forked from github/server
Bug 2659: units inside building AND ship
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2529a781d8
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1a63e41929
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@ -385,6 +385,9 @@ message * give_ship(unit *u1, unit *u2, int n, order *ord)
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}
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}
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}
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}
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else {
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else {
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if (u2->building) {
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leave_building(u2);
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}
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if (n < u1->ship->number) {
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if (n < u1->ship->number) {
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ship * sh = new_ship(u1->ship->type, u1->region, u1->faction->locale);
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ship * sh = new_ship(u1->ship->type, u1->region, u1->faction->locale);
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scale_ship(sh, 0);
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scale_ship(sh, 0);
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@ -376,7 +376,7 @@ unit *read_unit(gamedata *data)
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{
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{
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unit *u;
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unit *u;
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const race *rc;
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const race *rc;
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int number, n, p;
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int number, n, p, bn, sn;
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order **orderp;
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order **orderp;
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char obuf[DISPLAYSIZE];
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char obuf[DISPLAYSIZE];
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faction *f;
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faction *f;
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@ -443,9 +443,10 @@ unit *read_unit(gamedata *data)
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else
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else
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u->irace = NULL;
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u->irace = NULL;
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READ_INT(data->store, &n);
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READ_INT(data->store, &bn);
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if (n > 0) {
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READ_INT(data->store, &sn);
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building * b = findbuilding(n);
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if (sn <= 0 && bn > 0) {
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building * b = findbuilding(bn);
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if (b) {
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if (b) {
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u_set_building(u, b);
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u_set_building(u, b);
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if (fval(u, UFL_OWNER)) {
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if (fval(u, UFL_OWNER)) {
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@ -453,13 +454,12 @@ unit *read_unit(gamedata *data)
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}
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}
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}
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}
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else {
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else {
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log_error("read_unit: unit in unkown building '%s'", itoa36(n));
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log_error("read_unit: unit in unkown building '%s'", itoa36(bn));
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}
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}
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}
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}
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READ_INT(data->store, &n);
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if (sn > 0) {
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if (n > 0) {
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ship * sh = findship(sn);
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ship * sh = findship(n);
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if (sh) {
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if (sh) {
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u_set_ship(u, sh);
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u_set_ship(u, sh);
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if (fval(u, UFL_OWNER)) {
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if (fval(u, UFL_OWNER)) {
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@ -467,7 +467,7 @@ unit *read_unit(gamedata *data)
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}
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}
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}
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}
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else {
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else {
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log_error("read_unit: unit in unkown ship '%s'", itoa36(n));
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log_error("read_unit: unit in unkown ship '%s'", itoa36(sn));
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}
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}
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}
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}
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@ -635,7 +635,7 @@ void leave_ship(unit * u)
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{
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{
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struct ship *sh = u->ship;
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struct ship *sh = u->ship;
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u->ship = 0;
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u->ship = NULL;
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if (sh->_owner == u) {
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if (sh->_owner == u) {
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ship_update_owner(sh);
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ship_update_owner(sh);
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sh->_owner = ship_owner(sh);
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sh->_owner = ship_owner(sh);
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@ -647,7 +647,7 @@ void leave_building(unit * u)
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{
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{
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building * b = u->building;
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building * b = u->building;
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u->building = 0;
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u->building = NULL;
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if (b->_owner == u) {
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if (b->_owner == u) {
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building_update_owner(b);
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building_update_owner(b);
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assert(b->_owner != u);
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assert(b->_owner != u);
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