forked from github/server
Zauber "Ruf der Realität" benutzt jetzt Schemen statt standard_to_astral(), siehe Announce.
Einige Messages übersetzt
This commit is contained in:
parent
f9e95a266e
commit
16f28a3d99
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@ -1119,8 +1119,8 @@ quit(void)
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break;
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} else {
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cmistake(u, S->s, 86, MSG_EVENT);
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printf(" Warnung: STIRB mit falschem Passwort für Partei %s: %s\n",
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factionid(u->faction), S->s);
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log_warning(("STIRB mit falschem Passwort für Partei %s: %s\n",
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factionid(u->faction), S->s));
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}
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} else if(igetkeyword(S->s, u->faction->locale) == K_RESTART && u->number > 0) {
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const char *s_race, *s_pass;
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@ -1155,8 +1155,8 @@ quit(void)
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if (!checkpasswd(u->faction, s_pass, false)) {
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cmistake(u, S->s, 86, MSG_EVENT);
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printf(" Warnung: NEUSTART mit falschem Passwort für Partei %s: %s\n",
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factionid(u->faction), S->s);
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log_warning(("NEUSTART mit falschem Passwort für Partei %s: %s\n",
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factionid(u->faction), S->s));
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continue;
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}
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restart(u, frace);
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@ -421,11 +421,10 @@ destroy(region * r, unit * u, const char * cmd)
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add_message(&u->faction->msgs, new_message(
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u->faction, "shipdestroy_partial%u:unit%r:region%h:ship", u, r, sh));
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}
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} else
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printf("* Fehler im Program! Die Einheit %s von %s\n"
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" (Spieler: %s) war owner eines objects,\n"
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" war aber weder in einer Burg noch in einem Schiff.\n",
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unitname(u), u->faction->name, u->faction->email);
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} else {
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log_error(("Die Einheit %s von %s war owner eines objects, war aber weder in einer Burg noch in einem Schiff.\n",
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unitname(u), u->faction->name, u->faction->email));
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}
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#if 0
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/* Achtung: Nicht an ZERSTÖRE mit Punktangabe angepaßt! */
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@ -2842,11 +2842,11 @@ movewhere(region * r, const unit *u)
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#endif
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if (!rconnect(r, d)) {
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#if USE_CREATION
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#ifdef USE_CREATION
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makeblock(r->x + delta_x[d], r->y + delta_y[d], 1);
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printf("* Fehler! Region (%d,%d) hatte seine Nachbarn "
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log_error((("Region (%d,%d) hatte seine Nachbarn "
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"(%d,%d) noch nicht generiert!\n", r->x, r->y,
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r->x + delta_x[d], r->y + delta_y[d]);
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r->x + delta_x[d], r->y + delta_y[d]));
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#else
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add_message(&u->faction->msgs,
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msg_message("moveblocked", "unit direction", u, d));
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@ -2856,9 +2856,9 @@ movewhere(region * r, const unit *u)
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r2 = rconnect(r, d);
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if (!r2) {
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printf("* Fehler! Region (%d,%d) hatte seine Nachbarn "
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log_error(("Region (%d,%d) hatte seine Nachbarn "
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"(%d,%d) nicht gefunden!", r->x, r->y,
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r->x + delta_x[d], r->y + delta_y[d]);
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r->x + delta_x[d], r->y + delta_y[d]));
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return 0;
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}
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@ -2872,7 +2872,7 @@ movewhere(region * r, const unit *u)
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* auch schon alle existieren. Dies erleichtert das Umherschauen bei
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* den Reports! */
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#if USE_CREATION
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#ifdef USE_CREATION
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for (d = 0; d != MAXDIRECTIONS; d++)
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if (!rconnect(r2, d))
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makeblock(r2->x + delta_x[d], r2->y + delta_y[d], 1);
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@ -676,9 +676,6 @@ ship_in_storm(unit *cap, region *next_point)
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if(i) fset(cap, UFL_STORM);
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}
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#define USE_CREATION 0
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/* ------------------------------------------------------------- */
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static boolean
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present(region * r, unit * u)
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{
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@ -253,7 +253,7 @@ rds(FILE * F, char **ds)
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if (s - buffer > DISPLAYSIZE) {
