forked from github/server
WdW-Pyramiden
This commit is contained in:
parent
f6cc641d9c
commit
1c7ace7556
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@ -9,6 +9,7 @@ SubDirHdrs $(SUBDIR)/../.. ;
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SOURCES =
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aggressive.c
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alliance.c
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at_movement.c
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attributes.c
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fleechance.c
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@ -39,6 +39,9 @@
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#endif
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#include "moved.h"
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#include "variable.h"
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#ifdef WDW_PYRAMID
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#include "alliance.h"
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#endif
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/* util includes */
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#include <attrib.h>
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@ -24,6 +24,7 @@
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#include <attributes/overrideroads.h>
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#include <attributes/viewrange.h>
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#include <attributes/otherfaction.h>
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#include <attributes/alliance.h>
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#ifdef AT_OPTION
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# include <attributes/option.h>
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#endif
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@ -61,6 +62,7 @@
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#include <kernel/skill.h>
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#include <kernel/teleport.h>
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#include <kernel/unit.h>
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#include <kernel/alliance.h>
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#ifdef USE_UGROUPS
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# include <ugroup.h>
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#endif
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@ -1870,20 +1872,59 @@ report_building(FILE *F, const region * r, const building * b, const faction * f
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scat(b->display);
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i = b->display[strlen(b->display) - 1];
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}
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#ifdef WDW_PYRAMID
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if (i != '!' && i != '?' && i != '.')
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scat(", ");
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if(b->type == bt_find("pyramid")) {
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unit * owner = buildingowner(r, b);
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scat("Größenstufe ");
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icat(wdw_pyramid_level(b));
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scat(".");
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if (owner && owner->faction==f) {
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const construction *ctype = b->type->construction;
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int completed = b->size;
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int c;
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scat(" Baukosten pro Größenpunkt: ");
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while(ctype->improvement != NULL &&
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ctype->improvement != ctype &&
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ctype->maxsize > 0 &&
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ctype->maxsize <= completed)
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{
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completed -= ctype->maxsize;
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ctype = ctype->improvement;
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}
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assert(ctype->materials != NULL);
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for (c=0;ctype->materials[c].number;c++) {
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resource_t rtype = ctype->materials[c].type;
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int number = ctype->materials[c].number;
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if(c > 0) {
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scat(", ");
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}
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icat(number);
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scat(" ");
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scat(locale_string(lang,
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resourcename(oldresourcetype[rtype],
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number!=1?GR_PLURAL:0)));
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}
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scat(".");
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}
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}
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#else
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if (i != '!' && i != '?' && i != '.')
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scat(".");
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#if WDW_PYRAMID
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if(b->type == bt_find("wdw_pyramid")) {
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attrib *a = a_find(b->attribs, &at_alliance));
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if(f->alliance && f->alliance->id == a->data.i) {
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scat("Die Größenstufe dieser Pyramide ist ");
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icat(wdw_pyramid_level(b));
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scat(". Die nächste Größenstufe wird mit ");
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icat(wdw_pyramid_size_for_next_level(b));
