forked from github/server
Merge pull request #191 from badgerman/feature-warn-conversion
enable most conversion warnings on gcc < 4.9
This commit is contained in:
commit
13bccdc659
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@ -16,8 +16,9 @@ if (CMAKE_COMPILER_IS_GNUCC)
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execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion
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OUTPUT_VARIABLE GCC_VERSION)
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if (GCC_VERSION VERSION_GREATER 4.9)
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message(STATUS "Version ${GCC_VERSION} >= 4.9")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wfloat-conversion")
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else()
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wconversion -Wno-sign-conversion")
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endif()
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pedantic -Wall -Werror -Wno-unknown-pragmas -Wstrict-prototypes -Wpointer-arith -Wno-char-subscripts -Wno-long-long")
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@ -25,6 +25,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <storage.h>
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#include <limits.h>
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#include <assert.h>
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static void
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write_movement(const attrib * a, const void *owner, struct storage *store)
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{
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@ -65,7 +68,9 @@ void set_movement(attrib ** alist, int type)
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static int age_speedup(attrib * a)
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{
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if (a->data.sa[0] > 0) {
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a->data.sa[0] = a->data.sa[0] - a->data.sa[1];
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assert(a->data.sa[0] - a->data.sa[1] >= SHRT_MIN);
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assert(a->data.sa[0] - a->data.sa[1] <= SHRT_MAX);
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a->data.sa[0] = (short)(a->data.sa[0] - a->data.sa[1]);
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}
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return (a->data.sa[0] > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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}
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12
src/battle.c
12
src/battle.c
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@ -1695,7 +1695,7 @@ void do_combatmagic(battle * b, combatmagic_t was)
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level = eff_skill(mage, SK_MAGIC, r);
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if (level > 0) {
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float power;
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double power;
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const spell *sp;
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const struct locale *lang = mage->faction->locale;
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order *ord;
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@ -1771,7 +1771,7 @@ void do_combatmagic(battle * b, combatmagic_t was)
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}
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}
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static int cast_combatspell(troop at, const spell * sp, int level, float force)
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static int cast_combatspell(troop at, const spell * sp, int level, double force)
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{
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castorder co;
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@ -1794,7 +1794,7 @@ static void do_combatspell(troop at)
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region *r = b->region;
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quicklist *ql;
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int level, qi;
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float power;
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double power;
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int fumblechance = 0;
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order *ord;
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int sl;
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@ -1867,7 +1867,7 @@ static void do_extra_spell(troop at, const att * a)
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log_error("spell '%s' has no function.\n", sp->sname);
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}
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else {
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float force = (float)a->level * MagicPower();
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double force = a->level * MagicPower();
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assert(a->level > 0);
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cast_combatspell(at, sp, a->level, force);
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}
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@ -2497,14 +2497,14 @@ troop select_ally(fighter * af, int minrow, int maxrow, int allytype)
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static int loot_quota(const unit * src, const unit * dst,
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const item_type * type, int n)
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{
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static float divisor = -1;
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static double divisor = -1;
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if (dst && src && src->faction != dst->faction) {
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if (divisor < 0) {
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divisor = get_param_flt(global.parameters, "rules.items.loot_divisor", 1);
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assert(divisor == 0 || divisor >= 1);
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}
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if (divisor >= 1) {
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double r = (float)n / divisor;
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double r = n / divisor;
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int x = (int)r;
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r = r - x;
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@ -118,7 +118,7 @@ static int tolua_quicklist_iter(lua_State * L)
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quicklist **qlp = (quicklist **)lua_touserdata(L, lua_upvalueindex(1));
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quicklist *ql = *qlp;
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if (ql != NULL) {
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int index = lua_tointeger(L, lua_upvalueindex(2));
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int index = (int)lua_tointeger(L, lua_upvalueindex(2));
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const char *type = lua_tostring(L, lua_upvalueindex(3));
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void *data = ql_get(ql, index);
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tolua_pushusertype(L, data, TOLUA_CAST type);
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@ -62,7 +62,7 @@ without prior permission by the authors of Eressea.
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/crmessage.h>
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#include <util/goodies.h>
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#include <util/strings.h>
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#include <util/language.h>
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#include <util/log.h>
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#include <util/message.h>
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@ -79,7 +79,7 @@ typedef struct request {
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struct request *next;
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struct unit *unit;
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struct order *ord;
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unsigned int qty;
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int qty;
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int no;
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union {
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bool goblin; /* stealing */
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@ -91,7 +91,7 @@ static int working;
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static request entertainers[1024];
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static request *nextentertainer;
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static unsigned int entertaining;
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static int entertaining;
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static unsigned int norders;
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static request *oa;
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@ -1657,7 +1657,7 @@ static void expandbuying(region * r, request * buyorders)
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int multi;
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} trades[MAXLUXURIES], *trade;
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static int ntrades = 0;
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int i, j;
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int i;
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const luxury_type *ltype;
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if (ntrades == 0) {
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@ -1686,6 +1686,7 @@ static void expandbuying(region * r, request * buyorders)
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* Güter pro Monat ist. j sind die Befehle, i der Index des
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* gehandelten Produktes. */
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if (max_products > 0) {
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unsigned int j;
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expandorders(r, buyorders);
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if (!norders)
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return;
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@ -1884,7 +1885,8 @@ static int tax_per_size[7] = { 0, 6, 12, 18, 24, 30, 36 };
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static void expandselling(region * r, request * sellorders, int limit)
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{
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int money, price, j, max_products;
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int money, price, max_products;
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unsigned int j;
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/* int m, n = 0; */
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int maxsize = 0, maxeffsize = 0;
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int taxcollected = 0;
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@ -2220,7 +2222,7 @@ static bool sell(unit * u, request ** sellorders, struct order *ord)
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static void expandstealing(region * r, request * stealorders)
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{
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const resource_type *rsilver = get_resourcetype(R_SILVER);
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int i;
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unsigned int j;
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assert(rsilver);
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@ -2233,8 +2235,8 @@ static void expandstealing(region * r, request * stealorders)
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* u ist die beklaute unit. oa.unit ist die klauende unit.
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*/
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for (i = 0; i != norders && oa[i].unit->n <= oa[i].unit->wants; i++) {
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unit *u = findunitg(oa[i].no, r);
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for (j = 0; j != norders && oa[j].unit->n <= oa[j].unit->wants; j++) {
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unit *u = findunitg(oa[j].no, r);
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int n = 0;
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if (u && u->region == r) {
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n = get_pooled(u, rsilver, GET_ALL, INT_MAX);
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@ -2258,15 +2260,15 @@ static void expandstealing(region * r, request * stealorders)
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n = 10;
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}
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if (n > 0) {
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n = _min(n, oa[i].unit->wants);
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n = _min(n, oa[j].unit->wants);
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use_pooled(u, rsilver, GET_ALL, n);
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oa[i].unit->n = n;
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change_money(oa[i].unit, n);
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oa[j].unit->n = n;
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change_money(oa[j].unit, n);
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ADDMSG(&u->faction->msgs, msg_message("stealeffect", "unit region amount",
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u, u->region, n));
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}
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add_income(oa[i].unit, IC_STEAL, oa[i].unit->wants, oa[i].unit->n);
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fset(oa[i].unit, UFL_LONGACTION | UFL_NOTMOVING);
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add_income(oa[j].unit, IC_STEAL, oa[j].unit->wants, oa[j].unit->n);
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fset(oa[j].unit, UFL_LONGACTION | UFL_NOTMOVING);
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}
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free(oa);
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}
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@ -2909,7 +2911,7 @@ static int do_work(unit * u, order * ord, request * o)
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static void expandloot(region * r, request * lootorders)
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{
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unit *u;
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int i;
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unsigned int i;
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int looted = 0;
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int startmoney = rmoney(r);
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@ -2946,7 +2948,7 @@ static void expandloot(region * r, request * lootorders)
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static void expandtax(region * r, request * taxorders)
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{
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unit *u;
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int i;
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unsigned int i;
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expandorders(r, taxorders);
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if (!norders)
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@ -131,7 +131,7 @@ static bool limited_give(const item_type * type)
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int give_quota(const unit * src, const unit * dst, const item_type * type,
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int n)
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{
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float divisor;
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double divisor;
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if (!limited_give(type)) {
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return n;
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@ -77,7 +77,7 @@ static WINDOW *hstatus;
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static void init_curses(void)
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{
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short fg, bg;
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int fg, bg;
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initscr();
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if (has_colors() || force_color) {
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@ -93,7 +93,7 @@ static void init_curses(void)
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#endif
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for (fg = 0; fg != 8; ++fg) {
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for (bg = 0; bg != 2; ++bg) {
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init_pair(fg + 8 * bg, fg, bg ? hcol : bcol);
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init_pair((short)(fg + 8 * bg), (short)fg, (short)(bg ? hcol : bcol));
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}
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}
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10
src/items.c
10
src/items.c
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@ -81,7 +81,7 @@ use_speedsail(struct unit *u, const struct item_type *itype, int amount,
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struct order *ord)
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{
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curse *c;
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float effect;
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double effect;
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ship *sh = u->ship;
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if (!sh) {
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cmistake(u, ord, 20, MSG_MOVE);
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@ -120,7 +120,7 @@ struct order *ord)
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}
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for (i = 0; i != amount; ++i) {
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int effect, duration = 2;
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float force;
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double force;
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spell *sp = find_spell("antimagiczone");
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attrib **ap = &r->attribs;
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unused_arg(ord);
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@ -132,7 +132,7 @@ struct order *ord)
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/* Hält Sprüche bis zu einem summierten Gesamtlevel von power aus.
