forked from github/server
BUG 2366: Fix cansee for seen_spell regions.
This commit is contained in:
parent
9d48bfc36c
commit
1b53128e1a
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@ -114,7 +114,7 @@ static attrib *make_observer(faction *f, int perception)
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return a;
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}
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int get_observer(region *r, faction *f) {
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int get_observer(const region *r, const faction *f) {
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if (fval(r, RF_OBSERVER)) {
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attrib *a = a_find(r->attribs, &at_observer);
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while (a && a->type == &at_observer) {
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@ -29,7 +29,7 @@ extern "C" {
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extern void register_attributes(void);
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void set_observer(struct region *r, struct faction *f, int perception, int turns);
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int get_observer(struct region *r, struct faction *f);
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int get_observer(const struct region *r, const struct faction *f);
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#ifdef __cplusplus
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}
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@ -3847,7 +3847,7 @@ static bool start_battle(region * r, battle ** bp)
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/* Beginn Fehlerbehandlung */
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/* Fehler: "Die Einheit wurde nicht gefunden" */
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if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0)) {
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if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0, seen_battle)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
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"feedback_unit_not_found", ""));
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continue;
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@ -1363,7 +1363,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
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building *b;
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ship *sh;
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unit *u;
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int stealthmod = stealth_modifier(r->seen.mode);
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int stealthmod = stealth_modifier(r, f, r->seen.mode);
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if (r->land && r->land->display && r->land->display[0])
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fprintf(F, "\"%s\";Beschr\n", r->land->display);
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@ -1497,7 +1497,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
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for (u = r->units; u; u = u->next) {
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if (u->building || u->ship || (stealthmod > INT_MIN
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&& cansee(f, r, u, stealthmod))) {
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&& cansee(f, r, u, stealthmod, r->seen.mode))) {
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cr_output_unit_compat(F, r, f, u, r->seen.mode);
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}
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}
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@ -2454,7 +2454,7 @@ static void steal_cmd(unit * u, struct order *ord, request ** stealorders)
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}
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->faction == f && cansee(u->faction, r, u2, 0))
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if (u2->faction == f && cansee_depr(u->faction, r, u2, 0))
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break;
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}
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@ -614,7 +614,7 @@ bool can_give_to(unit *u, unit *u2) {
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return false;
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}
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if (u2 && !alliedunit(u2, u->faction, HELP_GIVE)
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&& !cansee(u->faction, u->region, u2, 0) && !ucontact(u2, u)
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&& !cansee_depr(u->faction, u->region, u2, 0) && !ucontact(u2, u)
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&& !fval(u2, UFL_TAKEALL)) {
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return false;
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}
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@ -93,7 +93,7 @@ static bool is_guardian_u(const unit * guard, unit * u)
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return false;
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if (ucontact(guard, u))
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return false;
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if (!cansee(guard->faction, u->region, u, 0))
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if (!cansee_depr(guard->faction, u->region, u, 0))
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return false;
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if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
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return false;
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@ -113,7 +113,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->faction != u->faction && is_guard(u2)
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&& cansee(u2->faction, u->region, u, 0)
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&& cansee_depr(u2->faction, u->region, u, 0)
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&& !alliedunit(u, u2->faction, HELP_GUARD)) {
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cmistake(u, ord, 70, MSG_EVENT);
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return;
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58
src/laws.c
58
src/laws.c
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@ -1651,7 +1651,7 @@ static bool try_rename(unit *u, building *b, order *ord) {
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}
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if (owner) {
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if (cansee(owner->faction, u->region, u, 0)) {
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if (cansee(owner->faction, u->region, u, 0, seen_unit)) {
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ADDMSG(&owner->faction->msgs,
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msg_message("renamed_building_seen",
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"building renamer region", b, u, u->region));
