make region:set_resource do the right thing

also for adamantium
This commit is contained in:
Enno Rehling 2017-03-22 20:37:09 +01:00
parent bdf7411954
commit 17145eaf10
13 changed files with 151 additions and 59 deletions

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@ -0,0 +1,52 @@
require "lunit"
module("tests.e2.adamantium", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.ship.storms", "0")
eressea.settings.set("rules.encounters", "0")
end
local function _test_create_adamantium()
eressea.settings.set("rules.terraform.all", "1")
local r = region.create(0,0, "mountain")
local f1 = faction.create("human", "noreply19@eressea.de", "de")
local u1 = unit.create(f1, r, 1)
r:set_resource("adamantium", 50)
assert_equal(50, r:get_resource("adamantium"))
return r, u1
end
function test_adamantium1()
local r, u1 = _test_create_adamantium()
u1:add_item("money", 1000)
u1:set_skill("mining", 14)
u1:clear_orders()
u1:add_order("MACHEN Adamantium")
process_orders()
assert_equal(0, u1:get_item("adamantium"))
end
function test_adamantium2()
local r, u1 = _test_create_adamantium()
u1:add_item("money", 1000)
u1:set_skill("mining", 15)
u1:clear_orders()
u1:add_order("MACHEN Adamantium")
local b = building.create(r, "mine")
b.size = 10
u1.building = b
local adamantium = r:get_resource("adamantium")
process_orders()
assert_equal(1, u1:get_item("adamantium"))
assert_equal(adamantium - 1, r:get_resource("adamantium"))
end

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@ -1,3 +1,4 @@
require 'tests.e2.adamantium'
require 'tests.e2.undead' require 'tests.e2.undead'
require 'tests.e2.shiplanding' require 'tests.e2.shiplanding'
require 'tests.e2.e2features' require 'tests.e2.e2features'

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@ -349,7 +349,7 @@ static int tolua_region_get_resourcelevel(lua_State * L)
if (rtype != NULL) { if (rtype != NULL) {
const rawmaterial *rm; const rawmaterial *rm;
for (rm = r->resources; rm; rm = rm->next) { for (rm = r->resources; rm; rm = rm->next) {
if (rm->type->rtype == rtype) { if (rm->rtype == rtype) {
lua_pushinteger(L, rm->level); lua_pushinteger(L, rm->level);
return 1; return 1;
} }

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@ -1085,7 +1085,7 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
avail = MIN(avail, nreq); avail = MIN(avail, nreq);
if (need > 0) { if (need > 0) {
int use = 0; int use = 0;
for (al = alist; al; al = al->next) for (al = alist; al; al = al->next) {
if (!fval(al, AFL_DONE)) { if (!fval(al, AFL_DONE)) {
if (avail > 0) { if (avail > 0) {
int want = required(al->want - al->get, al->save); int want = required(al->want - al->get, al->save);
@ -1100,9 +1100,13 @@ leveled_allocation(const resource_type * rtype, region * r, allocation * alist)
al->get = MIN(al->want, al->get + x * al->save.sa[1] / al->save.sa[0]); al->get = MIN(al->want, al->get + x * al->save.sa[1] / al->save.sa[0]);
} }
} }
}
if (use) { if (use) {
rawmaterial_type *raw = rmt_get(rm->rtype);
if (raw && raw->use) {
assert(use <= rm->amount); assert(use <= rm->amount);
rm->type->use(rm, r, use); raw->use(rm, r, use);
}
} }
assert(avail == 0 || nreq == 0); assert(avail == 0 || nreq == 0);
} }

