forked from github/server
commit
1bd28f8ce5
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@ -7,6 +7,7 @@ script: s/travis-build
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addons:
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apt:
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packages:
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- libbsd-dev
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- liblua5.1-dev
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- libtolua-dev
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- libncurses5-dev
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@ -1,24 +1,46 @@
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cmake_minimum_required(VERSION 2.8)
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project (eressea-server C)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules/" ${CMAKE_MODULE_PATH})
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if (WIN32)
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FILE(TO_CMAKE_PATH "${CMAKE_MODULE_PATH}" CMAKE_MODULE_PATH )
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FILE(TO_CMAKE_PATH "${CMAKE_PREFIX_PATH}" CMAKE_PREFIX_PATH )
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endif(WIN32)
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project (eressea-server C)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules/" ${CMAKE_MODULE_PATH})
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if (MSVC)
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include(MSVC)
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set (HAVE_STRDUP 0)
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set (HAVE_STRLCAT 0)
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set (HAVE_LIBBSD 0)
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else (MSVC)
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INCLUDE (CheckIncludeFile)
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CHECK_INCLUDE_FILE(bsd/string.h HAVE_LIBBSD)
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INCLUDE (CheckFunctionExists)
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CHECK_FUNCTION_EXISTS(strdup HAVE_STRDUP)
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IF (HAVE_LIBBSD)
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INCLUDE (CheckLibraryExists)
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CHECK_LIBRARY_EXISTS(bsd strlcat "bsd/string.h" HAVE_STRLCAT)
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ELSE (HAVE_LIBBSD)
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CHECK_FUNCTION_EXISTS(strlcat HAVE_STRLCAT)
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ENDIF(HAVE_LIBBSD)
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endif (MSVC)
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INCLUDE (CheckSymbolExists)
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CHECK_SYMBOL_EXISTS(strlcat string.h HAVE_STRLCAT)
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CHECK_SYMBOL_EXISTS(strdup string.h HAVE_STRDUP)
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if (MSVC)
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find_package (PDCurses)
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SET(CURSES_FOUND ${PDCURSES_FOUND})
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SET(CURSES_LIBRARIES ${PDCURSES_LIBRARY})
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SET(CURSES_INCLUDE_DIR ${PDCURSES_INCLUDE_DIR})
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else (MSVC)
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find_package (Curses)
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endif (MSVC)
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find_package (SQLite3)
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find_package (BerkeleyDB)
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find_package (Curses)
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find_package (LibXml2)
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find_package (LibXml2 REQUIRED)
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find_package (ToLua REQUIRED)
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if (TOLUA_FOUND)
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if (${TOLUA_VERSION_STRING} VERSION_GREATER "5.2")
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@ -0,0 +1,38 @@
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# Locate PDCurses library
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# This module defines
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# PDCURSES_LIBRARIES, the name of the library to link against
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# PDCURSES_FOUND, if false, do not try to link to PDCurses
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# PDCURSES_INCLUDE_DIR, where to find curses.h
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FIND_PATH(PDCURSES_INCLUDE_DIR curses.h
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HINTS
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$ENV{PDCURSESDIR}
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PATH_SUFFIXES include/pdcurses include)
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FIND_LIBRARY(PDCURSES_LIBRARY
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NAMES pdcurses
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HINTS
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$ENV{PDCURSESDIR}
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PATH_SUFFIXES lib64 lib)
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FIND_LIBRARY(PDCURSES_PANEL_LIBRARY
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NAMES panel
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HINTS
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$ENV{PDCURSESDIR}
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PATH_SUFFIXES lib64 lib)
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IF(PDCURSES_LIBRARY)
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SET(PDCURSES_LIBRARIES ${PDCURSES_LIBRARY})
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IF(PDCURSES_PANEL_LIBRARY)
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SET(PDCURSES_LIBRARIES ${PDCURSES_LIBRARIES} ${PDCURSES_PANEL_LIBRARY})
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ENDIF(PDCURSES_PANEL_LIBRARY)
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ENDIF(PDCURSES_LIBRARY)
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SET(PDCURSES_FOUND "NO")
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IF(PDCURSES_INCLUDE_DIR AND PDCURSES_LIBRARY)
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# message(STATUS "Found PDCurses library: ${PDCURSES_LIBRARIES}")
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# Set the final string here so the GUI reflects the final state.