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@ -1747,7 +1747,7 @@ int name_cmd(struct unit *u, struct order *ord)
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break;
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}
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}
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if (cansee(f, r, u, 0)) {
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if (cansee(f, r, u, 0, seen_unit)) {
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ADDMSG(&f->msgs,
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msg_message("renamed_faction_seen", "unit region", u, r));
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}
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@ -1794,7 +1794,7 @@ int name_cmd(struct unit *u, struct order *ord)
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}
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uo = ship_owner(sh);
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if (uo) {
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if (cansee(uo->faction, r, u, 0)) {
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if (cansee(uo->faction, r, u, 0, seen_unit)) {
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ADDMSG(&uo->faction->msgs,
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msg_message("renamed_ship_seen", "ship renamer region", sh, u, r));
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}
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@ -1823,7 +1823,7 @@ int name_cmd(struct unit *u, struct order *ord)
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unit *u2 = 0;
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getunit(r, u->faction, &u2);
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if (!u2 || !cansee(u->faction, r, u2, 0)) {
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if (!u2 || !cansee(u->faction, r, u2, 0, seen_unit)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
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"feedback_unit_not_found", ""));
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break;
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@ -1836,7 +1836,7 @@ int name_cmd(struct unit *u, struct order *ord)
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break;
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}
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}
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if (cansee(u2->faction, r, u, 0)) {
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if (cansee(u2->faction, r, u, 0, seen_unit)) {
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ADDMSG(&u2->faction->msgs, msg_message("renamed_seen",
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"renamer renamed region", u, u2, r));
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}
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@ -1898,7 +1898,7 @@ int name_cmd(struct unit *u, struct order *ord)
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void
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deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
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{
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if (!cansee(f, r, u, 0)) {
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if (!cansee(f, r, u, 0, seen_unit)) {
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u = NULL;
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}
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if (!receiver) { /* BOTSCHAFT an PARTEI */
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@ -1917,7 +1917,7 @@ mailunit(region * r, unit * u, int n, struct order *ord, const char *s)
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{
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unit *u2 = findunitr(r, n);
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if (u2 && cansee(u->faction, r, u2, 0)) {
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if (u2 && cansee(u->faction, r, u2, 0, seen_unit)) {
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deliverMail(u2->faction, r, u, s, u2);
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/* now done in prepare_mail_cmd */
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}
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@ -1995,7 +1995,7 @@ int mail_cmd(unit * u, struct order *ord)
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n = getid();
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->no == n && cansee(u->faction, r, u2, 0)) {
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if (u2->no == n && cansee(u->faction, r, u2, 0, seen_unit)) {
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break;
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}
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}
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@ -2049,7 +2049,7 @@ int mail_cmd(unit * u, struct order *ord)
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->building == b && !fval(u2->faction, FFL_SELECT)
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&& cansee(u->faction, r, u2, 0)) {
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&& cansee(u->faction, r, u2, 0, seen_unit)) {
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mailunit(r, u, u2->no, ord, s);
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fset(u2->faction, FFL_SELECT);
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}
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@ -2078,7 +2078,7 @@ int mail_cmd(unit * u, struct order *ord)
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->ship == sh && !fval(u2->faction, FFL_SELECT)
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&& cansee(u->faction, r, u2, 0)) {
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&& cansee(u->faction, r, u2, 0, seen_unit)) {
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mailunit(r, u, u2->no, ord, s);
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fset(u2->faction, FFL_SELECT);
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}
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@ -4281,10 +4281,9 @@ void update_subscriptions(void)
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* Es muss auch niemand aus f in der region sein, wenn sie vom Turm
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* erblickt wird */
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bool
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cansee(const faction * f, const region * r, const unit * u, int modifier)
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cansee(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
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{
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int stealth, rings;
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unit *u2 = r->units;
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if (u->faction == f || omniscient(f)) {
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return true;
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@ -4303,23 +4302,21 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
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}
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}
