forked from github/server
Bug 2569: Rostregen macht zu viele Waffen kaputt.
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parent
8f5eff063e
commit
17484e220f
5601
src/battle.c
5601
src/battle.c
File diff suppressed because it is too large
Load Diff
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@ -121,7 +121,6 @@ extern "C" {
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} battle;
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typedef struct weapon {
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int count, used;
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const struct weapon_type *type;
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int attackskill;
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int defenseskill;
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@ -96,6 +96,7 @@ static void test_make_fighter(CuTest * tc)
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static void test_select_weapon_restricted(CuTest *tc) {
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item_type *itype;
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weapon_type * wtype;
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unit *au;
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fighter *af;
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battle *b;
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@ -104,7 +105,7 @@ static void test_select_weapon_restricted(CuTest *tc) {
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test_setup();
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au = test_create_unit(test_create_faction(NULL), test_create_plain(0, 0));
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itype = test_create_itemtype("halberd");
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new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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wtype = new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE);
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i_change(&au->items, itype, 1);
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rc = test_create_race("smurf");
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CuAssertIntEquals(tc, 0, rc->mask_item & au->_race->mask_item);
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@ -112,15 +113,15 @@ static void test_select_weapon_restricted(CuTest *tc) {
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b = make_battle(au->region);
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af = make_fighter(b, au, make_side(b, au->faction, 0, 0, 0), false);
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CuAssertPtrNotNull(tc, af->weapons);
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CuAssertIntEquals(tc, 1, af->weapons[0].count);
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CuAssertIntEquals(tc, 0, af->weapons[1].count);
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CuAssertPtrEquals(tc, wtype, (void *)af->weapons[0].type);
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CuAssertPtrEquals(tc, NULL, (void *)af->weapons[1].type);
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free_battle(b);
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itype->mask_deny = rc_mask(au->_race);
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b = make_battle(au->region);
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af = make_fighter(b, au, make_side(b, au->faction, 0, 0, 0), false);
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CuAssertPtrNotNull(tc, af->weapons);
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CuAssertIntEquals(tc, 0, af->weapons[0].count);
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CuAssertPtrEquals(tc, NULL, (void *)af->weapons[0].type);
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free_battle(b);
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itype->mask_deny = 0;
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@ -128,9 +129,8 @@ static void test_select_weapon_restricted(CuTest *tc) {
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b = make_battle(au->region);
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af = make_fighter(b, au, make_side(b, au->faction, 0, 0, 0), false);
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CuAssertPtrNotNull(tc, af->weapons);
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CuAssertIntEquals(tc, 1, af->weapons[0].count);
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CuAssertPtrEquals(tc, itype->rtype->wtype, (void *)af->weapons[0].type);
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CuAssertIntEquals(tc, 0, af->weapons[1].count);
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CuAssertPtrEquals(tc, wtype, (void *)af->weapons[0].type);
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CuAssertPtrEquals(tc, NULL, (void *)af->weapons[1].type);
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free_battle(b);
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itype->mask_deny = 0;
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@ -138,7 +138,7 @@ static void test_select_weapon_restricted(CuTest *tc) {
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b = make_battle(au->region);
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af = make_fighter(b, au, make_side(b, au->faction, 0, 0, 0), false);
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CuAssertPtrNotNull(tc, af->weapons);
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CuAssertIntEquals(tc, 0, af->weapons[0].count);
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CuAssertPtrEquals(tc, NULL, (void *)af->weapons[0].type);
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free_battle(b);
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itype->mask_deny = 0;
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@ -146,8 +146,8 @@ static void test_select_weapon_restricted(CuTest *tc) {
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b = make_battle(au->region);
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af = make_fighter(b, au, make_side(b, au->faction, 0, 0, 0), false);
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CuAssertPtrNotNull(tc, af->weapons);
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CuAssertIntEquals(tc, 1, af->weapons[0].count);
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CuAssertIntEquals(tc, 0, af->weapons[1].count);
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CuAssertPtrEquals(tc, wtype, (void *)af->weapons[0].type);
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CuAssertPtrEquals(tc, NULL, (void *)af->weapons[1].type);
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free_battle(b);
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test_teardown();
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@ -298,35 +298,35 @@ int sp_combatrosthauch(struct castorder * co)
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for (w = 0; df->weapons[w].type != NULL; ++w) {
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weapon *wp = df->weapons;
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int n = force;
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if (n > wp->used) n = wp->used;
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if (n) {
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requirement *mat = wp->type->itype->construction->materials;
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bool iron = false;
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while (mat && mat->number > 0) {
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if (mat->rtype == get_resourcetype(R_IRON)) {
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iron = true;
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break;
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}
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mat++;
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}
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if (iron) {
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int p;
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force -= n;
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wp->used -= n;
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k += n;
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i_change(&df->unit->items, wp->type->itype, -n);
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for (p = 0; n && p != df->unit->number; ++p) {
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if (df->person[p].missile == wp) {
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df->person[p].missile = NULL;
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--n;
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}
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}
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for (p = 0; n && p != df->unit->number; ++p) {
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if (df->person[p].melee == wp) {
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df->person[p].melee = NULL;
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--n;
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if (df->unit->items && force > 0) {
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item ** itp = i_find(&df->unit->items, wp->type->itype);
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if (*itp) {
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item *it = *itp;
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requirement *mat = wp->type->itype->construction->materials;
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int n = force;
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if (it->number < n) n = it->number;
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while (mat && mat->number > 0) {
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if (mat->rtype == get_resourcetype(R_IRON)) {
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int p;
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force -= n;
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k += n;
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i_change(itp, wp->type->itype, -n);
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for (p = 0; n && p != df->unit->number; ++p) {
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if (df->person[p].melee == wp) {
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df->person[p].melee = NULL;
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--n;
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}
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}
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for (p = 0; n && p != df->unit->number; ++p) {
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if (df->person[p].missile == wp) {
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df->person[p].missile = NULL;
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--n;
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}
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}
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break;
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}
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mat++;
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}
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}
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}
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