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SET(PDCURSES_LIBRARIES PDCURSES_LIBRARY} CACHE STRING "Where the PDCurses Library can be found")
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SET(PDCURSES_FOUND "YES")
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ENDIF(PDCURSES_INCLUDE_DIR AND PDCURSES_LIBRARY)
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@ -8,6 +8,7 @@ function setup()
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eressea.settings.set("rules.ship.damage.nocrewocean", "0")
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eressea.settings.set("rules.ship.damage.nocrew", "0")
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eressea.settings.set("rules.ship.drifting", "0")
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eressea.settings.set("rules.ship.storms", "0")
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end
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function test_ship_requires_skill()
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@ -267,6 +267,10 @@ add_test(server test_eressea)
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install(TARGETS eressea DESTINATION "bin")
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if (HAVE_LIBBSD)
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add_definitions(-DHAVE_LIBBSD)
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endif (HAVE_LIBBSD)
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if (HAVE_STRLCAT)
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add_definitions(-DHAVE_BSDSTRING)
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endif (HAVE_STRLCAT)
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@ -275,6 +279,12 @@ if (HAVE_STRDUP)
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add_definitions(-DHAVE_STRDUP)
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endif(HAVE_STRDUP)
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if (HAVE_LIBBSD)
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target_link_libraries(test_eressea bsd)
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target_link_libraries(eressea bsd)
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target_link_libraries(convert bsd)
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endif (HAVE_LIBBSD)
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if (DB_FOUND)
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include_directories (${DB_INCLUDE_DIR})
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target_link_libraries(convert ${DB_LIBRARIES})
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18
src/battle.c
18
src/battle.c
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@ -64,7 +64,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <util/assert.h>
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/bsdstring.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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@ -3517,10 +3516,10 @@ static int battle_report(battle * b)
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for (bf = b->factions; bf; bf = bf->next) {
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faction *fac = bf->faction;
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char buf[32 * MAXSIDES];
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char *bufp = buf;
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size_t size = sizeof(buf) - 1;
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message *m;
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sbstring sbs;
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sbs_init(&sbs, buf, sizeof(buf));
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battle_message_faction(b, fac, msg_separator);
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if (cont)
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@ -3540,24 +3539,22 @@ static int battle_report(battle * b)
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char buffer[32];
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if (komma) {
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bufp = STRLCPY(bufp, ", ", size);
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sbs_strcat(&sbs, ", ");
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}
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snprintf(buffer, sizeof(buffer), "%s %2d(%s): ",
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loc_army, army_index(s), abbrev);
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bufp = STRLCPY(bufp, buffer, size);
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sbs_strcat(&sbs, buffer);