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@ -383,14 +383,14 @@ static void test_make_item(CuTest *tc) {
itype->construction->materials = 0; itype->construction->materials = 0;
rtype->flags |= RTF_LIMITED; rtype->flags |= RTF_LIMITED;
rmt_create(rtype); rmt_create(rtype);
add_resource(u->region, 1, 300, 150, rtype); add_resource(u->region, 1, 300, 150, rtype); /* there are 300 stones at level 1 */
u->region->resources->amount = 300; /* there are 300 stones at level 1 */ CuAssertIntEquals(tc, 300, region_getresource(u->region, rtype));
set_level(u, SK_ALCHEMY, 10); set_level(u, SK_ALCHEMY, 10);
make_item(u, itype, 10); make_item(u, itype, 10);
split_allocations(u->region); split_allocations(u->region);
CuAssertIntEquals(tc, 11, get_item(u, itype)); CuAssertIntEquals(tc, 11, get_item(u, itype));
CuAssertIntEquals(tc, 290, u->region->resources->amount); /* used 10 stones to make 10 stones */ CuAssertIntEquals(tc, 290, region_getresource(u->region, rtype)); /* used 10 stones to make 10 stones */
rtype->modifiers = calloc(2, sizeof(resource_mod)); rtype->modifiers = calloc(2, sizeof(resource_mod));
rtype->modifiers[0].flags = RMF_SAVEMATERIAL; rtype->modifiers[0].flags = RMF_SAVEMATERIAL;
@ -400,18 +400,18 @@ static void test_make_item(CuTest *tc) {
make_item(u, itype, 10); make_item(u, itype, 10);
split_allocations(u->region); split_allocations(u->region);
CuAssertIntEquals(tc, 21, get_item(u, itype)); CuAssertIntEquals(tc, 21, get_item(u, itype));
CuAssertIntEquals(tc, 284, u->region->resources->amount); /* 60% saving = 6 stones make 10 stones */ CuAssertIntEquals(tc, 284, region_getresource(u->region, rtype)); /* 60% saving = 6 stones make 10 stones */
make_item(u, itype, 1); make_item(u, itype, 1);
split_allocations(u->region); split_allocations(u->region);
CuAssertIntEquals(tc, 22, get_item(u, itype)); CuAssertIntEquals(tc, 22, get_item(u, itype));
CuAssertIntEquals(tc, 283, u->region->resources->amount); /* no free lunches */ CuAssertIntEquals(tc, 283, region_getresource(u->region, rtype)); /* no free lunches */
rtype->modifiers[0].value = frac_make(1, 2); rtype->modifiers[0].value = frac_make(1, 2);
make_item(u, itype, 6); make_item(u, itype, 6);
split_allocations(u->region); split_allocations(u->region);
CuAssertIntEquals(tc, 28, get_item(u, itype)); CuAssertIntEquals(tc, 28, get_item(u, itype));
CuAssertIntEquals(tc, 280, u->region->resources->amount); /* 50% saving = 3 stones make 6 stones */ CuAssertIntEquals(tc, 280, region_getresource(u->region, rtype)); /* 50% saving = 3 stones make 6 stones */
rtype->modifiers[0].flags = RMF_REQUIREDBUILDING; rtype->modifiers[0].flags = RMF_REQUIREDBUILDING;
rtype->modifiers[0].race = NULL; rtype->modifiers[0].race = NULL;

