forked from github/server
unused variable
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@ -97,7 +97,6 @@ int volcano_damage(unit* u, const char* dice)
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}
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if (damage > 0) {
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int h = hp + ((i < remain) ? 1 : 0);
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bool heal = false;
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if (damage >= h) {
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if (healings > 0) {
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