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* Jeder Zauber reduziert die 'Lebenskraft' (vigour) der Antimagiezone
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* um seine Stufe */
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force = (float)effect * 20; /* Stufe 5 =~ 100 */
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force = effect * 20; /* Stufe 5 =~ 100 */
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/* Regionszauber auflösen */
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while (*ap && force > 0) {
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@ -163,8 +163,8 @@ struct order *ord)
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}
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if (force > 0) {
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create_curse(u, &r->attribs, ct_find("antimagiczone"), (float)force, duration,
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(float)effect, 0);
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create_curse(u, &r->attribs, ct_find("antimagiczone"), force, duration,
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effect, 0);
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}
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}
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use_pooled(u, rt_crystal, GET_DEFAULT, amount);
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|
|
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@ -101,7 +101,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
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else {
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unit *u2;
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region *r = u->region;
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short road, n = (short)nmax;
|
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int road, n = nmax;
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|
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if (nmax > SHRT_MAX) {
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n = SHRT_MAX;
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@ -131,7 +131,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
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if (willdo > SHRT_MAX)
|
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road = 0;
|
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else
|
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road = road - (short)willdo;
|
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road = (short)(road - willdo);
|
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rsetroad(r, d, road);
|
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ADDMSG(&u->faction->msgs, msg_message("destroy_road",
|
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"unit from to", u, r, r2));
|
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|
@ -360,7 +360,7 @@ void build_road(region * r, unit * u, int size, direction_t d)
|
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/* n is now modified by several special effects, so we have to
|
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* minimize it again to make sure the road will not grow beyond
|
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* maximum. */
|
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rsetroad(r, d, rroad(r, d) + (short)n);
|
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rsetroad(r, d, rroad(r, d) + n);
|
||||
|
||||
if (u_race(u) == get_race(RC_STONEGOLEM)) {
|
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int golemsused = n / GOLEM_STONE;
|
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|
|
|
@ -853,7 +853,7 @@ int forbiddenid(int id)
|
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++len;
|
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forbid = calloc(len, sizeof(int));
|
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for (i = 0; i != len; ++i) {
|
||||
forbid[i] = strtol(forbidden[i], NULL, 36);
|
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forbid[i] = atoi36(forbidden[i]);
|
||||
}
|
||||
}
|
||||
for (i = 0; i != len; ++i)
|
||||
|
|
|
@ -392,15 +392,13 @@ bool remove_curse(attrib ** ap, const curse * c)
|
|||
/* gibt die allgemeine Stärke der Verzauberung zurück. id2 wird wie
|
||||
* oben benutzt. Dies ist nicht die Wirkung, sondern die Kraft und
|
||||
* damit der gegen Antimagie wirkende Widerstand einer Verzauberung */
|
||||
static float get_cursevigour(const curse * c)
|
||||
static double get_cursevigour(const curse * c)
|
||||
{
|
||||
if (c)
|
||||
return c->vigour;
|
||||
return 0;
|
||||
return c ? c->vigour : 0;
|
||||
}
|
||||
|
||||
/* setzt die Stärke der Verzauberung auf i */
|
||||
static void set_cursevigour(curse * c, float vigour)
|
||||
static void set_cursevigour(curse * c, double vigour)
|
||||
{
|
||||
assert(c && vigour > 0);
|
||||
c->vigour = vigour;
|
||||
|
@ -410,7 +408,7 @@ static void set_cursevigour(curse * c, float vigour)
|
|||
* Stärke zurück. Sollte die Zauberstärke unter Null sinken, löst er
|
||||
* sich auf.
|
||||
*/
|
||||
float curse_changevigour(attrib ** ap, curse * c, float vigour)
|
||||
double curse_changevigour(attrib ** ap, curse * c, double vigour)
|
||||
{
|
||||
vigour += get_cursevigour(c);
|
||||
|
||||
|
@ -426,7 +424,7 @@ float curse_changevigour(attrib ** ap, curse * c, float vigour)
|
|||
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
float curse_geteffect(const curse * c)
|
||||
double curse_geteffect(const curse * c)
|
||||
{
|
||||
if (c == NULL)
|
||||
return 0;
|
||||
|
@ -437,7 +435,7 @@ float curse_geteffect(const curse * c)
|
|||
|
||||
int curse_geteffect_int(const curse * c)
|
||||
{
|
||||
float effect = curse_geteffect(c);
|
||||
double effect = curse_geteffect(c);
|
||||
if (effect - (int)effect != 0) {
|
||||
log_error("curse has an integer attribute with float value: '%s' = %lf",
|
||||
c->type->cname, effect);
|
||||
|
@ -491,7 +489,7 @@ static void set_cursedmen(curse * c, int cursedmen)
|
|||
* dieses Typs geben, gibt es den bestehenden zurück.
|
||||
*/
|
||||
static curse *make_curse(unit * mage, attrib ** ap, const curse_type * ct,
|
||||
float vigour, int duration, float effect, int men)
|
||||
double vigour, int duration, double effect, int men)
|
||||
{
|
||||
curse *c;
|
||||
attrib *a;
|
||||
|
@ -528,7 +526,7 @@ static curse *make_curse(unit * mage, attrib ** ap, const curse_type * ct,
|
|||
* passenden Typ verzweigt und die relevanten Variablen weitergegeben.
|
||||
*/
|
||||
curse *create_curse(unit * magician, attrib ** ap, const curse_type * ct,
|
||||
float vigour, int duration, float effect, int men)
|
||||
double vigour, int duration, double effect, int men)
|
||||
{
|
||||
curse *c;
|
||||
|
||||
|
@ -785,7 +783,7 @@ message *cinfo_simple(const void *obj, objtype_t typ, const struct curse * c,
|
|||
* die Kraft des Curse um die halbe Stärke der Antimagie reduziert.
|
||||
* Zurückgegeben wird der noch unverbrauchte Rest von force.
|
||||
*/
|
||||
float destr_curse(curse * c, int cast_level, float force)
|
||||
double destr_curse(curse * c, int cast_level, double force)
|
||||
{
|
||||
if (cast_level < c->vigour) { /* Zauber ist nicht stark genug */
|
||||
double probability = 0.1 + (cast_level - c->vigour) * 0.2;
|
||||
|
@ -793,7 +791,7 @@ float destr_curse(curse * c, int cast_level, float force)
|
|||
if (chance(probability)) {
|
||||
force -= c->vigour;
|
||||
if (c->type->change_vigour) {
|
||||
c->type->change_vigour(c, -((float)cast_level + 1) / 2);
|
||||
c->type->change_vigour(c, -(cast_level + 1) / 2);
|
||||
}
|
||||
else {
|
||||
c->vigour -= cast_level + 1 / 2;
|
||||
|
|
|
@ -194,9 +194,9 @@ extern "C" {
|
|||
const struct curse_type *type; /* Zeiger auf ein curse_type-struct */
|
||||
int flags; /* WARNING: these are XORed with type->flags! */
|
||||
int duration; /* Dauer der Verzauberung. Wird jede Runde vermindert */
|
||||
float vigour; /* Stärke der Verzauberung, Widerstand gegen Antimagie */
|
||||
double vigour; /* Stärke der Verzauberung, Widerstand gegen Antimagie */
|
||||
struct unit *magician; /* Pointer auf den Magier, der den Spruch gewirkt hat */
|
||||
float effect;
|
||||
double effect;
|
||||
variant data; /* pointer auf spezielle curse-unterstructs */
|
||||
} curse;
|
||||
|
||||
|
@ -211,7 +211,7 @@ extern "C" {
|
|||
int mergeflags;
|
||||
struct message *(*curseinfo) (const void *, objtype_t, const struct curse *,
|
||||
int);
|
||||
void(*change_vigour) (curse *, float);
|
||||
void(*change_vigour) (curse *, double);
|
||||
int(*read) (struct storage * store, curse * c, void *target);
|
||||
int(*write) (struct storage * store, const struct curse * c,
|
||||
const void *target);
|
||||
|
@ -238,7 +238,7 @@ extern "C" {
|
|||
*/
|
||||
|
||||
curse *create_curse(struct unit *magician, struct attrib **ap,
|
||||
const curse_type * ctype, float vigour, int duration, float ceffect,
|
||||
const curse_type * ctype, double vigour, int duration, double ceffect,
|
||||
int men);
|
||||
/* Verzweigt automatisch zum passenden struct-typ. Sollte es schon
|
||||
* einen Zauber dieses Typs geben, so wird der neue dazuaddiert. Die
|
||||
|
@ -260,10 +260,10 @@ extern "C" {
|
|||
* gesetzt. Gibt immer den ersten Treffer von ap aus zurück.