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@ -826,7 +826,7 @@ void region_setresource(region * r, const resource_type * rtype, int value)
{ {
rawmaterial *rm = r->resources; rawmaterial *rm = r->resources;
while (rm) { while (rm) {
if (rm->type->rtype == rtype) { if (rm->rtype == rtype) {
rm->amount = value; rm->amount = value;
break; break;
} }
@ -840,15 +840,28 @@ void region_setresource(region * r, const resource_type * rtype, int value)
else if (rtype == get_resourcetype(R_HORSE)) else if (rtype == get_resourcetype(R_HORSE))
rsethorses(r, value); rsethorses(r, value);
else { else {
rawmaterial *rm;
if (r->terrain->production) {
int i; int i;
for (i = 0; r->terrain->production[i].type; ++i) { for (i = 0; r->terrain->production[i].type; ++i) {
const terrain_production *production = r->terrain->production + i; const terrain_production *production = r->terrain->production + i;
if (production->type == rtype) { if (production->type == rtype) {
add_resource(r, 1, value, dice_rand(production->divisor), rtype); add_resource(r, 1, value, dice_rand(production->divisor), rtype);
break; return;
} }
} }
} }
/* adamantium etc are not usually terraformed: */
for (rm = r->resources; rm; rm = rm->next) {
if (rm->rtype == rtype) {
rm->amount = value;
return;
}
}
if (!rm) {
add_resource(r, 1, value, 150, rtype);
}
}
} }
} }
@ -856,7 +869,7 @@ int region_getresource(const region * r, const resource_type * rtype)
{ {
const rawmaterial *rm; const rawmaterial *rm;
for (rm = r->resources; rm; rm = rm->next) { for (rm = r->resources; rm; rm = rm->next) {
if (rm->type->rtype == rtype) { if (rm->rtype == rtype) {
return rm->amount; return rm->amount;
} }
} }
@ -1047,8 +1060,8 @@ void terraform_region(region * r, const terrain_type * terrain)
if (terrain->production != NULL) { if (terrain->production != NULL) {
int i; int i;
for (i = 0; terrain->production[i].type; ++i) { for (i = 0; terrain->production[i].type; ++i) {
if (rm->type->rtype == terrain->production[i].type) { if (rm->rtype == terrain->production[i].type) {
rtype = rm->type->rtype; rtype = rm->rtype;
break; break;
} }
} }

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@ -1,6 +1,7 @@
#include <platform.h> #include <platform.h>
#include "region.h" #include "region.h"
#include "resources.h"
#include "building.h" #include "building.h"
#include "unit.h" #include "unit.h"
#include "terrain.h" #include "terrain.h"
@ -52,10 +53,36 @@ static void test_region_get_owner(CuTest *tc) {
test_cleanup(); test_cleanup();
} }
static void test_region_getset_resource(CuTest *tc) {
region *r;
item_type *itype;
test_setup();
init_resources();
itype = test_create_itemtype("iron");
itype->construction = calloc(1, sizeof(construction));
rmt_create(itype->rtype);
r = test_create_region(0, 0, NULL);
region_setresource(r, itype->rtype, 50);
CuAssertIntEquals(tc, 50, region_getresource(r, itype->rtype));
region_setresource(r, get_resourcetype(R_HORSE), 10);
CuAssertIntEquals(tc, 10, region_getresource(r, get_resourcetype(R_HORSE)));
CuAssertIntEquals(tc, 10, rhorses(r));
region_setresource(r, get_resourcetype(R_PEASANT), 10);
CuAssertIntEquals(tc, 10, region_getresource(r, get_resourcetype(R_PEASANT)));
CuAssertIntEquals(tc, 10, rpeasants(r));
test_cleanup();
}
CuSuite *get_region_suite(void) CuSuite *get_region_suite(void)
{ {
CuSuite *suite = CuSuiteNew(); CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_terraform); SUITE_ADD_TEST(suite, test_terraform);
SUITE_ADD_TEST(suite, test_region_getset_resource);
SUITE_ADD_TEST(suite, test_region_get_owner); SUITE_ADD_TEST(suite, test_region_get_owner);
return suite; return suite;
} }