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for (r = FIGHT_ROW; r != NUMROWS; ++r) {
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if (alive[r]) {
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if (l != FIGHT_ROW) {
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bufp = STRLCPY(bufp, "+", size);
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sbs_strcat(&sbs, "+");
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}
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while (k--) {
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bufp = STRLCPY(bufp, "0+", size);
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sbs_strcat(&sbs, "0+");
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}
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sprintf(buffer, "%d", alive[r]);
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bufp = STRLCPY(bufp, buffer, size);
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sbs_strcat(&sbs, buffer);
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k = 0;
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l = r + 1;
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@ -3569,7 +3566,6 @@ static int battle_report(battle * b)
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komma = true;
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}
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}
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*bufp = 0;
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fbattlerecord(b, fac, buf);
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}
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return cont;
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@ -1,4 +1,6 @@
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include "items.h"
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#include "alchemy.h"
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@ -313,7 +315,7 @@ static int heal(unit * user, int effect)
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{
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int req = unit_max_hp(user) * user->number - user->hp;
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if (req > 0) {
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req = MIN(req, effect);
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if (req > effect) req = effect;
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effect -= req;
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user->hp += req;
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}
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@ -16,7 +16,9 @@ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include <kernel/config.h>
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#include "connection.h"
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@ -134,7 +136,8 @@ static connection **get_borders_i(const region * r1, const region * r2)
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int key = reg_hashkey(r1);
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int k2 = reg_hashkey(r2);
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key = MIN(k2, key) % BORDER_MAXHASH;
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if (key > k2) key = k2;
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key = key % BORDER_MAXHASH;
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bp = &borders[key];
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while (*bp) {
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connection *b = *bp;
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@ -515,9 +518,10 @@ static const char *b_nameroad(const connection * b, const region * r,
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}
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}
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else {
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int percent = MAX(1, 100 * local / r->terrain->max_road);
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if (local) {
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const char *temp = LOC(f->locale, mkname("border", "a_road_percent"));
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int percent = 100 * local / r->terrain->max_road;
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if (percent < 1) percent = 1;
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str_replace(buffer, sizeof(buffer), temp, "$percent", itoa10(percent));
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}
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else {
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@ -16,7 +16,9 @@ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include <kernel/config.h>