|
||||
*/
|
||||
int curse_geteffect_int(const struct curse *c);
|
||||
float curse_geteffect(const struct curse *c);
|
||||
double curse_geteffect(const struct curse *c);
|
||||
|
||||
/* verändert die Stärke der Verzauberung um i */
|
||||
float curse_changevigour(struct attrib **ap, curse * c, float i);
|
||||
double curse_changevigour(struct attrib **ap, curse * c, double delta);
|
||||
|
||||
/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
|
||||
* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
|
||||
|
@ -297,7 +297,7 @@ extern "C" {
|
|||
void curse_done(struct attrib *a);
|
||||
int curse_age(struct attrib *a);
|
||||
|
||||
float destr_curse(struct curse *c, int cast_level, float force);
|
||||
double destr_curse(struct curse *c, int cast_level, double force);
|
||||
|
||||
int resolve_curse(variant data, void *address);
|
||||
bool is_cursed_with(const struct attrib *ap, const struct curse *c);
|
||||
|
|
|
@ -174,7 +174,7 @@ void equip_unit_mask(struct unit *u, const struct equipment *eq, int mask)
|
|||
int i;
|
||||
for (i = 0; eq->subsets[i].sets; ++i) {
|
||||
if (chance(eq->subsets[i].chance)) {
|
||||
float rnd = (1 + rng_int() % 1000) / 1000.0f;
|
||||
double rnd = (1 + rng_int() % 1000) / 1000.0;
|
||||
int k;
|
||||
for (k = 0; eq->subsets[i].sets[k].set; ++k) {
|
||||
if (rnd <= eq->subsets[i].sets[k].chance) {
|
||||
|
@ -209,7 +209,7 @@ void equip_items(struct item **items, const struct equipment *eq)
|
|||
int i;
|
||||
for (i = 0; eq->subsets[i].sets; ++i) {
|
||||
if (chance(eq->subsets[i].chance)) {
|
||||
float rnd = (1 + rng_int() % 1000) / 1000.0f;
|
||||
double rnd = (1 + rng_int() % 1000) / 1000.0;
|
||||
int k;
|
||||
for (k = 0; eq->subsets[i].sets[k].set; ++k) {
|
||||
if (rnd <= eq->subsets[i].sets[k].chance) {
|
||||
|
|
|
@ -249,7 +249,7 @@ static order_data *create_data(keyword_t kwd, const char *sptr, int lindex)
|
|||
return data;
|
||||
}
|
||||
|
||||
static order *create_order_i(keyword_t kwd, const char *sptr, int persistent,
|
||||
static order *create_order_i(keyword_t kwd, const char *sptr, bool persistent,
|
||||
const struct locale *lang)
|
||||
{
|
||||
order *ord = NULL;
|
||||
|
@ -338,7 +338,7 @@ order *create_order(keyword_t kwd, const struct locale * lang,
|
|||
else {
|
||||
zBuffer[0] = 0;
|
||||
}
|
||||
return create_order_i(kwd, zBuffer, 0, lang);
|
||||
return create_order_i(kwd, zBuffer, false, lang);
|
||||
}
|
||||
|
||||
order *parse_order(const char *s, const struct locale * lang)
|
||||
|
@ -351,11 +351,11 @@ order *parse_order(const char *s, const struct locale * lang)
|
|||
if (*s != 0) {
|
||||
keyword_t kwd;
|
||||
const char *sptr;
|
||||
int persistent = 0;
|
||||
bool persistent = false;
|
||||
const char * p;
|
||||
|
||||
while (*s == '@') {
|
||||
persistent = 1;
|
||||
persistent = true;
|
||||
++s;
|
||||
}
|
||||
sptr = s;
|
||||
|
@ -511,18 +511,15 @@ bool is_long(const order * ord)
|
|||
bool is_persistent(const order * ord)
|
||||
{
|
||||
keyword_t kwd = ORD_KEYWORD(ord);
|
||||
int persist = ord->_persistent != 0;
|
||||
switch (kwd) {
|
||||
case K_MOVE:
|
||||
case NOKEYWORD:
|
||||
/* lang, aber niemals persistent! */
|
||||
return false;
|
||||
|
||||
case K_KOMMENTAR:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return persist || is_repeated(ord);
|
||||
return ord->_persistent || is_repeated(ord);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ extern "C" {
|
|||
struct order *next;
|
||||
/* do not access this data: */
|
||||
struct order_data *data;
|
||||
int _persistent : 1;
|
||||
bool _persistent;
|
||||
} order;
|
||||
|
||||
/* constructor */
|
||||
|
|
|
@ -537,11 +537,12 @@ attrib_type at_travelunit = {
|
|||
NO_READ
|
||||
};
|
||||
|
||||
void rsetroad(region * r, direction_t d, short val)
|
||||
void rsetroad(region * r, direction_t d, int val)
|
||||
{
|
||||
connection *b;
|
||||
region *r2 = rconnect(r, d);
|
||||
|
||||
assert(val>=SHRT_MIN && val<=SHRT_MAX);
|
||||
if (!r2) {
|
||||
return;
|
||||
}
|
||||
|
@ -554,14 +555,14 @@ void rsetroad(region * r, direction_t d, short val)
|
|||
b = new_border(&bt_road, r, r2);
|
||||
}
|
||||
if (r == b->from) {
|
||||
b->data.sa[0] = val;
|
||||
b->data.sa[0] = (short)val;
|
||||
}
|
||||
else {
|
||||
b->data.sa[1] = val;
|
||||
b->data.sa[1] = (short)val;
|
||||
}
|
||||
}
|
||||
|
||||
short rroad(const region * r, direction_t d)
|
||||
int rroad(const region * r, direction_t d)
|
||||
{
|
||||
connection *b;
|
||||
region *r2 = rconnect(r, d);
|
||||
|
|
|
@ -187,8 +187,8 @@ extern "C" {
|
|||
void setluxuries(struct region *r, const struct luxury_type *sale);
|
||||
int get_maxluxuries(void);
|
||||
|
||||
short rroad(const struct region *r, direction_t d);
|
||||
void rsetroad(struct region *r, direction_t d, short value);
|
||||
int rroad(const struct region *r, direction_t d);
|
||||
void rsetroad(struct region *r, direction_t d, int value);
|
||||
|
||||
bool is_coastregion(struct region *r);
|
||||
|
||||
|
|
48
src/laws.c
48
src/laws.c
|
@ -98,7 +98,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include <limits.h>
|
||||
|
||||
/* chance that a peasant dies of starvation: */
|
||||
#define PEASANT_STARVATION_CHANCE 0.9F
|
||||
#define PEASANT_STARVATION_CHANCE 0.9
|
||||
/* Pferdevermehrung */
|
||||
#define HORSEGROWTH 4
|
||||
/* Wanderungschance pro Pferd */
|
||||
|
@ -257,7 +257,7 @@ static void calculate_emigration(region * r)
|
|||
}
|
||||
|
||||
|
||||
static float peasant_growth_factor(void)
|
||||
static double peasant_growth_factor(void)
|
||||
{
|
||||
return get_param_flt(global.parameters, "rules.peasants.growth.factor", 0.0001F * PEASANTGROWTH);
|
||||
}
|
||||
|
@ -265,7 +265,7 @@ static float peasant_growth_factor(void)
|
|||
#ifdef SLOWLUCK
|
||||
int peasant_luck_effect(int peasants, int luck, int maxp, double variance) {
|
||||
int n, births=0;
|
||||
float factor = peasant_growth_factor();
|
||||
double factor = peasant_growth_factor();
|
||||
for (n = peasants; n && luck; --n) {
|
||||
int chances = 0;
|
||||
|
||||
|
@ -287,7 +287,7 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance) {
|
|||
return births;
|
||||
}
|
||||
#else
|
||||
static float peasant_luck_factor(void)
|
||||
static double peasant_luck_factor(void)
|
||||
{
|
||||
return get_param_flt(global.parameters, "rules.peasants.peasantluck.factor", PEASANTLUCK);
|
||||
}
|
||||
|
@ -296,12 +296,10 @@ int peasant_luck_effect(int peasants, int luck, int maxp, double variance)
|
|||
{
|
||||
int births = 0;
|
||||
double mean;
|
||||
|
||||
if (luck == 0) return 0;
|
||||
|
||||
mean = _min(luck, peasants) * peasant_luck_factor()
|
||||
* peasant_growth_factor() * ((peasants / (double)maxp < .9) ? 1 :
|
||||
PEASANTFORCE);
|
||||
mean = peasant_luck_factor() * peasant_growth_factor() * _min(luck, peasants);
|
||||
mean *= ((peasants / (double)maxp < .9) ? 1 : PEASANTFORCE);
|
||||
|
||||
births = RAND_ROUND(normalvariate(mean, variance * mean));
|
||||
if (births <= 0)
|
||||
|
@ -349,7 +347,7 @@ static void peasants(region * r)
|
|||
/* Es verhungert maximal die unterernährten Bevölkerung. */
|
||||
|
||||
n = _min(peasants - satiated, rpeasants(r));
|
||||
dead += (int)(0.5F + n * PEASANT_STARVATION_CHANCE);
|
||||
dead += (int)(0.5 + n * PEASANT_STARVATION_CHANCE);
|
||||
|
||||
if (dead > 0) {
|
||||
message *msg = add_message(&r->msgs, msg_message("phunger", "dead", dead));
|
||||
|
@ -433,7 +431,7 @@ static void horses(region * r)
|
|||
horses = rhorses(r);
|
||||
if (horses > 0) {
|
||||
if (is_cursed(r->attribs, C_CURSED_BY_THE_GODS, 0)) {
|
||||
rsethorses(r, (int)(horses * 0.9F));
|
||||
rsethorses(r, (int)(horses * 0.9));