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if (leftship(u))
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return true;
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while (u2 && u2->faction != f)
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u2 = u2->next;
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if (u2 == NULL)
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return false;
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/* simple visibility, just gotta have a unit in the region to see 'em */
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if (is_guard(u) || usiege(u) || u->building || u->ship) {
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/* simple visibility, just gotta have a viewer in the region to see 'em */
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if (leftship(u) || is_guard(u) || usiege(u) || u->building || u->ship) {
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return true;
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}
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rings = invisible(u, NULL);
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stealth = eff_stealth(u, r) - modifier;
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while (u2) {
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if (mode > seen_unit) {
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return (rings <= 0 || stealth <= 0);
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}
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else {
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unit *u2;
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->faction == f) {
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if (rings < u->number || invisible(u, u2) < u->number) {
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if (skill_enabled(SK_PERCEPTION)) {
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int observation = effskill(u2, SK_PERCEPTION, 0);
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@ -4332,15 +4329,18 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
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return true;
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}
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}
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/* find next unit in our faction */
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do {
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u2 = u2->next;
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} while (u2 && u2->faction != f);
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}
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}
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}
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return false;
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}
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bool
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cansee_depr(const faction * f, const region * r, const unit * u, int modifier)
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{
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return cansee(f, r, u, modifier, seen_unit);
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}
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bool cansee_unit(const unit * u, const unit * target, int modifier)
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/* target->region kann != u->region sein, wenn es um durchreisen geht */
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{
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@ -4427,7 +4427,7 @@ bool
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seefaction(const faction * f, const region * r, const unit * u, int modifier)
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{
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if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
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&& cansee(f, r, u, modifier))
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&& cansee(f, r, u, modifier, seen_unit))
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return true;
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return false;
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}
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@ -99,6 +99,8 @@ extern "C" {
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void nmr_warnings(void);
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bool cansee(const struct faction * f, const struct region * r,
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const struct unit *u, int modifier, seen_mode mode);
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bool cansee_depr(const struct faction *f, const struct region *r,
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const struct unit *u, int modifier);
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bool cansee_durchgezogen(const struct faction *f, const struct region *r,
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const struct unit *u, int modifier);
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@ -1621,7 +1621,7 @@ order * ord)
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if (u->region != r)
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u = NULL;
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else if (sp->sptyp & TESTCANSEE) {
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if (!cansee(mage->faction, r, u, 0) && !ucontact(u, mage)) {
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if (!cansee_depr(mage->faction, r, u, 0) && !ucontact(u, mage)) {
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u = NULL;
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}
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}
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@ -159,7 +159,7 @@ static order *monster_attack(unit * u, const unit * target)
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{
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assert(u->region == target->region);
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assert(u->faction != target->faction);
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if (!cansee(u->faction, u->region, target, 0))
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if (!cansee_depr(u->faction, u->region, target, 0))
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return NULL;
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if (monster_is_waiting(u))
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return NULL;
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@ -199,7 +199,7 @@ int monster_attacks(unit * monster, bool rich_only)
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int money = 0;
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for (u2 = r->units; u2; u2 = u2->next) {
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if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
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if (u2->faction != monster->faction && cansee_depr(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
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int m = get_money(u2);