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#include "curse.h"
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@ -324,7 +326,8 @@ const curse_type *ct_find(const char *c)
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return type;
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}
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else {
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size_t k = MIN(c_len, strlen(type->cname));
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size_t k = strlen(type->cname);
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if (k > c_len) k = c_len;
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if (!memcmp(c, type->cname, k)) {
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return type;
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}
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@ -483,7 +486,7 @@ int get_cursedmen(const unit * u, const curse * c)
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cursedmen = c->data.i;
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}
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return MIN(u->number, cursedmen);
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return (u->number < cursedmen) ? u->number : cursedmen;
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}
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/* setzt die Anzahl der betroffenen Personen auf cursedmen */
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@ -572,19 +575,19 @@ curse *create_curse(unit * magician, attrib ** ap, const curse_type * ct,
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/* es gibt schon eins diese Typs */
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if (c && ct->mergeflags != NO_MERGE) {
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if (ct->mergeflags & M_DURATION) {
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c->duration = MAX(c->duration, duration);
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if (c->duration < duration) c->duration = duration;
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}
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else if (ct->mergeflags & M_SUMDURATION) {
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c->duration += duration;
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}
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if (ct->mergeflags & M_MAXEFFECT) {
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c->effect = MAX(c->effect, effect);
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if (c->effect < effect) c->effect = effect;
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}
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else if (ct->mergeflags & M_SUMEFFECT) {
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c->effect += effect;
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}
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if (ct->mergeflags & M_VIGOUR) {
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c->vigour = MAX(vigour, c->vigour);
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if (c->vigour < vigour) c->vigour = vigour;
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}
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else if (ct->mergeflags & M_VIGOUR_ADD) {
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c->vigour = vigour + c->vigour;
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100
src/laws.c
100
src/laws.c
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@ -17,7 +17,9 @@ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include <kernel/config.h>
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#include "laws.h"
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@ -208,7 +210,8 @@ static void live(region * r)
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}
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/* bestes Talent raussuchen */
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if (sb != NULL) {
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int weeks = MIN(effect, u->number);
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int weeks = u->number;
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if (weeks > effect) weeks = effect;
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reduce_skill(u, sb, weeks);
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ADDMSG(&u->faction->msgs, msg_message("dumbeffect",
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"unit weeks skill", u, weeks, (skill_t)sb->id));