|
||||
}
|
||||
else if (maxhorses) {
|
||||
int i;
|
||||
|
@ -445,7 +443,7 @@ static void horses(region * r)
|
|||
if (a_find(r->attribs, &at_horseluck))
|
||||
growth *= 2;
|
||||
/* printf("Horses: <%d> %d -> ", growth, horses); */
|
||||
i = (int)(0.5F + (horses * 0.0001F) * growth);
|
||||
i = (int)(0.5 + (horses * 0.0001) * growth);
|
||||
/* printf("%d\n", horses); */
|
||||
rsethorses(r, horses + i);
|
||||
}
|
||||
|
@ -2281,7 +2279,7 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
int a, at_count;
|
||||
char buf[2048], *bufp = buf;
|
||||
size_t size = sizeof(buf) - 1;
|
||||
int bytes;
|
||||
size_t bytes;
|
||||
|
||||
if (u && u_race(u) != rc)
|
||||
return false;
|
||||
|
@ -2297,7 +2295,7 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
info = LOC(f->locale, mkname("raceinfo", "no_info"));
|
||||
}
|
||||
|
||||
bytes = (int)strlcpy(bufp, info, size);
|
||||
bytes = strlcpy(bufp, info, size);
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
|
||||
|
@ -2345,28 +2343,28 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
}
|
||||
}
|
||||
if (rc->battle_flags & BF_EQUIPMENT) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_equipment"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_equipment"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
if (rc->battle_flags & BF_RES_PIERCE) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_pierce"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_pierce"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
if (rc->battle_flags & BF_RES_CUT) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_cut"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_cut"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
if (rc->battle_flags & BF_RES_BASH) {
|
||||
bytes = _snprintf(bufp, size, " %s", LOC(f->locale, "stat_bash"));
|
||||
bytes = (size_t)_snprintf(bufp, size, " %s", LOC(f->locale, "stat_bash"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
}
|
||||
|
||||
bytes =
|
||||
_snprintf(bufp, size, " %d %s", at_count, LOC(f->locale,
|
||||
(size_t)_snprintf(bufp, size, " %d %s", at_count, LOC(f->locale,
|
||||
(at_count == 1) ? "stat_attack" : "stat_attacks"));
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
|
@ -2374,21 +2372,21 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
for (a = 0; a < RACE_ATTACKS; a++) {
|
||||
if (rc->attack[a].type != AT_NONE) {
|
||||
if (a != 0)
|
||||
bytes = (int)strlcpy(bufp, ", ", size);
|
||||
bytes = strlcpy(bufp, ", ", size);
|
||||
else
|
||||
bytes = (int)strlcpy(bufp, ": ", size);
|
||||
bytes = strlcpy(bufp, ": ", size);
|
||||
if (wrptr(&bufp, &size, bytes) != 0)
|
||||
WARN_STATIC_BUFFER();
|
||||
|
||||
switch (rc->attack[a].type) {
|
||||
case AT_STANDARD:
|
||||
bytes =
|
||||
_snprintf(bufp, size, "%s (%s)",
|
||||
(size_t)_snprintf(bufp, size, "%s (%s)",
|
||||
LOC(f->locale, "attack_standard"), rc->def_damage);
|
||||
break;
|
||||
case AT_NATURAL:
|
||||
bytes =
|
||||
_snprintf(bufp, size, "%s (%s)",
|
||||
(size_t)_snprintf(bufp, size, "%s (%s)",
|
||||
LOC(f->locale, "attack_natural"), rc->attack[a].data.dice);
|
||||
break;
|
||||
case AT_SPELL:
|
||||
|
@ -2396,11 +2394,11 @@ static bool display_race(faction * f, unit * u, const race * rc)
|
|||
case AT_DRAIN_ST:
|
||||
case AT_DRAIN_EXP:
|
||||
case AT_DAZZLE:
|
||||
bytes = _snprintf(bufp, size, "%s", LOC(f->locale, "attack_magical"));
|
||||
bytes = (size_t)_snprintf(bufp, size, "%s", LOC(f->locale, "attack_magical"));
|
||||
break;
|
||||
case AT_STRUCTURAL:
|
||||
bytes =
|
||||
_snprintf(bufp, size, "%s (%s)",
|
||||
(size_t)_snprintf(bufp, size, "%s (%s)",
|
||||
LOC(f->locale, "attack_structural"), rc->attack[a].data.dice);
|
||||
break;
|
||||
default:
|
||||
|
@ -3130,7 +3128,7 @@ static building *age_building(building * b)
|
|||
else if (mage != NULL) {
|
||||
int sk = effskill(mage, SK_MAGIC);
|
||||
c->duration = _max(c->duration, sk / 2);
|
||||
c->vigour = _max(c->vigour, sk);
|
||||
c->vigour = _max(c->vigour, (float)sk);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
20
src/magic.c
20
src/magic.c
|
@ -117,12 +117,12 @@ static float MagicRegeneration(void)
|
|||
return value;
|
||||
}
|
||||
|
||||
float MagicPower(void)
|
||||
double MagicPower(void)
|
||||
{
|
||||
static float value = -1.0;
|
||||
static double value = -1.0;
|
||||
if (value < 0) {
|
||||
const char *str = get_param(global.parameters, "magic.power");
|
||||
value = str ? (float)atof(str) : 1.0f;
|
||||
value = str ? atof(str) : 1.0;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
@ -1008,11 +1008,11 @@ cancast(unit * u, const spell * sp, int level, int range, struct order * ord)
|
|||
* Spruchfunktionsroutine ermittelt.
|
||||
*/
|
||||
|
||||
float
|
||||
double
|
||||
spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order *ord)
|
||||
{
|
||||
curse *c;
|
||||
float force = (float)cast_level;
|
||||
double force = cast_level;
|
||||
int elf_power;
|
||||
const struct resource_type *rtype;
|
||||
|
||||
|
@ -1041,7 +1041,7 @@ spellpower(region * r, unit * u, const spell * sp, int cast_level, struct order
|
|||
if (curse_active(c)) {
|
||||
unit *mage = c->magician;
|
||||
force -= curse_geteffect(c);
|
||||
curse_changevigour(&r->attribs, c, (float)-cast_level);
|
||||
curse_changevigour(&r->attribs, c, -cast_level);
|
||||
cmistake(u, ord, 185, MSG_MAGIC);
|
||||
if (mage != NULL && mage->faction != NULL) {
|
||||
if (force > 0) {
|
||||
|
@ -1340,7 +1340,7 @@ static void do_fumble(castorder * co)
|
|||
const spell *sp = co->sp;
|
||||
int level = co->level;
|
||||
int duration;
|
||||
float effect;
|
||||
double effect;
|
||||
|
||||
ADDMSG(&u->faction->msgs,
|
||||
msg_message("patzer", "unit region spell", u, r, sp));
|
||||
|
@ -1382,8 +1382,8 @@ static void do_fumble(castorder * co)
|
|||
case 2:
|
||||
/* temporary skill loss */
|
||||
duration = _max(rng_int() % level / 2, 2);
|
||||
effect = -(float)level / 2;
|
||||
c = create_curse(u, &u->attribs, ct_find("skillmod"), (float)level,
|
||||
effect = level / -2.0;
|
||||
c = create_curse(u, &u->attribs, ct_find("skillmod"), level,
|
||||
duration, effect, 1);
|
||||
c->data.i = SK_MAGIC;
|
||||
ADDMSG(&u->faction->msgs, msg_message("patzer2", "unit region", u, r));
|
||||
|
@ -2067,7 +2067,7 @@ struct region * co_get_region(const struct castorder * co) {
|
|||
}
|
||||
|
||||
castorder *create_castorder(castorder * co, unit *caster, unit * familiar, const spell * sp, region * r,
|
||||
int lev, float force, int range, struct order * ord, spellparameter * p)
|
||||
int lev, double force, int range, struct order * ord, spellparameter * p)
|
||||
{
|
||||
if (!co) co = (castorder*)calloc(1, sizeof(castorder));
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ extern "C" {
|
|||
den Vertrauten gezaubert wird */
|
||||
const struct spell *sp; /* Spruch */
|
||||
int level; /* gewünschte Stufe oder Stufe des Magiers */
|
||||
float force; /* Stärke des Zaubers */
|
||||
double force; /* Stärke des Zaubers */
|
||||
struct region *_rtarget; /* Zielregion des Spruchs */
|
||||
int distance; /* Entfernung zur Zielregion */
|
||||
struct order *order; /* Befehl */
|
||||
|
@ -277,7 +277,7 @@ extern "C" {
|
|||
/* verändert die maximalen Magiepunkte einer Einheit */
|
||||
|
||||
/* Zaubern */
|
||||
extern float spellpower(struct region *r, struct unit *u, const struct spell * sp,
|
||||
extern double spellpower(struct region *r, struct unit *u, const struct spell * sp,
|
||||
int cast_level, struct order *ord);
|
||||
/* ermittelt die Stärke eines Spruchs */
|
||||
bool fumble(struct region *r, struct unit *u, const struct spell * sp,
|
||||
|