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assert(s <= buffer + DISPLAYSIZE + 1);
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*s = 0;
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printf("\nDer String %s wurde nicht terminiert.\n", s);
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log_error(("\nDer String %s wurde nicht terminiert.\n", s));
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exit(1);
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}
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rc(F);
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@ -665,7 +665,7 @@ readorders(const char *filename)
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fclose(F);
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puts("\n");
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printf(" %d Befehlsdateien gelesen\n", nfactions);
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log_printf(" %d Befehlsdateien gelesen\n", nfactions);
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return 0;
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}
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/* ------------------------------------------------------------- */
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@ -1237,12 +1237,7 @@ writeunit(FILE * F, const unit * u)
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wnl(F);
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assert(u->number >= 0);
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#ifdef MONEY_BUG
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if (get_money(u) < 0)
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printf("Einheit %s hat %d silber", unitname(u), get_money(u));
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#else
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assert(u->race);
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#endif
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for (i=0;i!=u->skill_size;++i) {
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skill * sv = u->skills+i;
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@ -1741,16 +1736,8 @@ readgame(const char * filename, int backup)
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if (backup) create_backup(buf);
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F = cfopen(buf, "r");
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if (F==NULL) {
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printf("Keine Spieldaten gefunden.\n");
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#if 0
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printf("Neues Spiel (j/n)? ");
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if (tolower(getchar()) != 'j') {
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exit(0);
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}
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return creategame();
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#else
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log_error(("Keine Spieldaten gefunden.\n"));
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return -1;
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#endif
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}
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rc(F);
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@ -1774,9 +1761,7 @@ readgame(const char * filename, int backup)
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++basearg;
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}
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if (strcmp(basearg, basefile)!=0) {
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printf("WARNING: xmlfile mismatch:\n");
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printf("WARNING: datafile contains %s\n", basefile);
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printf("WARNING: argument/default is %s\n", basearg);
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log_warning(("xmlfile mismatch: datafile contains %s, argument/default is %s\n", basefile, basearg));
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printf("WARNING: any key to continue, Ctrl-C to stop\n");
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getchar();
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}
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@ -1804,7 +1804,6 @@ sp_treewalkenter(castorder *co)
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double power = co->force;
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int cast_level = co->level;
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region *rt;
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unit *u, *u2;
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int remaining_cap;
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int n;
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int erfolg = 0;
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@ -1831,54 +1830,38 @@ sp_treewalkenter(castorder *co)
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/* fuer jede Einheit */
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for (n = 0; n < pa->length; n++) {
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if(pa->param[n]->flag == TARGET_RESISTS
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|| pa->param[n]->flag == TARGET_NOTFOUND)
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continue;
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unit * u = pa->param[n]->data.u;
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spllprm * param = pa->param[n];
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u = pa->param[n]->data.u;
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if (param->flag & (TARGET_RESISTS|TARGET_NOTFOUND)) {
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continue;
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}
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if (!ucontact(u, mage)) {
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cmistake(mage, strdup(co->order), 73, MSG_MAGIC);
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} else {
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int w = weight(u);
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int w;
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if (!can_survive(u, rt)) {
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cmistake(mage, strdup(co->order), 231, MSG_MAGIC);
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} else if(remaining_cap - w < 0) {
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sprintf(buf, "%s ist zu schwer.", unitname(u));
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addmessage(r, mage->faction, buf, MSG_MAGIC, ML_WARN);
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} else {
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continue;
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}
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w = weight(u);