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@ -276,7 +279,7 @@ static void calculate_emigration(region * r)
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int max_emigration = MAX_EMIGRATION(rp2 - maxp2);
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if (max_emigration > 0) {
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max_emigration = MIN(max_emigration, max_immigrants);
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if (max_emigration > max_immigrants) max_emigration = max_immigrants;
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r->land->newpeasants += max_emigration;
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rc->land->newpeasants -= max_emigration;
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max_immigrants -= max_emigration;
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@ -301,8 +304,8 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
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int births = 0;
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double mean;
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if (luck == 0) return 0;
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mean = peasant_luck_factor() * peasant_growth_factor() * MIN(luck, peasants);
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mean = fmin(luck, peasants);
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mean *= peasant_luck_factor() * peasant_growth_factor();
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mean *= ((peasants / (double)maxp < .9) ? 1 : PEASANTFORCE);
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births = RAND_ROUND(normalvariate(mean, variance * mean));
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@ -315,11 +318,11 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
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static void peasants(region * r, int rule)
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{
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int peasants = rpeasants(r);
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int rp = rpeasants(r);
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int money = rmoney(r);
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int maxp = max_production(r);
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int n, satiated;
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int dead = 0;
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int dead = 0, peasants = rp;
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if (peasants > 0 && rule > 0) {
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int luck = 0;
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@ -339,7 +342,8 @@ static void peasants(region * r, int rule)
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/* Alle werden satt, oder halt soviele für die es auch Geld gibt */
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satiated = MIN(peasants, money / maintenance_cost(NULL));
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satiated = money / maintenance_cost(NULL);
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if (satiated > peasants) satiated = peasants;
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rsetmoney(r, money - satiated * maintenance_cost(NULL));
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/* Von denjenigen, die nicht satt geworden sind, verhungert der
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@ -348,7 +352,8 @@ static void peasants(region * r, int rule)
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/* Es verhungert maximal die unterernährten Bevölkerung. */
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n = MIN(peasants - satiated, rpeasants(r));
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n = peasants - satiated;
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if (n > rp) n = rp;
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dead += (int)(0.5 + n * PEASANT_STARVATION_CHANCE);
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if (dead > 0) {
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@ -429,13 +434,12 @@ static void horses(region * r)
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/* Logistisches Wachstum, Optimum bei halbem Maximalbesatz. */
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maxhorses = region_maxworkers(r) / 10;
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maxhorses = MAX(0, maxhorses);
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horses = rhorses(r);
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if (horses > 0) {
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if (is_cursed(r->attribs, &ct_godcursezone)) {
