forked from github/server
Merge branch 'master' into develop
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commit
1c11d25082
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@ -6,6 +6,10 @@ local function equip_first(u)
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equip_unit(u, name, 255)
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end
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local function equip_demon(u)
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u.race_name = 'human'
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end
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local mysets = {
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['first_unit'] = {
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['items'] = {
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@ -77,7 +81,8 @@ local mysets = {
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['seed_demon'] = {
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['skills'] = {
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['stamina'] = 15
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}
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},
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['callback'] = equip_demon
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},
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['seed_insect'] = {
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['items'] = {
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@ -258,11 +258,14 @@ unit *addplayer(region * r, faction * f)
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const char * name;
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assert(r->land);
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assert(f->units == NULL);
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if (rpeasants(r) < PEASANT_MIN) {
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rsetpeasants(r, PEASANT_MIN + rng_int() % (PEASANT_MAX - PEASANT_MIN));
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}
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if (rtrees(r, TREE_TREE) < 50) {
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rsettrees(r, TREE_TREE, 50);
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}
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assert(f->units == NULL);
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faction_setorigin(f, 0, r->x, r->y);
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u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
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u->status = ST_FLEE;
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@ -232,20 +232,22 @@ typedef struct parser_state {
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static void handle_faction(void *userData, int no, const char *password) {
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parser_state *state = (parser_state *)userData;
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faction * f = state->f = findfaction(no);
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faction * f = findfaction(no);
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if (!f) {
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log_debug("orders for unknown faction %s", itoa36(no));
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}
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else {
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state->u = NULL;
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state->next_order = NULL;
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state->f = NULL;
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if (checkpasswd(f, password)) {
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state->f = f;
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f->lastorders = turn;
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}
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else {
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log_debug("invalid password for faction %s", itoa36(no));
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ADDMSG(&f->msgs, msg_message("wrongpasswd", "password", password));
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}
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state->u = NULL;
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state->next_order = NULL;
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}
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}
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