forked from github/server
fix a bug in the lua binding for writing a single unit
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6ff110ae36
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1594c7a71b
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@ -62,12 +62,10 @@ static int tolua_storage_read_unit(lua_State * L)
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static int tolua_storage_write_unit(lua_State * L)
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static int tolua_storage_write_unit(lua_State * L)
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{
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{
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gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
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gamedata *data = (gamedata *)tolua_tousertype(L, 1, 0);
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struct unit *u = (struct unit *)tolua_tousertype(L, 2, 0);
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struct unit *u = (struct unit *)tolua_tousertype(L, 2, 0);
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if (global.data_version) {
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write_unit(data, u);
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write_unit(data, u);
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}
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return 0;
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return 0;
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}
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}
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static int tolua_storage_read_float(lua_State * L)
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static int tolua_storage_read_float(lua_State * L)
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