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scat(" Größenpunkten erreicht. Baukosten pro Größenpunkt: ");
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}
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}
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#endif
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rparagraph(F, buf, 2, 0);
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@ -40,6 +40,7 @@
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#include "ship.h"
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#include "skill.h"
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#include "unit.h"
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#include "alliance.h"
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/* from libutil */
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#include <attrib.h>
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@ -59,6 +60,7 @@
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/* attributes inclues */
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#include <attributes/matmod.h>
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#include <attributes/alliance.h>
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#define STONERECYCLE 50
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/* Name, MaxGroesse, MinBauTalent, Kapazitaet, {Eisen, Holz, Stein, BauSilber,
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@ -627,16 +629,19 @@ build(unit * u, const construction * ctype, int completed, int want)
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effsk = basesk;
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if (inside_building(u)) {
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effsk = skillmod(u->building->type->attribs, u, u->region, type->skill, effsk, SMF_PRODUCTION);
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effsk = skillmod(u->building->type->attribs, u, u->region, type->skill,
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effsk, SMF_PRODUCTION);
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}
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effsk = skillmod(type->attribs, u, u->region, type->skill, effsk, SMF_PRODUCTION);
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effsk = skillmod(type->attribs, u, u->region, type->skill,
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effsk, SMF_PRODUCTION);
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if (effsk<0) return effsk; /* pass errors to caller */
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if (effsk==0) return ENEEDSKILL;
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skills = effsk * u->number;
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/* technically, nimblefinge and domore should be in a global set of "game"-attributes,
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* (as at_skillmod) but for a while, we're leaving them in here. */
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/* technically, nimblefinge and domore should be in a global set of
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* "game"-attributes, (as at_skillmod) but for a while, we're leaving
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* them in here. */
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if (dm != 0) {
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/* Auswirkung Schaffenstrunk */
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@ -649,9 +654,9 @@ build(unit * u, const construction * ctype, int completed, int want)
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/* skip over everything that's already been done:
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* type->improvement==NULL means no more improvements, but no size limits
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* type->improvement==type means build another object of the same time while material lasts
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* type->improvement==x means build x when type is finished
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*/
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* type->improvement==type means build another object of the same time
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* while material lasts type->improvement==x means build x when type
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* is finished */
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while (type->improvement!=NULL &&
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type->improvement!=type &&
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type->maxsize>0 &&
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@ -852,6 +857,13 @@ build_building(unit * u, const building_type * btype, int want, order * ord)
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cmistake(u, ord, 221, MSG_PRODUCE);
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return;
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}
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if (btype->flags & BTF_ONEPERTURN) {
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if(b && fval(b, BLD_EXPANDED)) {
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cmistake(u, ord, 318, MSG_PRODUCE);
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return;
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}
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want = 1;
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}
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if (b) built = b->size;
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if (want<=0 || want == INT_MAX) {
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@ -913,8 +925,8 @@ build_building(unit * u, const building_type * btype, int want, order * ord)
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u->building = b;
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fset(u, UFL_OWNER);
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#if WDW_PYRAMID
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if(b->type == bt_find("wdw_pyramid") && u->faction->alliance != NULL) {
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#ifdef WDW_PYRAMID
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if(b->type == bt_find("pyramid") && u->faction->alliance != NULL) {
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attrib * a = a_add(&b->attribs, a_new(&at_alliance));
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a->data.i = u->faction->alliance->id;
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}
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@ -949,6 +961,8 @@ build_building(unit * u, const building_type * btype, int want, order * ord)