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@ -36,8 +36,10 @@ void update_resources(region * r)
{ {
struct rawmaterial *res = r->resources; struct rawmaterial *res = r->resources;
while (res) { while (res) {
if (res->type->update) struct rawmaterial_type *raw = rmt_get(res->rtype);
res->type->update(res, r); if (raw && raw->update) {
raw->update(res, r);
}
res = res->next; res = res->next;
} }
} }
@ -55,7 +57,7 @@ static void update_resource(struct rawmaterial *res, double modifier)
assert(res->amount > 0); assert(res->amount > 0);
} }
void struct rawmaterial *
add_resource(region * r, int level, int base, int divisor, add_resource(region * r, int level, int base, int divisor,
const resource_type * rtype) const resource_type * rtype)
{ {
@ -66,12 +68,11 @@ const resource_type * rtype)
rm->level = level; rm->level = level;
rm->startlevel = level; rm->startlevel = level;
rm->base = base; rm->base = base;
rm->amount = base;
rm->divisor = divisor; rm->divisor = divisor;
rm->flags = 0; rm->flags = 0;
rm->type = rmt_get(rtype); rm->rtype = rtype;
assert(rm->type); return rm;
update_resource(rm, 1.0);
rm->type->terraform(rm, r);
} }
void terraform_resources(region * r) void terraform_resources(region * r)
@ -88,7 +89,7 @@ void terraform_resources(region * r)
const resource_type *rtype = production->type; const resource_type *rtype = production->type;
for (rm = r->resources; rm; rm = rm->next) { for (rm = r->resources; rm; rm = rm->next) {
if (rm->type->rtype == rtype) if (rm->rtype == rtype)
break; break;
} }
if (rm) { if (rm) {
@ -96,9 +97,16 @@ void terraform_resources(region * r)
} }
if (terraform_all || chance(production->chance)) { if (terraform_all || chance(production->chance)) {
add_resource(r, dice_rand(production->startlevel), rawmaterial *rm;
rawmaterial_type *raw;
rm = add_resource(r, dice_rand(production->startlevel),
dice_rand(production->base), dice_rand(production->divisor), dice_rand(production->base), dice_rand(production->divisor),
production->type); production->type);
update_resource(rm, 1.0);
raw = rmt_get(rm->rtype);
if (raw && raw->terraform) {
raw->terraform(rm, r);
}
} }
} }
} }
@ -143,7 +151,7 @@ static int visible_default(const rawmaterial * res, int skilllevel)
/* resources are visible, if skill equals minimum skill to mine them /* resources are visible, if skill equals minimum skill to mine them
* plus current level of difficulty */ * plus current level of difficulty */
{ {
const struct item_type *itype = res->type->rtype->itype; const struct item_type *itype = res->rtype->itype;
if (res->level <= 1 if (res->level <= 1
&& res->level + itype->construction->minskill <= skilllevel + 1) { && res->level + itype->construction->minskill <= skilllevel + 1) {
assert(res->amount > 0); assert(res->amount > 0);
@ -167,7 +175,7 @@ static void use_default(rawmaterial * res, const region * r, int amount)
int i; int i;
for (i = 0; r->terrain->production[i].type; ++i) { for (i = 0; r->terrain->production[i].type; ++i) {
if (res->type->rtype == r->terrain->production[i].type) if (res->rtype == r->terrain->production[i].type)
break; break;
} }
@ -179,8 +187,9 @@ static void use_default(rawmaterial * res, const region * r, int amount)
struct rawmaterial *rm_get(region * r, const struct resource_type *rtype) struct rawmaterial *rm_get(region * r, const struct resource_type *rtype)
{ {
struct rawmaterial *rm = r->resources; struct rawmaterial *rm = r->resources;
while (rm && rm->type->rtype != rtype) while (rm && rm->rtype != rtype) {
rm = rm->next; rm = rm->next;
}
return rm; return rm;
} }

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@ -24,7 +24,7 @@ extern "C" {
}; };
typedef struct rawmaterial { typedef struct rawmaterial {
const struct rawmaterial_type *type; const struct resource_type *rtype;
#ifdef LOMEM #ifdef LOMEM
int amount:16; int amount:16;
int level:8; int level:8;
@ -68,8 +68,8 @@ extern "C" {
struct rawmaterial_type *rmt_find(const char *str); struct rawmaterial_type *rmt_find(const char *str);
struct rawmaterial_type *rmt_get(const struct resource_type *); struct rawmaterial_type *rmt_get(const struct resource_type *);
void add_resource(struct region *r, int level, int base, int divisor, struct rawmaterial *add_resource(struct region *r, int level,
const struct resource_type *rtype); int base, int divisor, const struct resource_type *rtype);
struct rawmaterial_type *rmt_create(struct resource_type *rtype); struct rawmaterial_type *rmt_create(struct resource_type *rtype);
extern int(*res_limit_fun)(const struct region *, const struct resource_type *); extern int(*res_limit_fun)(const struct region *, const struct resource_type *);

