forked from github/server
make_locales from config_get
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2
clibs
2
clibs
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@ -1 +1 @@
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Subproject commit 27c8b3202b52766465743c3324fc0b52c5ba4b11
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Subproject commit f91ef37f08c5244bf616f1836c0aa9caaf36805c
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@ -66,10 +66,6 @@ static void xml_readtext(xmlNodePtr node, struct locale **lang, xmlChar ** text)
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xmlChar *propValue = xmlGetProp(node, BAD_CAST "locale");
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assert(propValue != NULL);
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*lang = get_locale((const char *)propValue);
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#ifdef MAKE_LOCALES
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if (*lang == NULL)
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*lang = get_or_create_locale((const char *)propValue);
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#endif
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xmlFree(propValue);
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*text = xmlNodeListGetString(node->doc, node->children, 1);
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@ -70,15 +70,13 @@ static void load_inifile(dictionary * d)
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lomem = iniparser_getint(d, "game:lomem", lomem) ? 1 : 0;
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verbosity = iniparser_getint(d, "game:verbose", 2);
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str = iniparser_getstring(d, "game:locales", "de,en");
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make_locales(str);
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}
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static dictionary *parse_config(const char *filename)
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{
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char path[MAX_PATH];
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dictionary *d;
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const char *cfgpath = config_get("config.path");
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const char *str, *cfgpath = config_get("config.path");
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if (cfgpath) {
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join_path(cfgpath, filename, path, sizeof(path));
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@ -99,6 +97,8 @@ static dictionary *parse_config(const char *filename)
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gm_codepage = iniparser_getint(d, "editor:codepage", gm_codepage);
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#endif
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}
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str = config_get("game.locales");
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make_locales(str ? str : "de,en");
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return d;
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}
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@ -327,10 +327,10 @@ static int locale_init = 0;
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void init_locales(void)
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{
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int l;
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locale * lang;
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if (locale_init) return;
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for (l = 0; localenames[l]; ++l) {
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struct locale *lang = get_or_create_locale(localenames[l]);
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assert(locales);
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for (lang = locales; lang; lang = lang->next) {
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init_locale(lang);
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}
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locale_init = 1;
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