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}
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b->size += built;
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fset(b, BLD_EXPANDED);
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update_lighthouse(b);
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@ -37,6 +37,7 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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/* attributes includes */
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#include <attributes/matmod.h>
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@ -298,81 +299,51 @@ castle_name(int bsize)
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return fname[i];
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}
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#if WDW_PYRAMID
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static requirement wdw_pyramid_req[][] = {
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{{R_STONE, 100, 0}, {R_WOOD, 100, 0}, {R_IRON, 100, 0}, {NORESOURCE, 0, 0.0 }},
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{{R_STONE, 1, 0}, {R_WOOD, 1, 0}, {R_IRON, 1, 0}, {NORESOURCE, 0, 0.0 }},
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{{R_STONE, 1, 0}, {R_WOOD, 1, 0}, {R_IRON, 1, 0},
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{R_MALLORN, 1, 0}, {NORESOURCE, 0, 0.0 }},
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{{R_STONE, 1, 0}, {R_WOOD, 1, 0}, {R_IRON, 1, 0},
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{R_LAEN, 1, 0}, {NORESOURCE, 0, 0.0 }},
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{{R_STONE, 1, 0}, {R_WOOD, 1, 0}, {R_IRON, 1, 0},
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{R_TOADSLIME, 1, 0}, {NORESOURCE, 0, 0.0 }},
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{{R_STONE, 1, 0}, {R_WOOD, 1, 0}, {R_IRON, 1, 0},
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{R_BALM, 1, 0.0 }, {R_SPICES, 1, 0.0 }, {R_JEWELERY, 1, 0.0 },
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{R_MYRRH, 1, 0.0 }, {R_OIL, 1, 0.0 }, {R_SILK, 1, 0.0 },
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{R_INCENSE, 1, 0.0 }, {NORESOURCE, 0, 0.0 }}
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}
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#ifdef WDW_PYRAMID
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static const char *
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pyramid_name(int bsize)
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{
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static const struct building_type * bt_pyramid;
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static char p_name_buf[32];
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int level=0;
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const construction * ctype;
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static construction wdw_pyramid_bld[] = {
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{ SK_BUILDING, 10, 1, 1, pyramid_req[0], wdw_pyramid_bld[0] }, /* 0 -> 1 */
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{ SK_BUILDING, 3, 6, 1, pyramid_req[1], wdw_pyramid_bld[1] }, /* -> 7 */
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{ SK_BUILDING, 4, 1, 1, pyramid_req[2], wdw_pyramid_bld[2] }, /* -> 8 */
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{ SK_BUILDING, 5, 13, 1, pyramid_req[1], wdw_pyramid_bld[3] }, /* -> 21 */
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{ SK_BUILDING, 6, 1, 1, pyramid_req[3], wdw_pyramid_bld[4] }, /* -> 22 */
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{ SK_BUILDING, 7, 41, 1, pyramid_req[1], wdw_pyramid_bld[5] }, /* -> 63 */
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{ SK_BUILDING, 8, 1, 1, pyramid_req[4], wdw_pyramid_bld[6] }, /* -> 64 */
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{ SK_BUILDING, 9, 125, 1, pyramid_req[1], wdw_pyramid_bld[7] }, /* -> 189 */
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{ SK_BUILDING, 10, 1, 1, pyramid_req[5], wdw_pyramid_bld[8] }, /* -> 190 */
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{ SK_BUILDING, 100, 100000, 1, pyramid_req[0], NULL } /* should never be seen */
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if(!bt_pyramid) bt_pyramid = bt_find("pyramid");
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assert(bt_pyramid);
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ctype = bt_pyramid->construction;
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while (ctype && ctype->maxsize != -1 && ctype->maxsize<=bsize) {
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bsize-=ctype->maxsize;
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ctype=ctype->improvement;
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++level;
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}
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sprintf(p_name_buf, "pyramid%d", level);
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return p_name_buf;
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}
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int
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wdw_pyramid_level(const struct building *b)
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{
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int size = 0;
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int level;
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const construction *ctype = b->type->construction;
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int completed = b->size;
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int level = 0;
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for(level=0; wdw_pyramid_bld[level].improvement != NULL; level++) {
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size += wdw_pyramid_bld[level].maxsize;
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if(size > b->size) break;
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while(ctype->improvement != NULL &&
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ctype->improvement != ctype &&
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ctype->maxsize > 0 &&
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ctype->maxsize <= completed)
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{
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++level;
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completed-=ctype->maxsize;
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ctype = ctype->improvement;