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@ -954,11 +954,11 @@ static region *readregion(struct gamedata *data, int x, int y)
if (strcmp(name, "end") == 0) if (strcmp(name, "end") == 0)
break; break;
res = malloc(sizeof(rawmaterial)); res = malloc(sizeof(rawmaterial));
res->type = rmt_find(name); res->rtype = rt_find(name);
if (res->type == NULL) { if (!res->rtype || !res->rtype->raw) {
log_error("invalid resourcetype %s in data.", name); log_error("invalid resourcetype %s in data.", name);
} }
assert(res->type != NULL); assert(res->rtype);
READ_INT(data->store, &n); READ_INT(data->store, &n);
res->level = n; res->level = n;
READ_INT(data->store, &n); READ_INT(data->store, &n);
@ -1067,7 +1067,7 @@ void writeregion(struct gamedata *data, const region * r)
WRITE_INT(data->store, rhorses(r)); WRITE_INT(data->store, rhorses(r));
while (res) { while (res) {
WRITE_TOK(data->store, res->type->rtype->_name); WRITE_TOK(data->store, res->rtype->_name);
WRITE_INT(data->store, res->level); WRITE_INT(data->store, res->level);
WRITE_INT(data->store, res->amount); WRITE_INT(data->store, res->amount);
WRITE_INT(data->store, res->startlevel); WRITE_INT(data->store, res->startlevel);

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@ -81,20 +81,6 @@ const terrain_type *random_terrain(const terrain_type * terrains[],
return terrain; return terrain;
} }
int seed_adamantium(region * r, int base)
{
const resource_type *rtype = rt_find("adamantium");
rawmaterial *rm;
for (rm = r->resources; rm; rm = rm->next) {
if (rm->type->rtype == rtype)
break;
}
if (!rm) {
add_resource(r, 1, base, 150, rtype);
}
return 0;
}
static int count_demand(const region * r) static int count_demand(const region * r)
{ {
struct demand *dmd; struct demand *dmd;

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@ -95,8 +95,7 @@ static void test_report_region(CuTest *tc) {
mstream_init(&out); mstream_init(&out);
r = test_create_region(0, 0, 0); r = test_create_region(0, 0, 0);
add_resource(r, 1, 100, 10, rt_stone); add_resource(r, 1, 135, 10, rt_stone);
r->resources->amount = 135;
CuAssertIntEquals(tc, 1, r->resources->level); CuAssertIntEquals(tc, 1, r->resources->level);
r->land->peasants = 5; r->land->peasants = 5;
r->land->horses = 7; r->land->horses = 7;

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@ -448,12 +448,13 @@ const faction * viewer, bool see_unit)
rawmaterial *res = r->resources; rawmaterial *res = r->resources;
while (res) { while (res) {
int maxskill = 0; int maxskill = 0;
const item_type *itype = resource2item(res->type->rtype); const item_type *itype = resource2item(res->rtype);
int minskill = itype->construction->minskill; int minskill = itype->construction->minskill;
skill_t skill = itype->construction->skill; skill_t skill = itype->construction->skill;
int level = res->level + minskill - 1; int level = res->level + minskill - 1;
int visible = -1; int visible = -1;
if (res->type->visible == NULL) { rawmaterial_type *raw = rmt_get(res->rtype);
if (raw->visible == NULL) {
visible = res->amount; visible = res->amount;
level = res->level + minskill - 1; level = res->level + minskill - 1;
} }
@ -464,7 +465,7 @@ const faction * viewer, bool see_unit)
int s = effskill(u, skill, 0); int s = effskill(u, skill, 0);
if (s > maxskill) { if (s > maxskill) {
maxskill = s; maxskill = s;
visible = res->type->visible(res, maxskill); visible = raw->visible(res, maxskill);
} }
} }
} }
@ -472,7 +473,7 @@ const faction * viewer, bool see_unit)
if (level >= 0 && visible >= 0) { if (level >= 0 && visible >= 0) {
if (n >= size) if (n >= size)
return -1; return -1;
report_resource(result + n, res->type->rtype, visible, level); report_resource(result + n, res->rtype, visible, level);
n++; n++;
} }
res = res->next; res = res->next;