forked from github/server
Es gibt auch noch ältere Berge und Gletscher ohne Eisen.
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8e508a9e99
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18153f5614
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@ -1060,24 +1060,34 @@ fix_familiars(void)
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static int
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static int
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fix_resources(void)
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fix_resources(void)
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{
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{
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boolean started = false;
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int retval = 0;
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int retval = 0;
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region * r;
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region * r, * start = NULL;
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for (r=regions;r;r=r->next) {
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for (r=regions;r;r=r->next) {
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if (r->terrain->production!=NULL && r->resources==NULL) {
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if (r->resources==NULL) {
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if (!started) {
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if (r->terrain->production!=NULL) {
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terrain_production * prod = r->terrain->production;
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terrain_production * prod = r->terrain->production;
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while (prod->type && prod->chance<1.0) ++prod;
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while (prod->type && prod->chance<1.0) ++prod;
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if (prod->type) started = true;
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}
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if (prod->type!=NULL) {
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if (started) {
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terraform_resources(r);
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terraform_resources(r);
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if (r->resources!=NULL) {
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log_warning(("fixing resources in '%s'\n", regionname(r, NULL)));
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log_warning(("fixing resources in '%s'\n", regionname(r, NULL)));
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retval = -1;
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retval = -1;
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if (start==NULL) start = r->next;
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}
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}
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}
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}
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} else {
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start = NULL;
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}
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}
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for (r=start;r;r=r->next) {
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if (r->resources==NULL) {
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if (r->terrain->production!=NULL) {
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terraform_resources(r);
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log_warning(("fixing resources in '%s'\n", regionname(r, NULL)));
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retval = -1;
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}
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}
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}
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}
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}
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return retval;
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return retval;
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@ -64,8 +64,8 @@
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<herb name="h15"/>
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<herb name="h15"/>
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<herb name="h16"/>
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<herb name="h16"/>
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<herb name="h17"/>
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<herb name="h17"/>
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<resource name="iron" chance="1.0" level="1" base="3" div="50"/>
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<resource name="iron" chance="0.9" level="1" base="3" div="50"/>
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<resource name="stone" chance="1.0" level="1" base="2" div="100"/>
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<resource name="stone" chance="0.9" level="1" base="2" div="100"/>
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<resource name="laen" chance="0.05" level="1" base="4" div="100"/>
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<resource name="laen" chance="0.05" level="1" base="4" div="100"/>
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</terrain>
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</terrain>
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@ -73,8 +73,8 @@
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<herb name="h15"/>
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<herb name="h15"/>
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<herb name="h16"/>
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<herb name="h16"/>
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<herb name="h17"/>
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<herb name="h17"/>
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<resource name="iron" chance="1.0" level="1" base="3" div="50"/>
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<resource name="iron" chance="0.9" level="1" base="3" div="50"/>
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<resource name="stone" chance="1.0" level="1" base="2" div="100"/>
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<resource name="stone" chance="0.9" level="1" base="2" div="100"/>
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</terrain>
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</terrain>
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<terrain name="firewall" size="100" road="250" land="no" walk="no" sail="no" fly="no" forbidden="yes"/>
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<terrain name="firewall" size="100" road="250" land="no" walk="no" sail="no" fly="no" forbidden="yes"/>
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