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}
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return level;
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}
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int
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wdw_pyramid_size_for_next_level(const struct building *b)
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{
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int size = 0;
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int level;
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for(level=0; wdw_pyramid_bld[level].improvement != NULL; level++) {
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size += wdw_pyramid_bld[level].maxsize;
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if(size > b->size) {
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return size - b->size;
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}
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}
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return INT_MAX;
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}
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static const char *
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wdw_pyramid_name(int bsize)
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{
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return "wdw_pyramid";
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}
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building_type bt_wdw_pyramid = {
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"wdw_pyramid",
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BTF_INDESTRUCTIBLE,
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1, 4, -1,
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0, 0, 0, 1.0,
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NULL,
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&wdw_pyramid_bld[0],
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wdw_pyramid_name
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};
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#endif
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/* for finding out what was meant by a particular building string */
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@ -412,10 +383,8 @@ register_buildings(void)
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{
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register_function((pf_generic)init_smithy, "init_smithy");
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register_function((pf_generic)castle_name, "castle_name");
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#if WDW_PYRAMID
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register_function((pf_generic)wdw_pyramid_name, "wdw_pyramid_name");
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bt_register(&bt_wdw_pyramid);
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#ifdef WDW_PYRAMID
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register_function((pf_generic)pyramid_name, "pyramid_name");
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#endif
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}
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@ -39,6 +39,7 @@ typedef struct maintenance {
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#define BTF_DYNAMIC 0x10 /* dynamic type, needs bt_write */
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#define BTF_PROTECTION 0x20 /* protection in combat */
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#define BTF_MAGIC 0x40 /* magical effect */
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#define BTF_ONEPERTURN 0x80 /* one one sizepoint can be added per turn */
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typedef struct building_type {
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const char * _name;
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@ -82,6 +83,7 @@ extern struct building_typelist *buildingtypes;
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#define BLD_MAINTAINED 0x01 /* vital maintenance paid for */
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#define BLD_WORKING 0x02 /* full maintenance paid, it works */
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#define BLD_UNGUARDED 0x04 /* you can enter this building anytime */
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#define BLD_EXPANDED 0x08 /* has been expanded this turn */
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#define BLD_SAVEMASK 0x00 /* mask for persistent flags */
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@ -143,9 +145,8 @@ extern struct unit * buildingowner(const struct region * r, const struct buildin
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extern attrib_type at_nodestroy;
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extern attrib_type at_building_action;
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#if WDW_PYRAMID
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extern int wdw_pyramid_size(const struct building *b);
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extern int wdw_pyramid_size_for_next_level(const struct building *b);
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#ifdef WDW_PYRAMID
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extern int wdw_pyramid_level(const struct building *b);
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#endif
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typedef struct building_action {
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@ -267,6 +267,7 @@ parse_buildings(xmlDocPtr doc)
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bt->auraregen = xml_fvalue(node, "auraregen", 1.0);
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if (xml_bvalue(node, "nodestroy", false)) bt->flags |= BTF_INDESTRUCTIBLE;
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if (xml_bvalue(node, "oneperturn", false)) bt->flags |= BTF_ONEPERTURN;
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if (xml_bvalue(node, "nobuild", false)) bt->flags |= BTF_NOBUILD;
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if (xml_bvalue(node, "unique", false)) bt->flags |= BTF_UNIQUE;
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if (xml_bvalue(node, "decay", false)) bt->flags |= BTF_DECAY;
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@ -53,4 +53,4 @@
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#undef XECMD_MODULE
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#define WDW_PHOENIX