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if (remaining_cap - w < 0) {
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ADDMSG(&mage->faction->msgs, msg_message("fail_tooheavy",
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"command region unit target", co->order, r, mage, u));
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continue;
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}
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remaining_cap = remaining_cap - w;
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move_unit(u, rt, NULL);
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erfolg = cast_level;
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/* Meldungen in der Ausgangsregion */
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for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FL_DH);
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for(u2 = r->units; u2; u2 = u2->next ) {
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if(!fval(u2->faction, FL_DH)) {
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fset(u2->faction, FL_DH);
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if(cansee(u2->faction, r, u, 0)) {
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sprintf(buf, "%s wird durchscheinend und verschwindet.",
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unitname(u));
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addmessage(r, u2->faction, buf, MSG_EVENT, ML_INFO);
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}
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}
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}
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ADDMSG(&r->msgs, msg_message("astral_disappear", "unit", u));
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/* Meldungen in der Zielregion */
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for (u2 = r->units; u2; u2 = u2->next) freset(u2->faction, FL_DH);
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for(u2 = rt->units; u2; u2 = u2->next ) {
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if(!fval(u2->faction, FL_DH)) {
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fset(u2->faction, FL_DH);
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if(cansee(u2->faction, rt, u, 0)) {
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sprintf(buf, "%s erscheint plötzlich.", unitname(u));
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addmessage(rt, u2->faction, buf, MSG_EVENT, ML_INFO);
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}
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}
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}
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}
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ADDMSG(&rt->msgs, msg_message("astral_appear", "unit", u));
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}
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}
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return erfolg;
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@ -3601,7 +3584,7 @@ sp_chaossuction(castorder *co)
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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if(getplane(r)) {
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if (getplane(r)!=get_normalplane()) {
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/* Der Zauber funktioniert nur in der materiellen Welt. */
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cmistake(mage, strdup(co->order), 190, MSG_MAGIC);
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return 0;
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@ -3609,7 +3592,7 @@ sp_chaossuction(castorder *co)
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rt = r_standard_to_astral(r);
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if(!rt || is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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if (rt==NULL || is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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/* Hier gibt es keine Verbindung zur astralen Welt.*/
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cmistake(mage, strdup(co->order), 216, MSG_MAGIC);
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return 0;
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@ -5795,8 +5778,7 @@ sp_resist_magic_bonus(castorder *co)
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}
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/* ------------------------------------------------------------- */
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/* "ZAUBERE [STUFE n] \"Astraler Weg\" [<Ziel-X> <Ziel-Y>]
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* <Einheit-Nr> [<Einheit-Nr> ...]",
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/* "ZAUBERE [STUFE n] \"Astraler Weg\" <Einheit-Nr> [<Einheit-Nr> ...]",
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*
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* Parameter:
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* pa->param[0]->data.s
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@ -6165,114 +6147,100 @@ sp_leaveastral(castorder *co)
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int
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sp_fetchastral(castorder *co)
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{
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region *rt, *ro;
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unit *u, *u2;
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int remaining_cap;
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int n, w;
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region *r = co->rt;
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int n;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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double power = co->force;
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spellparameter *pa = co->par;
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double power = co->force;
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int remaining_cap = (int)((power-3) * 1500);
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region_list * rtl = NULL;
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region * rt = co->rt;
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region * ro = NULL;
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switch(getplaneid(r)) {
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case 0:
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rt = r;
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ro = r_standard_to_astral(r);
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if(!ro) {
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cmistake(mage, strdup(co->order), 216, MSG_MAGIC);
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return 0;
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}
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break;
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default:
