forked from github/server
removed old get_/set_change_herb functions, no longer in use
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dabbeb39a6
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1b4aa36874
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@ -3231,35 +3231,6 @@ writemonument(void)
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fclose(F);
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#ifdef OLD_ITEMS
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{
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char zText[MAX_PATH];
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sprintf(zText, "%s/news-silly", basepath());
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F = cfopen(zText, "w");
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if (!F) return;
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}
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for (f=factions;f;f=f->next) {
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unit * u;
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int k;
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int count = 0;
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for (u=f->units;u;u=u->nextF) {
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count += get_herb(u, h);
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}
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for (i=0;i!=3;++i) if (count<fjord[i].size) break;
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if (i) {
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for (k=0;k<i-1;++k) fjord[k] = fjord[k+1];
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fjord[i-1].size=count;
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fjord[i-1].f=f;
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}
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}
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fprintf(F, "\n\nBesitzer der größten %shaufen:\n", herbdata[0][h]);
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for (i=0;i!=3;++i) {
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fprintf(F, " %s (%d Stück)\n", factionname(fjord[2-i].f), fjord[2-i].size);
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}
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fclose(F);
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#else
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printf("!! news-silly not implemented\n");
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#endif
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}
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static void
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@ -663,41 +663,6 @@ change_item(unit * u, item_t it, int value)
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return i->number;
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}
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/*** alte herbs ***/
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int
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get_herb(const unit * u, herb_t h)
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{
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const item_type * type = oldherbtype[h]->itype;
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item * it = *i_find((item**)&u->items, type);
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return it?it->number:0;
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}
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int
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set_herb(unit * u, herb_t h, int value)
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{
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const item_type * type = oldherbtype[h]->itype;
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item * i = *i_find((item**)&u->items, type);
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if (!i) i = i_add(&u->items, i_new(type, value));
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else i->number = value;
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return value;
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}
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int
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change_herb(unit * u, herb_t h, int value)
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{
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const item_type * type = oldherbtype[h]->itype;
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item * i = *i_find(&u->items, type);
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if (!i) {
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if (!value) return 0;
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assert(value>0);
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i = i_add(&u->items, i_new(type, value));
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} else {
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i->number += value;
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}
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return i->number;
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}
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/*** alte potions ***/
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int
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@ -457,10 +457,6 @@ int get_item(const struct unit *, item_t);
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int set_item(struct unit *, item_t, int);
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int change_item(struct unit *, item_t, int);
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int get_herb(const struct unit *, herb_t);
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int set_herb(struct unit *, herb_t, int);
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int change_herb(struct unit *, herb_t, int);
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int get_potion(const struct unit *, potion_t);
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int get_money(const struct unit *);
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