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rsethorses(r, (int)(horses * 0.9));
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}
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else if (maxhorses) {
|
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else if (maxhorses > 0) {
|
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double growth =
|
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(RESOURCE_QUANTITY * HORSEGROWTH * 200 * (maxhorses -
|
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horses)) / maxhorses;
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|
@ -464,7 +468,7 @@ static void horses(region * r)
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if (r2 && fval(r2->terrain, WALK_INTO)) {
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int pt = (rhorses(r) * HORSEMOVE) / 100;
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pt = (int)normalvariate(pt, pt / 4.0);
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pt = MAX(0, pt);
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if (pt < 0) pt = 0;
|
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if (fval(r2, RF_MIGRATION))
|
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rsethorses(r2, rhorses(r2) + pt);
|
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else {
|
||||
|
@ -571,13 +575,14 @@ growing_trees(region * r, const int current_season, const int last_weeks_season)
|
|||
|
||||
if (current_season == SEASON_SUMMER || current_season == SEASON_AUTUMN) {
|
||||
double seedchance = 0.01F * RESOURCE_QUANTITY;
|
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int elves = count_race(r, get_race(RC_ELF));
|
||||
int mp, elves = count_race(r, get_race(RC_ELF));
|
||||
direction_t d;
|
||||
|
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a = a_find(r->attribs, &at_germs);
|
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if (a && last_weeks_season == SEASON_SPRING) {
|
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/* ungekeimte Samen bleiben erhalten, Sprößlinge wachsen */
|
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sprout = MIN(a->data.sa[1], rtrees(r, 1));
|
||||
sprout = rtrees(r, 1);
|
||||
if (sprout > a->data.sa[1]) sprout = a->data.sa[1];
|
||||
/* aus dem gesamt Sprößlingepool abziehen */
|
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rsettrees(r, 1, rtrees(r, 1) - sprout);
|
||||
/* zu den Bäumen hinzufügen */
|
||||
|
@ -592,12 +597,14 @@ growing_trees(region * r, const int current_season, const int last_weeks_season)
|
|||
return;
|
||||
}
|
||||
|
||||
if (max_production(r) <= 0)
|
||||
mp = max_production(r);
|
||||
if (mp <= 0)
|
||||
return;
|
||||
|
||||
/* Grundchance 1.0% */
|
||||
/* Jeder Elf in der Region erhöht die Chance marginal */
|
||||
elves = MIN(elves, max_production(r) / 8);
|
||||
mp = mp / 8;
|
||||
if (elves > mp) elves = mp;
|
||||
if (elves) {
|
||||
seedchance += 1.0 - pow(0.99999, elves * RESOURCE_QUANTITY);
|
||||
}
|
||||
|
@ -664,7 +671,8 @@ growing_trees(region * r, const int current_season, const int last_weeks_season)
|
|||
|
||||
/* Raubbau abfangen, es dürfen nie mehr Samen wachsen, als aktuell
|
||||
* in der Region sind */
|
||||
seeds = MIN(a->data.sa[0], rtrees(r, 0));
|
||||
seeds = rtrees(r, 0);
|
||||
if (seeds > a->data.sa[0]) seeds = a->data.sa[0];
|
||||
sprout = 0;
|
||||
|
||||
for (i = 0; i < seeds; i++) {
|
||||
|
@ -684,7 +692,8 @@ growing_trees(region * r, const int current_season, const int last_weeks_season)
|
|||
* der Region entfernt werden können, da Jungbäume in der gleichen
|
||||
* Runde nachwachsen, wir also nicht mehr zwischen diesjährigen und
|
||||
* 'alten' Jungbäumen unterscheiden könnten */
|
||||
sprout = MIN(a->data.sa[1], rtrees(r, 1));
|
||||
sprout = rtrees(r, 1);
|
||||
if (sprout > a->data.sa[1]) sprout = a->data.sa[1];
|
||||
grownup_trees = 0;
|
||||
|
||||
for (i = 0; i < sprout; i++) {
|
||||
|
@ -707,6 +716,7 @@ growing_herbs(region * r, const int current_season, const int last_weeks_season)
|
|||
*
|
||||
* Jedes Kraut hat eine Wahrscheinlichkeit von (100-(vorhandene
|
||||
* Kräuter))% sich zu vermehren. */
|
||||
UNUSED_ARG(last_weeks_season);
|
||||
if (current_season != SEASON_WINTER) {
|
||||
int i;
|
||||
for (i = rherbs(r); i > 0; i--) {
|
||||
|
@ -724,7 +734,9 @@ void immigration(void)
|
|||
for (r = regions; r; r = r->next) {
|
||||
if (r->land && r->land->newpeasants) {
|
||||
int rp = rpeasants(r) + r->land->newpeasants;
|
||||
rsetpeasants(r, MAX(0, rp));
|
||||
/* FIXME: kann ernsthaft abs(newpeasants) > rpeasants(r) sein? */
|
||||
if (rp < 0) rp = 0;
|