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#define WDW_PYRAMIDSPELL
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/* #define WDW_PYRAMID 1 */
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#define WDW_PYRAMID
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@ -166,14 +166,6 @@
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</construction>
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</building>
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<building name="pyramid" capacity="1" maxcapacity="10000" nodestroy="yes">
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<construction skill="sk_building" minskill="10" reqsize="1">
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<requirement type="iron" quantity="100"/>
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<requirement type="log" quantity="100"/>
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<requirement type="stone" quantity="100"/>
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</construction>
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</building>
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<building name="castle" capacity="1" maxcapacity="4">
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<function name="name" value="castle_name"/>
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<construction skill="sk_building" minskill="1" maxsize="2" reqsize="1">
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@ -2750,6 +2750,17 @@
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<text locale="fr">"$unit($unit) drowns when $ship($ship) in $region($region) sinks."</text>
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<text locale="en">"$unit($unit) drowns when $ship($ship) in $region($region) sinks."</text>
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</message>
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<message name="error318" section="events">
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<type>
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<arg name="unit" type="unit"/>
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<arg name="region" type="region"/>
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<arg name="command" type="order"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Das Gebäude kann nur einmal pro Runde erweitert werden."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - Thhe building can be expanded only once per turn."</text>
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</message>
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<message name="error317" section="events">
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<type>
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<arg name="unit" type="unit"/>
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@ -46,6 +46,7 @@
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<xi:include href="vinyambar/wdw-strings.xml"/>
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<xi:include href="vinyambar/wdw-resources.xml" />
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<xi:include href="vinyambar/wdw-races.xml"/>
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<xi:include href="vinyambar/wdw-buildings.xml"/>
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<strings>
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<string name="mailto">
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@ -0,0 +1,47 @@
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<?xml version="1.0"?>
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<buildings>
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<building name="pyramid" capacity="1" maxcapacity="10000" nodestroy="yes" oneperturn="yes">
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<function name="name" value="pyramid_name"/>
|
||||
<construction skill="sk_building" minskill="10" maxsize="1" reqsize="1">
|
||||
<requirement type="iron" quantity="100"/>
|
||||
<requirement type="log" quantity="100"/>
|
||||
<requirement type="stone" quantity="100"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="10" maxsize="4" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="log" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="8" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="12" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="16" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="20" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="24" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
<construction skill="sk_building" minskill="11" maxsize="28" reqsize="1">
|
||||
<requirement type="iron" quantity="10"/>
|
||||
<requirement type="mallorn" quantity="10"/>
|
||||
<requirement type="stone" quantity="10"/>
|
||||
</construction>
|
||||
</building>
|
||||
</buildings>
|
||||
|
|
@ -90,6 +90,48 @@
|
|||
<text locale="de">Smaragde</text>
|
||||
<text locale="en">emeralds</text>
|
||||
</string>
|
||||
|
||||
|
||||
<string name="pyramid0">
|
||||
<text locale="de">Pyramide des Hapi</text>
|
||||
<text locale="en">pyramid of Hapi</text>
|
||||
</string>
|
||||
<string name="pyramid1">
|
||||
<text locale="de">Pyramide der Tayet</text>
|
||||
<text locale="en">pyramid of Tayet</text>
|
||||
</string>
|
||||
<string name="pyramid2">
|
||||
<text locale="de">Pyramide der Tefnut</text>
|
||||
<text locale="en">pyramid of Tefnut</text>
|
||||
</string>
|
||||
<string name="pyramid3">
|
||||
<text locale="de">Pyramide des Shu</text>
|
||||
<text locale="en">pyramid of Shu</text>
|
||||
</string>
|
||||
<string name="pyramid4">
|
||||
<text locale="de">Pyramide der Nuit</text>
|
||||
<text locale="en">pyramid of Nuit</text>
|
||||
</string>
|
||||
<string name="pyramid5">
|
||||
<text locale="de">Pyramide der Bastet</text>
|
||||
<text locale="en">pyramid of Bastet</text>
|
||||
</string>
|
||||
<string name="pyramid6">
|
||||
<text locale="de">Pyramide des Horus</text>
|
||||
<text locale="en">pyramid of Horus </text>
|
||||
</string>
|
||||
<string name="pyramid7">
|
||||
<text locale="de">Pyramide der Maat</text>
|
||||
<text locale="en">pyramid of Maat</text>
|
||||
</string>
|
||||
<string name="pyramid8">
|
||||
<text locale="de">Pyramide des Osiris</text>
|
||||
<text locale="en">pyramid of Osiris</text>
|
||||
</string>
|
||||
<string name="pyramid9">
|
||||
<text locale="de">Pyramide des Set</text>
|
||||
<text locale="en">pyramid of Set</text>
|
||||
</string>
|
||||
<string name="pyramid10">
|
||||
<text locale="de">Pyramide des Thoth</text>
|
||||
<text locale="en">pyramid of Thoth</text>
|
||||
</string>
|
||||
</strings>
|
||||
|
|
Loading…
Reference in New Issue