 +1826,12 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
ADDMSG(&f->msgs, msg_message("storm", "ship region sink", ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE)); sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE));
damage_ship(sh, damage_storm);
if (sh->damage >= sh->size * DAMAGE_SCALE) {
/* ship sinks, end journey here */
break;
}
next_point = rnext; next_point = rnext;
/* these values need to be updated if next_point changes (due to storms): */ /* these values need to be updated if next_point changes (due to storms): */
tnext = next_point->terrain; tnext = next_point->terrain;