||||
rsetpeasants(r, rp);
|
||||
}
|
||||
/* Genereate some (0-6 depending on the income) peasants out of nothing */
|
||||
/* if less than 50 are in the region and there is space and no monster or demon units in the region */
|
||||
|
@ -830,7 +842,7 @@ void demographics(void)
|
|||
peasants(r, peasant_rules);
|
||||
|
||||
if (r->age > 20) {
|
||||
double mwp = MAX(region_maxworkers(r), 1);
|
||||
double mwp = fmax(region_maxworkers(r), 1);
|
||||
double prob =
|
||||
pow(rpeasants(r) / (mwp * wage(r, NULL, NULL, turn) * 0.13), 4.0)
|
||||
* PLAGUE_CHANCE;
|
||||
|
@ -905,7 +917,7 @@ static int slipthru(const region * r, const unit * u, const building * b)
|
|||
int can_contact(const region * r, const unit * u, const unit * u2) {
|
||||
|
||||
/* hier geht es nur um die belagerung von burgen */
|
||||
|
||||
UNUSED_ARG(r);
|
||||
if (u->building == u2->building) {
|
||||
return 1;
|
||||
}
|
||||
|
@ -994,6 +1006,7 @@ int quit_cmd(unit * u, struct order *ord)
|
|||
static bool mayenter(region * r, unit * u, building * b)
|
||||
{
|
||||
unit *u2;
|
||||
UNUSED_ARG(r);
|
||||
if (fval(b, BLD_UNGUARDED))
|
||||
return true;
|
||||
u2 = building_owner(b);
|
||||
|
@ -1245,7 +1258,7 @@ static void nmr_death(faction * f)
|
|||
static void remove_idle_players(void)
|
||||
{
|
||||
faction **fp;
|
||||
int timeout = NMRTimeout();
|
||||
int i, timeout = NMRTimeout();
|
||||
|
||||
log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
|
||||
|
||||
|
@ -1269,7 +1282,9 @@ static void remove_idle_players(void)
|
|||
}
|
||||
log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
|
||||
|
||||
age = calloc(MAX(4, turn + 1), sizeof(int));
|
||||
i = turn + 1;
|
||||
if (i < 4) i = 4;
|
||||
age = calloc(i, sizeof(int));
|
||||
for (fp = &factions; *fp;) {
|
||||
faction *f = *fp;
|
||||
if (!is_monsters(f)) {
|
||||
|
@ -2639,8 +2654,7 @@ int combatspell_cmd(unit * u, struct order *ord)
|
|||
/* Optional: STUFE n */
|
||||
if (findparam(s, u->faction->locale) == P_LEVEL) {
|
||||
/* Merken, setzen kommt erst später */
|
||||
level = getint();
|
||||
level = MAX(0, level);
|
||||
level = getuint();
|
||||
s = gettoken(token, sizeof(token));
|
||||
}
|
||||
|
||||
|
@ -2867,16 +2881,20 @@ static void age_stonecircle(building *b) {
|
|||
if (!c) {
|
||||
int sk = effskill(mage, SK_MAGIC, 0);
|
||||
float effect = 100;
|
||||
if (sk > 0) {
|
||||
int vig = sk;
|
||||
int dur = (sk + 1) / 2;
|
||||
/* the mage reactivates the circle */
|
||||
c = create_curse(mage, &rt->attribs, &ct_astralblock,
|
||||
(float)MAX(1, sk), MAX(1, sk / 2), effect, 0);
|
||||
vig, dur, effect, 0);
|
||||
ADDMSG(&r->msgs,
|
||||
msg_message("astralshield_activate", "region unit", r, mage));
|
||||
}
|
||||
}
|
||||
else {
|
||||
int sk = effskill(mage, SK_MAGIC, 0);
|
||||
c->duration = MAX(c->duration, sk / 2);
|
||||
c->vigour = MAX(c->vigour, (float)sk);
|
||||
if (c->duration < sk / 2) c->duration = sk / 2;
|
||||
if (c->vigour < sk) c->vigour = sk;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2917,12 +2935,14 @@ static void ageing(void)
|
|||
/* Goliathwasser */
|
||||
int i = get_effect(u, oldpotiontype[P_STRONG]);
|
||||
if (i > 0) {
|
||||
change_effect(u, oldpotiontype[P_STRONG], -1 * MIN(u->number, i));
|
||||
if (i > u->number) i = u->number;
|
||||
change_effect(u, oldpotiontype[P_STRONG], - i);
|
||||
}
|
||||
/* Berserkerblut */
|
||||
i = get_effect(u, oldpotiontype[P_BERSERK]);
|
||||
if (i > 0) {
|
||||
change_effect(u, oldpotiontype[P_BERSERK], -1 * MIN(u->number, i));
|
||||
if (i > u->number) i = u->number;
|
||||
change_effect(u, oldpotiontype[P_BERSERK], - i);
|
||||
}
|
||||
|
||||
if (u->attribs) {
|
||||
|
@ -2992,13 +3012,14 @@ static int maxunits(const faction * f)
|
|||
{
|
||||
int flimit = rule_faction_limit();
|
||||
int alimit = rule_alliance_limit();
|
||||
UNUSED_ARG(f);
|
||||
if (alimit == 0) {
|
||||
return flimit;
|
||||
}
|
||||
if (flimit == 0) {
|
||||
return alimit;
|
||||
}
|
||||
return MIN(alimit, flimit);
|
||||
return (alimit > flimit) ? flimit : alimit;
|
||||
}
|
||||
|
||||
int checkunitnumber(const faction * f, int add)
|
||||
|
@ -3306,7 +3327,7 @@ void monthly_healing(void)
|
|||
|
||||
p *= u_heal_factor(u);
|
||||
if (u->hp < umhp) {
|
||||
double maxheal = MAX(u->number, umhp / 20.0);
|
||||
double maxheal = fmax(u->number, umhp / 20.0);
|
||||
int addhp;
|
||||
if (active_building(u, bt_find("inn"))) {
|
||||
p *= 1.5;
|
||||
|
@ -3321,7 +3342,8 @@ void monthly_healing(void)
|
|||
++addhp;
|
||||
|
||||
/* Aufaddieren der geheilten HP. */
|
||||
u->hp = MIN(u->hp + addhp, umhp);
|
||||
if (umhp > u->hp + addhp) umhp = u->hp + addhp;
|
||||