@ -291,7 +291,7 @@ extern "C" {
|
|||
|
||||
struct castorder *create_castorder(struct castorder * co, struct unit *caster,
|
||||
struct unit * familiar, const struct spell * sp, struct region * r,
|
||||
int lev, float force, int range, struct order * ord, struct spellparameter * p);
|
||||
int lev, double force, int range, struct order * ord, struct spellparameter * p);
|
||||
void free_castorder(struct castorder *co);
|
||||
/* Zwischenspreicher für Zauberbefehle, notwendig für Prioritäten */
|
||||
void add_castorder(struct spellrank *cll, struct castorder *co);
|
||||
|
@ -360,7 +360,7 @@ extern "C" {
|
|||
extern void write_spells(struct quicklist *slist, struct storage *store);
|
||||
extern void read_spells(struct quicklist **slistp, magic_t mtype,
|
||||
struct storage *store);
|
||||
extern float MagicPower(void);
|
||||
extern double MagicPower(void);
|
||||
|
||||
extern struct spellbook * get_spellbook(const char * name);
|
||||
extern void free_spellbooks(void);
|
||||
|
|
|
@ -161,8 +161,8 @@ void score(void)
|
|||
if (f->num_total != 0) {
|
||||
fprintf(scoreFP, "%8d (%8d/%4.2f%%/%5.2f) %30.30s (%3.3s) %5s (%3d)\n",
|
||||
f->score, f->score - average_score_of_age(f->age, f->age / 24 + 1),
|
||||
((float)f->score / (float)allscores) * 100.0,
|
||||
(float)f->score / f->num_total,
|
||||
((double)f->score / allscores) * 100,
|
||||
(double)f->score / f->num_total,
|
||||
f->name, LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)), factionid(f),
|
||||
f->age);
|
||||
}
|
||||
|
|
|
@ -1189,7 +1189,7 @@ void plagues(region * r)
|
|||
int dead = 0;
|
||||
|
||||
peasants = rpeasants(r);
|
||||
dead = (int)(0.5F + PLAGUE_VICTIMS * peasants);
|
||||
dead = (int)(0.5 + PLAGUE_VICTIMS * peasants);
|
||||
for (i = dead; i != 0; i--) {
|
||||
if (rng_double() < PLAGUE_HEALCHANCE && rmoney(r) >= PLAGUE_HEALCOST) {
|
||||
rsetmoney(r, rmoney(r) - PLAGUE_HEALCOST);
|
||||
|
|
|
@ -25,9 +25,9 @@ extern "C" {
|
|||
struct region;
|
||||
|
||||
/** Plagues **/
|
||||
#define PLAGUE_CHANCE 0.1F /* Seuchenwahrscheinlichkeit (siehe plagues()) */
|
||||
#define PLAGUE_VICTIMS 0.2F /* % Betroffene */
|
||||
#define PLAGUE_HEALCHANCE 0.25F /* Wahrscheinlichkeit Heilung */
|
||||
#define PLAGUE_CHANCE 0.1 /* Seuchenwahrscheinlichkeit (siehe plagues()) */
|
||||
#define PLAGUE_VICTIMS 0.2 /* % Betroffene */
|
||||
#define PLAGUE_HEALCHANCE 0.25 /* Wahrscheinlichkeit Heilung */
|
||||
#define PLAGUE_HEALCOST 30 /* Heilkosten */
|
||||
void plagues(struct region *r);
|
||||
void encounters(void);
|
||||
|
|
|
@ -516,7 +516,7 @@ void sparagraph(strlist ** SP, const char *s, unsigned int indent, char mark)
|
|||
* mark, falls angegeben. SP wurde also auf 0 gesetzt vor dem Aufruf.
|
||||
* Vgl. spunit (). */
|
||||
|
||||
int i, j, width;
|
||||
unsigned int width;
|
||||
int firstline;
|
||||
static char buf[REPORTWIDTH + 1]; // FIXME: static return value
|
||||
|
||||
|
@ -524,10 +524,9 @@ void sparagraph(strlist ** SP, const char *s, unsigned int indent, char mark)
|
|||
firstline = 1;
|
||||
|
||||
for (;;) {
|
||||
i = 0;
|
||||
unsigned int j = 0, i;
|
||||
|
||||
do {
|
||||
j = i;
|
||||
for (i=0; s[j]; j=i) {
|
||||
while (s[j] && s[j] != ' ')
|
||||
j++;
|
||||
if (j > width) {
|
||||
|
|
|
@ -71,12 +71,12 @@ static void test_regionid(CuTest * tc) {
|
|||
|
||||
memset(buffer, 0x7d, sizeof(buffer));
|
||||
len = f_regionid(r, 0, buffer, sizeof(buffer));
|
||||
CuAssertIntEquals(tc, 11, len);
|
||||
CuAssertIntEquals(tc, 11, (int)len);
|
||||
CuAssertStrEquals(tc, "plain (0,0)", buffer);
|
||||
|
||||
memset(buffer, 0x7d, sizeof(buffer));
|
||||
len = f_regionid(r, 0, buffer, 11);
|
||||
CuAssertIntEquals(tc, 10, len);
|
||||
CuAssertIntEquals(tc, 10, (int)len);
|
||||
CuAssertStrEquals(tc, "plain (0,0", buffer);
|
||||
CuAssertIntEquals(tc, 0x7d, buffer[11]);
|
||||
}
|
||||
|
|
168
src/spells.c
168
src/spells.c
|
@ -102,7 +102,7 @@
|
|||
#include <attributes/hate.h>
|
||||
/* ----------------------------------------------------------------------- */
|
||||
|
||||
static float zero_effect = 0.0F;
|
||||
static double zero_effect = 0.0;
|
||||
|
||||
attrib_type at_wdwpyramid = {
|
||||
"wdwpyramid", NULL, NULL, NULL, a_writevoid, a_readvoid
|
||||
|
@ -298,7 +298,7 @@ static void magicanalyse_ship(ship * sh, unit * mage, double force)
|
|||
|
||||
}
|
||||
|
||||
static int break_curse(attrib ** alist, int cast_level, float force, curse * c)
|
||||
static int break_curse(attrib ** alist, int cast_level, double force, curse * c)
|
||||
{
|
||||
int succ = 0;
|
||||
/* attrib **a = a_find(*ap, &at_curse); */
|
||||
|
@ -327,7 +327,7 @@ static int break_curse(attrib ** alist, int cast_level, float force, curse * c)
|
|||
* auf alle Verzauberungen wirken. Ansonsten pruefe, ob der Curse vom
|
||||
* richtigen Typ ist. */
|
||||
if (!c || c == c1) {
|
||||
float remain = destr_curse(c1, cast_level, force);
|
||||
double remain = destr_curse(c1, cast_level, force);
|
||||
if (remain < force) {
|
||||
succ = cast_level;
|
||||
force = remain;
|
||||
|
@ -636,7 +636,7 @@ static int sp_destroy_magic(castorder * co)
|
|||
{
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
curse *c = NULL;
|
||||
char ts[80];
|
||||
|
@ -801,7 +801,7 @@ static int sp_goodwinds(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
int duration = cast_level + 1;
|
||||
spellparameter *pa = co->par;
|
||||
message *m;
|
||||
|
@ -898,7 +898,7 @@ static int sp_summonent(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
unit *u;
|
||||
attrib *a;
|
||||
int ents;
|
||||
|
@ -1124,7 +1124,7 @@ static int sp_hain(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
|
||||
if (!r->land) {
|
||||
cmistake(mage, co->order, 296, MSG_MAGIC);
|
||||
|
@ -1170,7 +1170,7 @@ static int sp_mallornhain(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
|
||||
if (!r->land) {
|
||||
cmistake(mage, co->order, 296, MSG_MAGIC);
|
||||
|
@ -1204,7 +1204,7 @@ static void fumble_ents(const castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
/* int cast_level = co->level; */
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
|
||||
if (!r->land) {
|
||||
cmistake(mage, co->order, 296, MSG_MAGIC);
|
||||
|
@ -1368,10 +1368,10 @@ static int sp_kaelteschutz(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = _max(cast_level, (int)force) + 1;
|
||||
spellparameter *pa = co->par;
|
||||
float effect;
|
||||
double effect;
|
||||
|
||||
force *= 10; /* 10 Personen pro Force-Punkt */
|
||||
|
||||
|
@ -1431,7 +1431,7 @@ static int sp_sparkle(castorder * co)
|
|||
int cast_level = co->level;
|
||||
spellparameter *pa = co->par;
|
||||
int duration = cast_level + 1;
|
||||
float effect;
|
||||
double effect;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||||
|
@ -1491,7 +1491,7 @@ static int sp_create_irongolem(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int number = lovar(force * 8 * RESOURCE_QUANTITY);
|
||||
if (number < 1)
|
||||
number = 1;
|
||||
|
@ -1616,9 +1616,9 @@ static int sp_great_drought(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = 2;
|
||||
float effect;
|
||||
double effect;
|
||||
|
||||
if (fval(r->terrain, SEA_REGION)) {
|
||||
cmistake(mage, co->order, 189, MSG_MAGIC);
|
||||
|
@ -1743,7 +1743,7 @@ static int sp_treewalkenter(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
spellparameter *pa = co->par;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
int cast_level = co->level;
|
||||
region *rt;
|
||||
int remaining_cap;
|
||||
|
@ -1868,7 +1868,7 @@ static int sp_treewalkexit(castorder * co)
|
|||
int erfolg = 0;
|
||||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
int cast_level = co->level;
