forked from github/server
cleanup: remove static curse_type variables.
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b43ac6ab27
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1a1ec3f363
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@ -2756,13 +2756,10 @@ expandwork(region * r, request * work_begin, request * work_end, int maxwork)
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jobs = rpeasants(r);
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}
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earnings = jobs * p_wage;
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if (rule_blessed_harvest() == HARVEST_TAXES) {
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if (r->attribs && rule_blessed_harvest() == HARVEST_TAXES) {
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/* E3 rules */
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static const curse_type *blessedharvest_ct;
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if (!blessedharvest_ct) {
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blessedharvest_ct = ct_find("blessedharvest");
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}
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if (blessedharvest_ct && r->attribs) {
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const curse_type *blessedharvest_ct = ct_find("blessedharvest");
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if (blessedharvest_ct) {
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int happy =
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(int)curse_geteffect(get_curse(r->attribs, blessedharvest_ct));
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happy = _min(happy, jobs);
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@ -3487,15 +3487,13 @@ static double heal_factor(const unit * u)
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void monthly_healing(void)
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{
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region *r;
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static const curse_type *heal_ct = NULL;
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if (heal_ct == NULL)
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heal_ct = ct_find("healingzone");
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const curse_type *heal_ct = ct_find("healingzone");
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for (r = regions; r; r = r->next) {
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unit *u;
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double healingcurse = 0;
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if (heal_ct != NULL) {
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if (r->attribs && heal_ct) {
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/* bonus zurücksetzen */
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curse *c = get_curse(r->attribs, heal_ct);
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if (c != NULL) {
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@ -929,16 +929,16 @@ void spawn_undead(void)
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{
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region *r;
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faction *monsters = get_monsters();
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const curse_type *ctype = ct_find("holyground");
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for (r = regions; r; r = r->next) {
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int unburied = deathcount(r);
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static const curse_type *ctype = NULL;
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if (!ctype)
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ctype = ct_find("holyground");
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if (ctype && curse_active(get_curse(r->attribs, ctype)))
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if (r->attribs && ctype) {
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if (curse_active(get_curse(r->attribs, ctype))) {
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continue;
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}
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}
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/* Chance 0.1% * chaosfactor */
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if (r->land && unburied > rpeasants(r) / 20
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&& rng_int() % 10000 < (100 + 100 * chaosfactor(r))) {
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30
src/move.c
30
src/move.c
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@ -496,7 +496,8 @@ static double overload(const region * r, ship * sh)
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if (sh->type->construction && sh->size != sh->type->construction->maxsize) {
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return DBL_MAX;
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} else {
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}
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else {
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int n = 0, p = 0;
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int mcabins = sh->type->cabins;
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@ -843,7 +844,8 @@ static void drifting_ships(region * r)
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ovl = overload(r, sh);
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if (ovl >= overload_start()) {
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rnext = NULL;
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} else {
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}
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else {
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/* Auswahl einer Richtung: Zuerst auf Land, dann
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* zufällig. Falls unmögliches Resultat: vergiß es. */
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rnext = drift_target(sh);
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@ -870,7 +872,8 @@ static void drifting_ships(region * r)
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if (ovl >= overload_start()) {
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damage_ship(sh, damage_overload(ovl));
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msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("massive_overload", "ship", sh));
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} else
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}
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else
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damage_ship(sh, damage_drift);
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if (sh->damage >= sh->size * DAMAGE_SCALE) {
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msg_to_ship_inmates(sh, &firstu, &lastu, msg_message("shipsink", "ship", sh));
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@ -1053,23 +1056,22 @@ unit *is_guarded(region * r, unit * u, unsigned int mask)
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bool move_blocked(const unit * u, const region * r, const region * r2)
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{
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connection *b;
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curse *c;
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static const curse_type *fogtrap_ct = NULL;
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if (r2 == NULL)
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return true;
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b = get_borders(r, r2);
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while (b) {
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if (b->type->block && b->type->block(b, u, r))
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if (b->type->block && b->type->block(b, u, r)) {
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return true;
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}
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b = b->next;
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}
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if (fogtrap_ct == NULL)
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fogtrap_ct = ct_find("fogtrap");
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c = get_curse(r->attribs, fogtrap_ct);
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if (curse_active(c))
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return true;
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if (r->attribs) {
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const curse_type *fogtrap_ct = ct_find("fogtrap");
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curse *c = get_curse(r->attribs, fogtrap_ct);
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return curse_active(c);
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}
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return false;
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}
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@ -1308,7 +1310,6 @@ static bool roadto(const region * r, direction_t dir)
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/* wenn es hier genug strassen gibt, und verbunden ist, und es dort
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* genug strassen gibt, dann existiert eine strasse in diese richtung */
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region *r2;
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static const curse_type *roads_ct = NULL;
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assert(r);
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assert(dir < MAXDIRECTIONS);
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@ -1318,14 +1319,15 @@ static bool roadto(const region * r, direction_t dir)
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if (r == NULL || r2 == NULL)
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return false;
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if (roads_ct == NULL)
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roads_ct = ct_find("magicstreet");
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if (r->attribs || r2->attribs) {
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const curse_type *roads_ct = ct_find("magicstreet");
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if (roads_ct != NULL) {
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if (get_curse(r->attribs, roads_ct) != NULL)
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return true;
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if (get_curse(r2->attribs, roads_ct) != NULL)
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return true;
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}
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}
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if (r->terrain->max_road <= 0)
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return false;
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@ -148,21 +148,19 @@ bool flying_ship(const ship * sh)
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static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
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{
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static const curse_type *ct_flyingship = NULL;
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if (!ct_flyingship) {
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ct_flyingship = ct_find("flyingship");
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curse *c;
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const curse_type *ct_flyingship = ct_find("flyingship");
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assert(ct_flyingship);
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}
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if (sh->attribs) {
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if (curse_active(get_curse(sh->attribs, ct_flyingship))) {
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return NULL;
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}
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else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
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if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
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return NULL;
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}
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else {
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}
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/* mit C_SHIP_NODRIFT haben wir kein Problem */
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curse *c =
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create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
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c = create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
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if (c) {
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c->data.v = sh;
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if (c->duration > 0) {
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@ -171,7 +169,6 @@ static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int dur
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}
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return c;
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}
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}
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int levitate_ship(ship * sh, unit * mage, double power, int duration)
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{
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