u->hp = umhp;
|
||||
|
||||
/* soll man an negativer regeneration sterben können? */
|
||||
assert(u->hp > 0);
|
||||
|
@ -3647,7 +3669,7 @@ int claim_cmd(unit * u, struct order *ord)
|
|||
if (itype) {
|
||||
item **iclaim = i_find(&u->faction->items, itype);
|
||||
if (iclaim && *iclaim) {
|
||||
n = MIN(n, (*iclaim)->number);
|
||||
if (n > (*iclaim)->number) n = (*iclaim)->number;
|
||||
i_change(iclaim, itype, -n);
|
||||
i_change(&u->items, itype, n);
|
||||
}
|
||||
|
@ -3907,7 +3929,7 @@ int armedmen(const unit * u, bool siege_weapons)
|
|||
if (n >= u->number)
|
||||
break;
|
||||
}
|
||||
n = MIN(n, u->number);
|
||||
if (n > u->number) n = u->number;
|
||||
}
|
||||
}
|
||||
return n;
|
||||
|
@ -3941,9 +3963,9 @@ int siege_cmd(unit * u, order * ord)
|
|||
rt_catapult = rt_find("catapult");
|
||||
|
||||
d = i_get(u->items, rt_catapult->itype);
|
||||
d = MIN(u->number, d);
|
||||
if (d > u->number) d = u->number;
|
||||
pooled = get_pooled(u, rt_catapultammo, GET_DEFAULT, d);
|
||||
d = MIN(pooled, d);
|
||||
if (d > pooled) d = pooled;
|
||||
if (effskill(u, SK_CATAPULT, 0) >= 1) {
|
||||
katapultiere = d;
|
||||
d *= effskill(u, SK_CATAPULT, 0);
|
||||
|
@ -3970,11 +3992,11 @@ int siege_cmd(unit * u, order * ord)
|
|||
* einheiten wieder abgesucht werden muessen! */
|
||||
|
||||
usetsiege(u, b);
|
||||
b->besieged += MAX(bewaffnete, katapultiere);
|
||||
if (katapultiere < bewaffnete) katapultiere = bewaffnete;
|
||||
b->besieged += katapultiere;
|
||||
|
||||
/* definitiver schaden eingeschraenkt */
|
||||
|
||||
d = MIN(d, b->size - 1);
|
||||
if (d > b->size - 1) d = b->size - 1;
|
||||
|
||||
/* meldung, schaden anrichten */
|
||||
if (d && !curse_active(get_curse(b->attribs, &ct_magicwalls))) {
|
||||
|
|
|
@ -72,7 +72,7 @@ int lighthouse_range(const building * b, const faction * f, const unit *u)
|
|||
int sk = effskill(u, SK_PERCEPTION, 0) / 3;
|
||||
assert(u->building == b);
|
||||
assert(u->faction == f);
|
||||
maxd = MIN(maxd, sk);
|
||||
if (maxd > sk) maxd = sk;
|
||||
}
|
||||
/* E3A rule: no perception req'd */
|
||||
return maxd;
|
||||
|
|
|
@ -103,7 +103,7 @@ static void reduce_weight(unit * u)
|
|||
int horses = get_resource(u, get_resourcetype(R_HORSE));
|
||||
|
||||
if (horses > 0) {
|
||||
horses = MIN(horses, (u->number * 2));
|
||||
if (horses > u->number * 2) horses = u->number * 2;
|
||||
change_resource(u, get_resourcetype(R_HORSE), -horses);
|
||||
}
|
||||
|
||||
|
|
|
@ -2301,7 +2301,7 @@ int follow_ship(unit * u, order * ord)
|
|||
|
||||
moves = 1;
|
||||
|
||||
speed = (int)getuint();
|
||||
speed = getuint();
|
||||
if (speed == 0) {
|
||||
speed = shipspeed(u->ship, u);
|
||||
}
|
||||
|
|
|
@ -246,7 +246,7 @@ int getint(void)
|
|||
return s ? atoi(s) : 0;
|
||||
}
|
||||
|
||||
unsigned int getuint(void)
|
||||
int getuint(void)
|
||||
{
|
||||
int n = getint();
|
||||
return (n < 0) ? 0 : n;
|
||||
|
|
|
@ -28,7 +28,7 @@ extern "C" {
|
|||
bool parser_end(void);
|
||||
const char *getstrtoken(void);
|
||||
const char *gettoken(char *lbuf, size_t bufsize);
|
||||
unsigned int getuint(void);
|
||||
int getuint(void);
|
||||
int getint(void);
|
||||
int getid(void);
|
||||
unsigned int atoip(const char *s);
|
||||
|
|
|
@ -25,10 +25,15 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
/* libc includes */
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef HAVE_LIBBSD
|
||||
#include <bsd/string.h>
|
||||
#else
|
||||
#include <string.h>
|
||||
#endif
|
||||
|
||||
size_t str_strlcpy(char *dst, const char *src, size_t len)
|
||||
{
|
||||
#ifdef HAVE_BSDSTRING
|
||||
|
@ -232,10 +237,15 @@ unsigned int wang_hash(unsigned int a)
|
|||
}
|
||||
|
||||
char *str_strdup(const char *s) {
|
||||
#ifdef _MSC_VER
|
||||
#ifdef HAVE_STRDUP
|
||||
return strdup(s);
|
||||
#elif defined(_MSC_VER)
|
||||
return _strdup(s);
|
||||
#else
|
||||
return strdup(s);
|
||||
size_t len = strlen(s);
|
||||
char *dup = malloc(len+1);
|
||||
memcpy(dup, s, len+1);
|
||||
return dup;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -9,5 +9,5 @@ IF exist build-vs%VSVERSION% goto HAVEDIR
|
|||
mkdir build-vs%VSVERSION%
|
||||
:HAVEDIR
|
||||
cd build-vs%VSVERSION%
|
||||
"%ProgramFiles%\CMake\bin\cmake.exe" -G "Visual Studio %VSVERSION%" -DCMAKE_PREFIX_PATH="%ProgramFiles(x86)%/Lua/5.1;%ERESSEA%/dependencies-win32" -DCMAKE_MODULE_PATH="%SRCDIR%/cmake/Modules" -DCMAKE_SUPPRESS_REGENERATION=TRUE ..
|
||||
"%ProgramFiles%\CMake\bin\cmake.exe" -G "Visual Studio %VSVERSION%" -DCMAKE_PREFIX_PATH="%ProgramFiles(x86)%\Lua\5.1;%ERESSEA%\dependencies-win32" -DCMAKE_SUPPRESS_REGENERATION=TRUE ..
|
||||
PAUSE
|
||||
|
|
Loading…
Reference in New Issue