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if (u_race(monster) == rc_serpent) {
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/* attack bigger ships only */
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@ -912,7 +912,7 @@ static void caught_target(region * r, unit * u)
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target, u));
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}
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else if (!alliedunit(target, u->faction, HELP_ALL)
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&& cansee(target->faction, r, u, 0)) {
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&& cansee_depr(target->faction, r, u, 0)) {
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ADDMSG(&target->faction->msgs, msg_message("followdetect",
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"unit follower", target, u));
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}
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@ -1185,7 +1185,7 @@ static void init_transportation(void)
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continue;
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}
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if (!transport(ut, u)) {
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if (cansee(u->faction, r, ut, 0)) {
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if (cansee_depr(u->faction, r, ut, 0)) {
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cmistake(u, u->thisorder, 286, MSG_MOVE);
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}
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else {
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@ -2093,7 +2093,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
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}
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}
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if (!found) {
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if (cansee(u->faction, u->region, ut, 0)) {
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if (cansee_depr(u->faction, u->region, ut, 0)) {
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cmistake(u, ord, 90, MSG_MOVE);
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}
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else {
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@ -2604,7 +2604,7 @@ void follow_unit(unit * u)
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u2 = a->data.v;
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}
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if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
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if (!u2 || (!followship && (u2->region != r || !cansee_depr(u->faction, r, u2, 0)))) {
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return;
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}
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10
src/report.c
10
src/report.c
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@ -2269,7 +2269,7 @@ report_plaintext(const char *filename, report_context * ctx,
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anyunits = 0;
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for (r = ctx->first; r != ctx->last; r = r->next) {
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int stealthmod = stealth_modifier(r->seen.mode);
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int stealthmod = stealth_modifier(r, f, r->seen.mode);
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building *b = r->buildings;
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ship *sh = r->ships;
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@ -2314,14 +2314,12 @@ report_plaintext(const char *filename, report_context * ctx,
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newline(out);
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report_travelthru(out, r, f);
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}
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/* Statistik */
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if (wants_stats && r->seen.mode >= seen_unit)
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statistics(out, r, f);
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/* Nachrichten an REGION in der Region */
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if (r->seen.mode == seen_unit || r->seen.mode == seen_travel) {
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if (r->seen.mode >= seen_travel) {
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message_list *mlist = r_getmessages(r, f);
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if (mlist) {
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struct mlist **split = merge_messages(mlist, r->msgs);
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@ -2350,8 +2348,8 @@ report_plaintext(const char *filename, report_context * ctx,
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}
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}
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while (u && !u->ship) {
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if (stealthmod > INT_MIN) {
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if (u->faction == f || cansee(f, r, u, stealthmod)) {
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if (stealthmod > INT_MIN && r->seen.mode >= seen_unit) {
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if (u->faction == f || cansee(f, r, u, stealthmod, r->seen.mode)) {
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nr_unit(out, f, u, 4, r->seen.mode);
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}
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}
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@ -960,15 +960,16 @@ struct message *msg_curse(const struct curse *c, const void *obj, objtype_t typ,
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const struct unit *ucansee(const struct faction *f, const struct unit *u,
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const struct unit *x)
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{
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if (cansee(f, u->region, u, 0))
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if (cansee_depr(f, u->region, u, 0))
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return u;
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return x;
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}
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int stealth_modifier(seen_mode mode)
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int stealth_modifier(const region *r, const faction *f, seen_mode mode)
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{
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switch (mode) {
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case seen_spell:
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return get_observer(r, f);
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case seen_unit:
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return 0;
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case seen_lighthouse:
