forked from github/server
Noch eine Division by zero. Testdurchlauf gemacht, funktioniert schienbar alles.
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@ -333,7 +333,7 @@ count_skill(faction * f, skill_t skill)
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for (r = firstregion(f); r != last; r = r->next)
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for (u = r->units; u; u = u->next)
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if (u->faction == f && get_skill(u, skill) > 0)
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if (u->faction == f && get_skill(u, skill))
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if(!is_familiar(u))
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n += u->number;
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@ -502,7 +502,7 @@ stripunit(unit * u)
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}
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void
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verify_data (void)
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verify_data(void)
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{
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#ifndef NDEBUG
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int lf = -1;
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@ -539,7 +539,7 @@ verify_data (void)
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}
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int
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get_skill (const unit * u, skill_t id)
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get_skill(const unit * u, skill_t id)
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{
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skillvalue *i = u->skills;
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@ -550,7 +550,7 @@ get_skill (const unit * u, skill_t id)
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}
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int
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distribute (int old, int new_value, int n)
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distribute(int old, int new_value, int n)
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{
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int i;
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int t;
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@ -586,7 +586,7 @@ change_hitpoints (unit * u, int value)
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}
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int
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atoip (const char *s)
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atoip(const char *s)
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{
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int n;
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@ -3072,3 +3072,20 @@ reorder_owners(region * r)
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assert(len==listlen(r->units));
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#endif
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}
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int
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produceexp(struct unit * u, skill_t sk, int n)
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{
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if (n==0 || !playerrace(u->race)) return 0;
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#if SKILLPOINTS
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change_skill(u, SK_HERBALISM, PRODUCEEXP * n);
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return 1;
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#else
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if (learn_skill(u, SK_HERBALISM, PRODUCEEXP * n)) {
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change_skill(u, SK_HERBALISM, n);
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return 1;
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}
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return 0;
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#endif
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}
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