|
||||
|
||||
|
@ -2007,7 +2007,7 @@ static int sp_holyground(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
message *msg = msg_message("sp_holyground_effect", "mage region", mage, r);
|
||||
report_spell(mage, r, msg);
|
||||
msg_release(msg);
|
||||
|
@ -2042,8 +2042,8 @@ static int sp_homestone(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
float effect;
|
||||
double force = co->force;
|
||||
double effect;
|
||||
message *msg;
|
||||
if (!mage->building || mage->building->type != bt_find("castle")) {
|
||||
cmistake(mage, co->order, 197, MSG_MAGIC);
|
||||
|
@ -2101,7 +2101,7 @@ static int sp_drought(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
int duration = (int)power + 1;
|
||||
message *msg;
|
||||
|
||||
|
@ -2126,7 +2126,7 @@ static int sp_drought(castorder * co)
|
|||
c->duration = _max(c->duration, (int)power);
|
||||
}
|
||||
else {
|
||||
float effect = 4.0;
|
||||
double effect = 4.0;
|
||||
/* Baeume und Pferde sterben */
|
||||
rsettrees(r, 2, rtrees(r, 2) / 2);
|
||||
rsettrees(r, 1, rtrees(r, 1) / 2);
|
||||
|
@ -2222,7 +2222,7 @@ static int sp_stormwinds(castorder * co)
|
|||
int erfolg = 0;
|
||||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
int n, force = (int)power;
|
||||
message *m = NULL;
|
||||
|
@ -2502,8 +2502,8 @@ static int sp_fumblecurse(castorder * co)
|
|||
int duration;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
float effect;
|
||||
double force = co->force;
|
||||
double effect;
|
||||
curse *c;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
|
@ -2535,9 +2535,9 @@ void patzer_fumblecurse(const castorder * co)
|
|||
{
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = (cast_level / 2) + 1;
|
||||
float effect;
|
||||
double effect;
|
||||
curse *c;
|
||||
|
||||
effect = force / 2;
|
||||
|
@ -2574,7 +2574,7 @@ static int sp_summondragon(castorder * co)
|
|||
unit *mage = co->magician.u;
|
||||
unit *u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
region_list *rl, *rl2;
|
||||
faction *f;
|
||||
int time;
|
||||
|
@ -2646,7 +2646,7 @@ static int sp_firewall(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
direction_t dir;
|
||||
region *r2;
|
||||
|
@ -2843,9 +2843,9 @@ static struct curse_type ct_deathcloud = {
|
|||
NULL, dc_age
|
||||
};
|
||||
|
||||
static curse *mk_deathcloud(unit * mage, region * r, float force, int duration)
|
||||
static curse *mk_deathcloud(unit * mage, region * r, double force, int duration)
|
||||
{
|
||||
float effect;
|
||||
double effect;
|
||||
curse *c;
|
||||
|
||||
effect = force / 2;
|
||||
|
@ -2878,7 +2878,7 @@ static int dc_read_compat(struct attrib *a, void *target, struct storage * store
|
|||
r = findregion(rx, ry);
|
||||
|
||||
if (r != NULL) {
|
||||
float effect;
|
||||
double effect;
|
||||
curse *c;
|
||||
|
||||
effect = strength;
|
||||
|
@ -3024,7 +3024,7 @@ static int sp_summonshadow(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
unit *u;
|
||||
int val, number = (int)(force * force);
|
||||
|
||||
|
@ -3065,7 +3065,7 @@ static int sp_summonshadowlords(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int amount = (int)(force * force);
|
||||
|
||||
u = create_unit(r, mage->faction, amount, get_race(RC_SHADOWLORD), 0,
|
||||
|
@ -3192,8 +3192,8 @@ static int sp_magicboost(castorder * co)
|
|||
curse *c;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
float effect;
|
||||
double power = co->force;
|
||||
double effect;
|
||||
trigger *tsummon;
|
||||
static const curse_type *ct_auraboost;
|
||||
static const curse_type *ct_magicboost;
|
||||
|
@ -3425,7 +3425,7 @@ static int sp_analysesong_obj(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
obj = pa->param[0]->typ;
|
||||
|
@ -3474,7 +3474,7 @@ static int sp_analysesong_unit(castorder * co)
|
|||
unit *u;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
|
@ -3559,7 +3559,7 @@ static int sp_charmingsong(castorder * co)
|
|||
skill_t i;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
int resist_bonus = 0;
|
||||
int tb = 0;
|
||||
|
@ -3648,7 +3648,7 @@ static int sp_song_resistmagic(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = (int)force + 1;
|
||||
|
||||
create_curse(mage, &r->attribs, ct_find("goodmagicresistancezone"),
|
||||
|
@ -3677,7 +3677,7 @@ static int sp_song_susceptmagic(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = (int)force + 1;
|
||||
|
||||
create_curse(mage, &r->attribs, ct_find("badmagicresistancezone"),
|
||||
|
@ -3759,7 +3759,7 @@ static int sp_raisepeasantmob(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = (int)force + 1;
|
||||
faction *monsters = get_monsters();
|
||||
message *msg;
|
||||
|
@ -3883,7 +3883,7 @@ static int sp_song_of_peace(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = 2 + lovar(force / 2);
|
||||
message *msg[2] = { NULL, NULL };
|
||||
|
||||
|
@ -3932,9 +3932,9 @@ static int sp_generous(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = (int)force + 1;
|
||||
float effect;
|
||||
double effect;
|
||||
message *msg[2] = { NULL, NULL };
|
||||
|
||||
if (is_cursed(r->attribs, C_DEPRESSION, 0)) {
|
||||
|
@ -3990,7 +3990,7 @@ static int sp_recruit(castorder * co)
|
|||
double n;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
faction *f = mage->faction;
|
||||
const struct race *rc = f->race;
|
||||
|
||||
|
@ -4045,7 +4045,7 @@ static int sp_bigrecruit(castorder * co)
|
|||
int n, maxp = rpeasants(r);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
faction *f = mage->faction;
|
||||
message *msg;
|
||||
|
||||
|
@ -4168,7 +4168,7 @@ static int sp_seduce(castorder * co)
|
|||
unit *mage = co->magician.u;
|
||||
spellparameter *pa = co->par;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
if (pa->param[0]->flag == TARGET_NOTFOUND)
|
||||
|
@ -4244,8 +4244,8 @@ static int sp_calm_monster(castorder * co)
|
|||
unit *mage = co->magician.u;
|
||||
spellparameter *pa = co->par;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
float effect;
|
||||
double force = co->force;
|
||||
double effect;
|
||||
message *msg;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
|
@ -4260,7 +4260,7 @@ static int sp_calm_monster(castorder * co)
|
|||
return 0;
|
||||
}
|
||||
|
||||
effect = (float)mage->faction->subscription;
|
||||
effect = mage->faction->subscription;
|
||||
c = create_curse(mage, &target->attribs, ct_find("calmmonster"), force,
|
||||
(int)force, effect, 0);
|
||||
if (c == NULL) {
|
||||
|
@ -4352,7 +4352,7 @@ static int sp_raisepeasants(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
message *msg;
|
||||
|
||||
if (rpeasants(r) == 0) {
|
||||
|
@ -4405,7 +4405,7 @@ static int sp_depression(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = (int)force + 1;
|
||||
message *msg;
|
||||
|
||||
|
@ -4472,7 +4472,7 @@ int sp_icastle(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
icastle_data *data;
|
||||
const char *bname;
|
||||
|
@ -4551,7 +4551,7 @@ int sp_illusionary_shapeshift(castorder * co)
|
|||
const race *rc;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
const race *irace;
|
||||
|
||||
|
@ -4689,7 +4689,7 @@ static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
|
|||
int duration;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
region *r = co_get_region(co);
|
||||
curse *c;
|
||||
|
||||
|
@ -4699,7 +4699,7 @@ static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
|
|||
duration = 2 + rng_int() % duration;
|
||||
|
||||
/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
|
||||
c = create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, (float)effect, 0);
|
||||
c = create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, effect, 0);