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@ -1061,14 +1062,14 @@ void get_addresses(report_context * ctx)
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}
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for (; r != NULL; r = r->next) {
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int stealthmod = stealth_modifier(r->seen.mode);
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int stealthmod = stealth_modifier(r, ctx->f, r->seen.mode);
|
||||
if (r->seen.mode == seen_lighthouse) {
|
||||
unit *u = r->units;
|
||||
for (; u; u = u->next) {
|
||||
faction *sf = visible_faction(ctx->f, u);
|
||||
if (lastf != sf) {
|
||||
if (u->building || u->ship || (stealthmod > INT_MIN
|
||||
&& cansee(ctx->f, r, u, stealthmod))) {
|
||||
&& cansee_depr(ctx->f, r, u, stealthmod))) {
|
||||
add_seen_faction_i(&flist, sf);
|
||||
lastf = sf;
|
||||
}
|
||||
|
@ -1086,7 +1087,7 @@ void get_addresses(report_context * ctx)
|
|||
if (u->faction != ctx->f) {
|
||||
faction *sf = visible_faction(ctx->f, u);
|
||||
bool ballied = sf && sf != ctx->f && sf != lastf
|
||||
&& !fval(u, UFL_ANON_FACTION) && cansee(ctx->f, r, u, stealthmod);
|
||||
&& !fval(u, UFL_ANON_FACTION) && cansee_depr(ctx->f, r, u, stealthmod);
|
||||
if (ballied || is_allied(ctx->f, sf)) {
|
||||
add_seen_faction_i(&flist, sf);
|
||||
lastf = sf;
|
||||
|
|
|
@ -70,7 +70,7 @@ extern "C" {
|
|||
const struct unit *ucansee(const struct faction *f,
|
||||
const struct unit *u, const struct unit *x);
|
||||
|
||||
int stealth_modifier(seen_mode seen_mode);
|
||||
int stealth_modifier(const struct region *r, const struct faction *f, seen_mode mode);
|
||||
|
||||
typedef struct report_context {
|
||||
struct faction *f;
|
||||
|
|
|
@ -762,6 +762,24 @@ static void test_report_far_vision(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_stealth_modifier(CuTest *tc) {
|
||||
region *r;
|
||||
faction *f;
|
||||
|
||||
test_setup();
|
||||
f = test_create_faction(NULL);
|
||||
r = test_create_region(0, 0, NULL);
|
||||
CuAssertIntEquals(tc, 0, stealth_modifier(r, f, seen_unit));
|
||||
CuAssertIntEquals(tc, -1, stealth_modifier(r, f, seen_travel));
|
||||
CuAssertIntEquals(tc, -2, stealth_modifier(r, f, seen_lighthouse));
|
||||
CuAssertIntEquals(tc, -1, stealth_modifier(r, f, seen_spell));
|
||||
|
||||
set_observer(r, f, 10, 1);
|
||||
CuAssertIntEquals(tc, 10, stealth_modifier(r, f, seen_spell));
|
||||
CuAssertIntEquals(tc, -1, stealth_modifier(r, NULL, seen_spell));
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_reports_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -782,6 +800,7 @@ CuSuite *get_reports_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_report_far_vision);
|
||||
SUITE_ADD_TEST(suite, test_reorder_units);
|
||||
SUITE_ADD_TEST(suite, test_seen_faction);
|
||||
SUITE_ADD_TEST(suite, test_stealth_modifier);
|
||||
SUITE_ADD_TEST(suite, test_regionid);
|
||||
SUITE_ADD_TEST(suite, test_sparagraph);
|
||||
SUITE_ADD_TEST(suite, test_sparagraph_long);
|
||||
|
|
38
src/spells.c
38
src/spells.c
|
@ -362,11 +362,11 @@ int report_action(region * r, unit * actor, message * msg, int flags)
|
|||
if (view == ACTION_CANSEE) {
|
||||
/* Bei Fernzaubern sieht nur die eigene Partei den Magier */
|
||||
show = show || (r == actor->region
|
||||
&& cansee(u->faction, r, actor, 0));
|
||||
&& cansee_depr(u->faction, r, actor, 0));
|
||||
}
|
||||
else if (view == ACTION_CANNOTSEE) {
|
||||
show = !show && !(r == actor->region
|
||||
&& cansee(u->faction, r, actor, 0));
|
||||
&& cansee_depr(u->faction, r, actor, 0));
|
||||
}
|
||||
else {
|
||||
/* the unliely (or lazy) case */
|
||||
|
@ -1328,7 +1328,7 @@ static int sp_rosthauch(castorder * co)
|
|||
"mage target amount", mage, u, ironweapon));
|
||||
ADDMSG(&u->faction->msgs, msg_message("rust_effect",
|
||||
"mage target amount",
|
||||
cansee(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
|
||||
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
|
||||
success += ironweapon;
|
||||
}
|
||||
else {
|
||||
|
@ -1405,7 +1405,7 @@ static int sp_kaelteschutz(castorder * co)
|
|||
u));
|
||||
if (u->faction != mage->faction)
|
||||
ADDMSG(&u->faction->msgs, msg_message("heat_effect", "mage target",
|
||||
cansee(u->faction, r, mage, 0) ? mage : NULL, u));
|
||||
cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u));
|
||||
i = cast_level;
|
||||
}
|
||||
/* Erstattung? */
|
||||
|
@ -1825,7 +1825,7 @@ static int sp_treewalkenter(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -1842,7 +1842,7 @@ static int sp_treewalkenter(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -1971,7 +1971,7 @@ static int sp_treewalkexit(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -1989,7 +1989,7 @@ static int sp_treewalkexit(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -2954,7 +2954,7 @@ static int sp_deathcloud(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
fset(u->faction, FFL_SELECT);
|
||||
ADDMSG(&u->faction->msgs, msg_message("deathcloud_effect",
|
||||
"mage region", cansee(u->faction, r, mage, 0) ? mage : NULL, r));
|
||||
"mage region", cansee_depr(u->faction, r, mage, 0) ? mage : NULL, r));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3848,7 +3848,7 @@ static int sp_song_of_peace(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
message *m = NULL;
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (cansee(u->faction, r, mage, 0)) {
|
||||
if (cansee_depr(u->faction, r, mage, 0)) {
|
||||
if (msg[0] == NULL)
|
||||
msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
|
||||
m = msg[0];
|
||||
|
@ -3905,7 +3905,7 @@ static int sp_generous(castorder * co)
|
|||
if (!fval(u->faction, FFL_SELECT)) {
|
||||
message *m = NULL;
|
||||
fset(u->faction, FFL_SELECT);
|
||||
if (cansee(u->faction, r, mage, 0)) {
|
||||
if (cansee_depr(u->faction, r, mage, 0)) {
|
||||
if (msg[0] == NULL)
|
||||
msg[0] = msg_message("generous_effect_0", "mage", mage);
|
||||
m = msg[0];
|
||||
|
@ -5040,7 +5040,7 @@ int sp_enterastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5058,7 +5058,7 @@ int sp_enterastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5184,7 +5184,7 @@ int sp_pullastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5202,7 +5202,7 @@ int sp_pullastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5315,7 +5315,7 @@ int sp_leaveastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, r, u, 0)) {
|
||||
if (cansee_depr(u2->faction, r, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5333,7 +5333,7 @@ int sp_leaveastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
@ -5443,7 +5443,7 @@ int sp_fetchastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = ro->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, ro, u, 0)) {
|
||||
if (cansee_depr(u2->faction, ro, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_disappear", "unit", u);
|
||||
|
@ -5460,7 +5460,7 @@ int sp_fetchastral(castorder * co)
|
|||
m = NULL;
|
||||
for (u2 = rt->units; u2; u2 = u2->next) {
|
||||
if (!fval(u2->faction, FFL_SELECT)) {
|
||||
if (cansee(u2->faction, rt, u, 0)) {
|
||||
if (cansee_depr(u2->faction, rt, u, 0)) {
|
||||
fset(u2->faction, FFL_SELECT);
|
||||
if (!m)
|
||||
m = msg_message("astral_appear", "unit", u);
|
||||
|
|
Loading…
Reference in New Issue