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sprintf(buf, "Der Zauber funktioniert nur in der materiellen Welt.");
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addmessage(r, mage->faction, buf, MSG_MAGIC, ML_MISTAKE);
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if (rplane(rt)!=get_normalplane()) {
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ADDMSG(&mage->faction->msgs, msg_message("error190",
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"command region unit", co->order, rt, mage));
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return 0;
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}
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if(!ro
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|| is_cursed(ro->attribs, C_ASTRALBLOCK, 0)
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|| is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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sprintf(buf, "Die Wege aus dieser astralen Region sind blockiert.");
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addmessage(r, mage->faction, buf, MSG_MAGIC, ML_MISTAKE);
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if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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ADDMSG(&mage->faction->msgs, msg_message("spellfail_distance",
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"command region unit", co->order, rt, mage));
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return 0;
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}
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remaining_cap = (int)((power-3) * 1500);
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/* für jede Einheit in der Kommandozeile */
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for (n = 0; n < pa->length; n++) {
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for (n=0; n!=pa->length; ++n) {
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unit * u = pa->param[n]->data.u;
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int w;
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if(pa->param[n]->flag == TARGET_NOTFOUND) continue;
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if (pa->param[n]->flag & TARGET_NOTFOUND) continue;
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u = pa->param[n]->data.u;
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if (u->region!=ro) {
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/* this can happen several times if the units are from different astral
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* regions. Only possible on the intersections of schemes */
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region_list * rfind;
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rt = u->region;
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if (rtl!=NULL) free_regionlist(rtl);
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rtl = astralregions(rt, NULL);
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for (rfind=rtl;rfind!=NULL;rfind=rfind->next) {
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if (rfind->data==ro) break;
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}
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if (rfind==NULL) {
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/* the region r is not in the schemes of rt */
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ADDMSG(&mage->faction->msgs, msg_message("spellfail_distance",
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"command region unit target", co->order, ro, mage, u));
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continue;
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}
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}
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if (ro != u->region) {
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sprintf(buf, "%s ist zu weit von %s entfernt.",
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unitname(u), unitname(mage));
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addmessage(r, mage->faction, buf, MSG_EVENT, ML_MISTAKE);
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if (is_cursed(rt->attribs, C_ASTRALBLOCK, 0)) {
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ADDMSG(&mage->faction->msgs, msg_message("spellfail_distance",
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"command region unit", co->order, ro, mage));
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continue;
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}
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if (!can_survive(u, rt)) {
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cmistake(mage, strdup(co->order), 231, MSG_MAGIC);
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continue;
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}
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w = weight(u);
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if (remaining_cap - w < 0) {
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ADDMSG(&mage->faction->msgs, msg_message("fail_tooheavy",
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"command region unit target", co->order, ro, mage, u));
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continue;
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}
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if (!ucontact(u, mage)) {
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if (power > 12 && !pa->param[n]->flag == TARGET_RESISTS && can_survive(u, rt)) {
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if (power>12 && !(pa->param[n]->flag & TARGET_RESISTS)) {
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sprintf(buf, "%s hat uns nicht kontaktiert, widersteht dem "
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"Zauber jedoch nicht.", unitname(u));
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addmessage(r, mage->faction, buf, MSG_MAGIC, ML_INFO);
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addmessage(rt, mage->faction, buf, MSG_MAGIC, ML_INFO);
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sprintf(buf, "%s wird von %s in eine andere Welt geschleudert.",
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unitname(u),
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cansee(u->faction, r, mage, 0)?unitname(mage):"jemandem");
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addmessage(r, u->faction, buf, MSG_EVENT, ML_WARN);
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unitname(u), unitname(mage));
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addmessage(rt, u->faction, buf, MSG_EVENT, ML_WARN);
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} else {
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sprintf(buf, "%s hat uns nicht kontaktiert und widersteht dem "
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"Zauber.", unitname(u));
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addmessage(r, mage->faction, buf, MSG_MAGIC, ML_WARN);