|
||||
|
||||
/* Erfolg melden */
|
||||
ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
|
||||
|
@ -4759,7 +4759,7 @@ int sp_dreamreading(castorder * co)
|
|||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
spellparameter *pa = co->par;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
message *msg;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
|
@ -4810,7 +4810,7 @@ int sp_sweetdreams(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
int men, n;
|
||||
int duration = (int)(power / 2) + 1;
|
||||
|
@ -4820,7 +4820,7 @@ int sp_sweetdreams(castorder * co)
|
|||
for (n = 0; n < pa->length; n++) {
|
||||
curse *c;
|
||||
unit *u;
|
||||
float effect;
|
||||
double effect;
|
||||
message *msg;
|
||||
/* sollte nie negativ werden */
|
||||
if (opfer < 1)
|
||||
|
@ -4860,9 +4860,9 @@ int sp_disturbingdreams(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
int duration = 1 + (int)(power / 6);
|
||||
float effect;
|
||||
double effect;
|
||||
curse *c;
|
||||
|
||||
effect = 10;
|
||||
|
@ -4950,7 +4950,7 @@ int sp_itemcloak(castorder * co)
|
|||
unit *mage = co->magician.u;
|
||||
spellparameter *pa = co->par;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
int duration = (int)_max(2.0, power + 1); /* works in the report, and ageing this round would kill it if it's <=1 */
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
|
@ -4990,7 +4990,7 @@ int sp_resist_magic_bonus(castorder * co)
|
|||
int duration = 6;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
/* Pro Stufe koennen bis zu 5 Personen verzaubert werden */
|
||||
double maxvictims = 5 * power;
|
||||
|
@ -5050,7 +5050,7 @@ int sp_enterastral(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
switch (getplaneid(r)) {
|
||||
|
@ -5165,7 +5165,7 @@ int sp_pullastral(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
switch (getplaneid(r)) {
|
||||
|
@ -5307,7 +5307,7 @@ int sp_leaveastral(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
switch (getplaneid(r)) {
|
||||
|
@ -5434,7 +5434,7 @@ int sp_fetchastral(castorder * co)
|
|||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
spellparameter *pa = co->par;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
int remaining_cap = (int)((power - 3) * 1500);
|
||||
region_list *rtl = NULL;
|
||||
region *rt = co_get_region(co); /* region to which we are fetching */
|
||||
|
@ -5566,7 +5566,7 @@ int sp_showastral(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
|
||||
switch (getplaneid(r)) {
|
||||
case 0:
|
||||
|
@ -5697,7 +5697,7 @@ int sp_disruptastral(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
int duration = (int)(power / 3) + 1;
|
||||
|
||||
switch (getplaneid(r)) {
|
||||
|
@ -5722,7 +5722,7 @@ int sp_disruptastral(castorder * co)
|
|||
|
||||
for (rl2 = rl; rl2 != NULL; rl2 = rl2->next) {
|
||||
attrib *a;
|
||||
float effect;
|
||||
double effect;
|
||||
region *r2 = rl2->data;
|
||||
spec_direction *sd;
|
||||
int inhab_regions = 0;
|
||||
|
@ -5806,7 +5806,7 @@ static int sp_eternizewall(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
message *msg;
|
||||
|
||||
|
@ -6011,7 +6011,7 @@ int sp_flying_ship(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
message *m = NULL;
|
||||
int cno;
|
||||
|
@ -6078,7 +6078,7 @@ int sp_stealaura(castorder * co)
|
|||
unit *u;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
/* wenn kein Ziel gefunden, Zauber abbrechen */
|
||||
|
@ -6143,12 +6143,12 @@ int sp_stealaura(castorder * co)
|
|||
*/
|
||||
int sp_antimagiczone(castorder * co)
|
||||
{
|
||||
float power;
|
||||
float effect;
|
||||
double power;
|
||||
double effect;
|
||||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
int duration = (int)force + 1;
|
||||
|
||||
/* Haelt Sprueche bis zu einem summierten Gesamtlevel von power aus.
|
||||
|
@ -6157,7 +6157,7 @@ int sp_antimagiczone(castorder * co)
|
|||
power = force * 10;
|
||||
|
||||
/* Reduziert die Staerke jedes Spruchs um effect */
|
||||
effect = (float)cast_level;
|
||||
effect = cast_level;
|
||||
|
||||
create_curse(mage, &r->attribs, ct_find("antimagiczone"), power, duration,
|
||||
effect, 0);
|
||||
|
@ -6205,9 +6205,9 @@ static int sp_magicrunes(castorder * co)
|
|||
int duration;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
float effect;
|
||||
double effect;
|
||||
|
||||
duration = 3 + rng_int() % cast_level;
|
||||
effect = 20;
|
||||
|
@ -6265,14 +6265,14 @@ int sp_speed2(castorder * co)
|
|||
unit *u;
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
|
||||
maxmen = 2 * cast_level * cast_level;
|
||||
dur = _max(1, cast_level / 2);
|
||||
|
||||
for (n = 0; n < pa->length; n++) {
|
||||
float effect;
|
||||
double effect;
|
||||
/* sollte nie negativ werden */
|
||||
if (maxmen < 1)
|
||||
break;
|
||||
|
@ -6326,7 +6326,7 @@ int sp_q_antimagie(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
const char *ts = NULL;
|
||||
|
||||
|
@ -6406,7 +6406,7 @@ int sp_break_curse(castorder * co)
|
|||
region *r = co_get_region(co);
|
||||
unit *mage = co->magician.u;
|
||||
int cast_level = co->level;
|
||||
float force = co->force;
|
||||
double force = co->force;
|
||||
spellparameter *pa = co->par;
|
||||
const char *ts = NULL;
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ static int cw_read(attrib * a, void *target, storage * store)
|
|||
* Was fuer eine Wirkung hat die?
|
||||
*/
|
||||
|
||||
void wall_vigour(curse * c, float delta)
|
||||
void wall_vigour(curse * c, double delta)
|
||||
{
|
||||
wallcurse *wc = (wallcurse *)c->data.v;
|
||||
assert(wc->buddy->vigour == c->vigour);
|
||||
|
|
|
@ -908,11 +908,11 @@ int sp_strong_wall(struct castorder * co)
|
|||
{
|
||||
fighter * fi = co->magician.fig;
|
||||
int level = co->level;
|
||||
float power = co->force;
|
||||
double power = co->force;
|
||||
battle *b = fi->side->battle;
|
||||
unit *mage = fi->unit;
|
||||
building *burg;
|
||||
float effect;
|
||||
double effect;
|
||||
static bool init = false;
|
||||
message *msg;
|
||||
static const curse_type *strongwall_ct;
|
||||
|
|
|
@ -121,7 +121,7 @@ static struct curse_type ct_shipspeedup = { "shipspeedup",
|
|||
CURSETYP_NORM, 0, 0, cinfo_ship
|
||||
};
|
||||
|
||||
curse *shipcurse_flyingship(ship * sh, unit * mage, float power, int duration)
|
||||
curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
|
||||
{
|
||||
static const curse_type *ct_flyingship = NULL;
|
||||
if (!ct_flyingship) {
|
||||
|
@ -146,7 +146,7 @@ curse *shipcurse_flyingship(ship * sh, unit * mage, float power, int duration)
|
|||
}
|
||||
}
|
||||
|
||||
int levitate_ship(ship * sh, unit * mage, float power, int duration)
|
||||
int levitate_ship(ship * sh, unit * mage, double power, int duration)
|
||||
{
|
||||
curse *c = shipcurse_flyingship(sh, mage, power, duration);
|
||||
if (c) {
|
||||
|
|
|
@ -29,8 +29,8 @@ extern "C" {
|
|||
const struct curse *c, int self);
|
||||
void register_shipcurse(void);
|
||||
struct curse *shipcurse_flyingship(struct ship *sh, struct unit *mage,
|
||||
float power, int duration);
|
||||
int levitate_ship(struct ship *sh, struct unit *mage, float power,
|
||||
double power, int duration);
|
||||
int levitate_ship(struct ship *sh, struct unit *mage, double power,
|
||||
int duration);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -48,9 +48,9 @@ typedef struct createcurse_data {
|
|||
struct unit *mage;
|
||||
struct unit *target;
|
||||
const curse_type *type;
|
||||
float vigour;
|
||||
double vigour;
|
||||
int duration;
|
||||
float effect;
|
||||
double effect;
|
||||
int men;
|
||||
} createcurse_data;
|
||||
|
||||
|
@ -97,13 +97,15 @@ static int createcurse_read(trigger * t, struct storage *store)