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addmessage(rt, mage->faction, buf, MSG_MAGIC, ML_WARN);
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sprintf(buf, "%s versucht, %s in eine andere Welt zu schleudern.",
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cansee(u->faction, r, mage, 0)?unitname(mage):"Jemand",
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unitname(u));
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addmessage(r, u->faction, buf, MSG_EVENT, ML_WARN);
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unitname(mage), unitname(u));
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addmessage(ro, u->faction, buf, MSG_EVENT, ML_WARN);
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continue;
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}
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}
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w = weight(u);
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if(!can_survive(u, rt)) {
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cmistake(mage, strdup(co->order), 231, MSG_MAGIC);
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} else if(remaining_cap - w < 0) {
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addmessage(r, mage->faction, "Die Einheit ist zu schwer.",
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MSG_MAGIC, ML_MISTAKE);
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} else {
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remaining_cap = remaining_cap - w;
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remaining_cap -= w;
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move_unit(u, rt, NULL);
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/* Meldungen in der Ausgangsregion */
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for (u2 = ro->units; u2; u2 = u2->next) freset(u2->faction, FL_DH);
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for(u2 = ro->units; u2; u2 = u2->next ) {
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if(!fval(u2->faction, FL_DH)) {
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fset(u2->faction, FL_DH);
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if(cansee(u2->faction, ro, u, 0)) {
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sprintf(buf, "%s wird durchscheinend und verschwindet.",
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unitname(u));
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addmessage(ro, u2->faction, buf, MSG_EVENT, ML_INFO);
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}
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}
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}
|
||||
ADDMSG(&ro->msgs, msg_message("astral_disappear", "unit", u));
|
||||
|
||||
/* Meldungen in der Zielregion */
|
||||
|
||||
for (u2 = rt->units; u2; u2 = u2->next) freset(u2->faction, FL_DH);
|
||||
for (u2 = rt->units; u2; u2 = u2->next ) {
|
||||
if(!fval(u2->faction, FL_DH)) {
|
||||
fset(u2->faction, FL_DH);
|
||||
if(cansee(u2->faction, rt, u, 0)) {
|
||||
sprintf(buf, "%s erscheint plötzlich.", unitname(u));
|
||||
addmessage(rt, u2->faction, buf, MSG_EVENT, ML_INFO);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ADDMSG(&rt->msgs, msg_message("astral_appear", "unit", u));
|
||||
}
|
||||
if (rtl!=NULL) free_regionlist(rtl);
|
||||
return cast_level;
|
||||
}
|
||||
|
||||
|
|
|
@ -951,7 +951,7 @@ fix_gates(void)
|
|||
static int
|
||||
fix_astralplane(void)
|
||||
{
|
||||
plane * astralplane = getplanebyname("Astralraum");
|
||||
plane * astralplane = get_astralplane();
|
||||
region * r;
|
||||
region_list * rlist = NULL;
|
||||
|
||||
|
@ -960,7 +960,7 @@ fix_astralplane(void)
|
|||
freset(astralplane, PFL_NOFEED);
|
||||
set_ursprung(findfaction(MONSTER_FACTION), astralplane->id, 0, 0);
|
||||
}
|
||||
for (r=regions;r;r=r->next) {
|
||||
for (r=regions;r;r=r->next) if (rplane(r)==astralplane) {
|
||||
region * ra = r_standard_to_astral(r);
|
||||
if (ra==NULL) continue;
|
||||
if (r->terrain!=T_FIREWALL) continue;
|
||||
|
@ -968,9 +968,10 @@ fix_astralplane(void)
|
|||
if (ra->units!=NULL) {
|
||||
add_regionlist(&rlist, ra);
|
||||
}
|
||||
log_printf("protecting firewall in %s by blocking astral space in %s.\n", regionname(r), regionname(ra));
|
||||
terraform(ra, T_ASTRALB);
|
||||
}
|
||||
while (rlist) {
|
||||
while (rlist!=NULL) {
|
||||
region_list * rnew = rlist;
|
||||
region * r = rnew->data;
|
||||
direction_t dir;
|
||||
|
|
|
@ -5560,9 +5560,9 @@
|
|||
<arg name="unit" type="unit"/>
|
||||
<arg name="potion" type="resource"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) benutzt einen $resource($potion,1)."</text>
|
||||
<text locale="fr">"$unit($unit) uses a $resource($potion,1)."</text>
|
||||
<text locale="en">"$unit($unit) uses a $resource($potion,1)."</text>
|
||||
<text locale="de">"$unit($unit) benutzt $resource($potion,1)."</text>
|
||||
<text locale="fr">"$unit($unit) uses $resource($potion,1)."</text>
|
||||
<text locale="en">"$unit($unit) uses $resource($potion,1)."</text>
|
||||
</message>
|
||||
<message name="pest" section="events">
|
||||
<type>
|
||||
|
@ -5931,5 +5931,53 @@
|
|||
<text locale="en">"$unit($unit) in $region($region) creates a sculpture."</text>
|
||||
</message>
|
||||
|
||||
<message name="spellfail_distance" section="error">
|
||||
<type>
|
||||
<arg name="command" type="order"/>
|
||||
<arg name="region" type="region"/>
|
||||
<arg name="unit" type="unit"/>
|
||||
<arg name="target" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - $unit($target) ist zu weit entfernt."</text>
|
||||
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - $unit($target) is too far away."</text>
|
||||
</message>
|
||||
|
||||
<message name="spellfail_block" section="error">
|
||||
<type>
|
||||
<arg name="command" type="order"/>
|
||||
<arg name="region" type="region"/>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Die Wege aus dieser Region sind blockiert."</text>
|
||||
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - The connections from to this regions are blocked."</text>
|
||||
</message>
|
||||
|
||||
<message name="astral_appear" section="events">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) erscheint plötzlich."</text>
|
||||
<text locale="en">"$unit($unit) appears."</text>
|
||||
</message>
|
||||
|
||||
<message name="astral_disappear" section="events">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) wird durchscheinend und verschwindet."</text>
|
||||
<text locale="en">"$unit($unit) disappears."</text>
|
||||
</message>
|
||||
|
||||
<message name="fail_toheavy" section="errors">
|
||||
<type>
|
||||
<arg name="command" type="order"/>
|
||||
<arg name="region" type="region"/>
|
||||
<arg name="unit" type="unit"/>
|
||||
<arg name="target" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - $unit($target) ist zu schwer."</text>
|
||||
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - $unit($target) is too heavy."</text>
|
||||
</message>
|
||||
|
||||
</messages>
|
||||
|
||||
|
|
Loading…
Reference in New Issue