|
|||
{
|
||||
createcurse_data *td = (createcurse_data *)t->data.v;
|
||||
char zText[128];
|
||||
float flt;
|
||||
|
||||
read_reference(&td->mage, store, read_unit_reference, resolve_unit);
|
||||
read_reference(&td->target, store, read_unit_reference, resolve_unit);
|
||||
|
||||
READ_TOK(store, zText, sizeof(zText));
|
||||
td->type = ct_find(zText);
|
||||
READ_FLT(store, &td->vigour);
|
||||
READ_FLT(store, &flt);
|
||||
td->vigour = flt;
|
||||
READ_INT(store, &td->duration);
|
||||
if (global.data_version < CURSEFLOAT_VERSION) {
|
||||
int n;
|
||||
|
@ -111,7 +113,8 @@ static int createcurse_read(trigger * t, struct storage *store)
|
|||
td->effect = (float)n;
|
||||
}
|
||||
else {
|
||||
READ_FLT(store, &td->effect);
|
||||
READ_FLT(store, &flt);
|
||||
td->effect = flt;
|
||||
}
|
||||
READ_INT(store, &td->men);
|
||||
return AT_READ_OK;
|
||||
|
@ -127,7 +130,7 @@ trigger_type tt_createcurse = {
|
|||
};
|
||||
|
||||
trigger *trigger_createcurse(struct unit * mage, struct unit * target,
|
||||
const curse_type * ct, float vigour, int duration, float effect, int men)
|
||||
const curse_type * ct, double vigour, int duration, double effect, int men)
|
||||
{
|
||||
trigger *t = t_new(&tt_createcurse);
|
||||
createcurse_data *td = (createcurse_data *)t->data.v;
|
||||
|
|
|
@ -33,8 +33,8 @@ extern "C" {
|
|||
extern struct trigger_type tt_createcurse;
|
||||
|
||||
struct trigger *trigger_createcurse(struct unit *mage,
|
||||
struct unit *target, const struct curse_type *ct, float vigour,
|
||||
int duration, float effect, int men);
|
||||
struct unit *target, const struct curse_type *ct, double vigour,
|
||||
int duration, double effect, int men);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ int wrptr(char **ptr, size_t * size, size_t bytes)
|
|||
*size = 0;
|
||||
return EINVAL;
|
||||
}
|
||||
if (bytes <= *(int *)size) {
|
||||
if (bytes <= *size) {
|
||||
*ptr += bytes;
|
||||
*size -= bytes;
|
||||
return 0;
|
||||
|
|
|
@ -9,15 +9,15 @@ static void test_strlcat(CuTest * tc)
|
|||
memset(buffer, 0x7f, sizeof(buffer));
|
||||
|
||||
buffer[0] = '\0';
|
||||
CuAssertIntEquals(tc, 4, strlcat(buffer, "herp", 4));
|
||||
CuAssertIntEquals(tc, 4, (int)strlcat(buffer, "herp", 4));
|
||||
CuAssertStrEquals(tc, "her", buffer);
|
||||
|
||||
buffer[0] = '\0';
|
||||
CuAssertIntEquals(tc, 4, strlcat(buffer, "herp", 8));
|
||||
CuAssertIntEquals(tc, 4, (int)strlcat(buffer, "herp", 8));
|
||||
CuAssertStrEquals(tc, "herp", buffer);
|
||||
CuAssertIntEquals(tc, 0x7f, buffer[5]);
|
||||
|
||||
CuAssertIntEquals(tc, 8, strlcat(buffer, "derp", 8));
|
||||
CuAssertIntEquals(tc, 8, (int)strlcat(buffer, "derp", 8));
|
||||
CuAssertStrEquals(tc, "herpder", buffer);
|
||||
CuAssertIntEquals(tc, 0x7f, buffer[8]);
|
||||
}
|
||||
|
@ -28,14 +28,14 @@ static void test_strlcpy(CuTest * tc)
|
|||
|
||||
memset(buffer, 0x7f, sizeof(buffer));
|
||||
|
||||
CuAssertIntEquals(tc, 4, strlcpy(buffer, "herp", 4));
|
||||
CuAssertIntEquals(tc, 4, (int)strlcpy(buffer, "herp", 4));
|
||||
CuAssertStrEquals(tc, "her", buffer);
|
||||
|
||||
CuAssertIntEquals(tc, 4, strlcpy(buffer, "herp", 8));
|
||||
CuAssertIntEquals(tc, 4, (int)strlcpy(buffer, "herp", 8));
|
||||
CuAssertStrEquals(tc, "herp", buffer);
|
||||
CuAssertIntEquals(tc, 0x7f, buffer[5]);
|
||||
|
||||
CuAssertIntEquals(tc, 8, strlcpy(buffer, "herpderp", 8));
|
||||
CuAssertIntEquals(tc, 8, (int)strlcpy(buffer, "herpderp", 8));
|
||||
CuAssertStrEquals(tc, "herpder", buffer);
|
||||
CuAssertIntEquals(tc, 0x7f, buffer[8]);
|
||||
}
|
||||
|
@ -49,11 +49,11 @@ static void test_slprintf(CuTest * tc)
|
|||
CuAssertTrue(tc, slprintf(buffer, 4, "%s", "herpderp") > 3);
|
||||
CuAssertStrEquals(tc, "her", buffer);
|
||||
|
||||
CuAssertIntEquals(tc, 4, slprintf(buffer, 8, "%s", "herp"));
|
||||
CuAssertIntEquals(tc, 4, (int)slprintf(buffer, 8, "%s", "herp"));
|
||||
CuAssertStrEquals(tc, "herp", buffer);
|
||||
CuAssertIntEquals(tc, 0x7f, buffer[5]);
|
||||
|
||||
CuAssertIntEquals(tc, 8, slprintf(buffer, 8, "%s", "herpderp"));
|
||||
CuAssertIntEquals(tc, 8, (int)slprintf(buffer, 8, "%s", "herpderp"));
|
||||
CuAssertStrEquals(tc, "herpder", buffer);
|
||||
CuAssertIntEquals(tc, 0x7f, buffer[8]);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
|
||||
#ifndef GOODIES_H
|
||||
#define GOODIES_H
|
||||
|
||||
#include "strings.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -29,30 +32,6 @@ extern "C" {
|
|||
extern int *intlist_add(int *i_p, int i);
|
||||
extern int *intlist_find(int *i_p, int i);
|
||||
|
||||
extern unsigned int hashstring(const char *s);
|
||||
extern const char *escape_string(const char *str, char *buffer,
|
||||
unsigned int len);
|
||||
extern unsigned int jenkins_hash(unsigned int a);
|
||||
extern unsigned int wang_hash(unsigned int a);
|
||||
|
||||
/* benchmark for units:
|
||||
* JENKINS_HASH: 5.25 misses/hit (with good cache behavior)
|
||||
* WANG_HASH: 5.33 misses/hit (with good cache behavior)
|
||||
* KNUTH_HASH: 1.93 misses/hit (with bad cache behavior)
|
||||
* CF_HASH: fucking awful!
|
||||
*/
|
||||
#define KNUTH_HASH1(a, m) ((a) % m)
|
||||
#define KNUTH_HASH2(a, m) (m - 2 - a % (m-2))
|
||||
#define CF_HASH1(a, m) ((a) % m)
|
||||
#define CF_HASH2(a, m) (8 - ((a) & 7))
|
||||
#define JENKINS_HASH1(a, m) (jenkins_hash(a) % m)
|
||||
#define JENKINS_HASH2(a, m) 1
|
||||
#define WANG_HASH1(a, m) (wang_hash(a) % m)
|
||||
#define WANG_HASH2(a, m) 1
|
||||
|
||||
#define HASH1 JENKINS_HASH1
|
||||
#define HASH2 JENKINS_HASH2
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -32,7 +32,7 @@ unsigned int hashstring(const char *s)
|
|||
}
|
||||
|
||||
const char *escape_string(const char *str, char *buffer,
|
||||
unsigned int len)
|
||||
size_t len)
|
||||
{
|
||||
const char *start = strchr(str, '\"');
|
||||
if (!start) start = strchr(str, '\\');
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
|
||||
Katja Zedel <katze@felidae.kn-bremen.de
|
||||
Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
**/
|
||||
|
||||
#ifndef STRINGS_H
|
||||
#define STRINGS_H
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern unsigned int hashstring(const char *s);
|
||||
extern const char *escape_string(const char *str, char *buffer,
|
||||
size_t len);
|
||||
extern unsigned int jenkins_hash(unsigned int a);
|
||||
extern unsigned int wang_hash(unsigned int a);
|
||||
|
||||
/* benchmark for units:
|
||||
* JENKINS_HASH: 5.25 misses/hit (with good cache behavior)
|
||||
* WANG_HASH: 5.33 misses/hit (with good cache behavior)
|
||||
* KNUTH_HASH: 1.93 misses/hit (with bad cache behavior)
|
||||
* CF_HASH: fucking awful!
|
||||
*/
|
||||
#define KNUTH_HASH1(a, m) ((a) % m)
|
||||
#define KNUTH_HASH2(a, m) (m - 2 - a % (m-2))
|
||||
#define CF_HASH1(a, m) ((a) % m)
|
||||
#define CF_HASH2(a, m) (8 - ((a) & 7))
|
||||
#define JENKINS_HASH1(a, m) (jenkins_hash(a) % m)
|
||||
#define JENKINS_HASH2(a, m) 1
|
||||
#define WANG_HASH1(a, m) (wang_hash(a) % m)
|
||||
#define WANG_HASH2(a, m) 1
|
||||
|
||||
#define HASH1 JENKINS_HASH1
|
||||
#define HASH2 JENKINS_HASH2
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* STRINGS_H */
|
|
@ -2,7 +2,7 @@
|
|||
#include <ctype.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "goodies.h"
|
||||
#include "strings.h"
|
||||
|
||||
static void test_escape_string(CuTest * tc)
|
||||
{
|
||||
|
|
|
@ -84,7 +84,7 @@ size_t * inlen)
|
|||
if (op - out >= os - 1)
|
||||
break;
|
||||
*op++ = 0xC3;
|
||||
*op++ = c - 64;
|
||||
*op++ = (unsigned char)(c - 64);
|
||||
}
|
||||
else if (c > 0x7F) {
|
||||
if (op - out >= os - 1)
|
||||
|
|
Loading…
Reference in New Issue