properly create missing monster faction when spawning dragons.

remove cached monster faction (static).
Conflicts:
	src/kernel/faction.c
This commit is contained in:
Enno Rehling 2014-08-16 13:46:34 +02:00
parent 206e0a2fc5
commit 138a4c10a0
3 changed files with 363 additions and 349 deletions

View File

@ -1,7 +1,7 @@
/*
Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
@ -105,32 +105,37 @@ void set_show_item(faction * f, const struct item_type *itype)
a->data.v = (void *)itype;
}
faction *get_monsters(void)
{
static faction *monsters;
static int gamecookie = -1;
if (gamecookie != global.cookie) {
monsters = NULL;
gamecookie = global.cookie;
}
if (!monsters) {
faction *get_monsters(void) {
faction *f;
for (f = factions; f; f = f->next) {
if ((f->flags & FFL_NPC) && !(f->flags & FFL_DEFENDER)) {
return monsters = f;
return f;
}
}
if (!monsters) {
return 0;
}
faction *get_or_create_monsters(void)
{
faction *f = get_monsters();
if (!f) {
/* shit! */
monsters = findfaction(666);
f = findfaction(666);
}
if (monsters) {
fset(monsters, FFL_NPC | FFL_NOIDLEOUT);
if (!f) {
const race *rc = rc_find("dragon");
f = addfaction("noreply@eressea.de", NULL, rc, NULL, 0);
renumber_faction(f, 666);
faction_setname(f, "Monster");
f->options = 0;
}
if (f) {
fset(f, FFL_NPC | FFL_NOIDLEOUT);
}
return monsters;
return f;
}
const unit *random_unit_in_faction(const faction * f)
@ -162,7 +167,8 @@ const char *factionname(const faction * f)
if (f && f->name) {
slprintf(ibuf, sizeof(name), "%s (%s)", f->name, itoa36(f->no));
} else {
}
else {
strcpy(ibuf, "Unbekannte Partei (?)");
}
return ibuf;
@ -178,7 +184,7 @@ int resolve_faction(variant id, void *address)
result = -1;
}
}
*(faction **) address = f;
*(faction **)address = f;
return result;
}
@ -235,6 +241,10 @@ faction *addfaction(const char *email, const char *password,
slprintf(buf, sizeof(buf), "%s %s", LOC(loc, "factiondefault"), factionid(f));
f->name = _strdup(buf);
if (!f->race) {
log_warning("creating a faction that has no race", factionid(f));
}
return f;
}
@ -256,7 +266,7 @@ unit *addplayer(region * r, faction * f)
race_t urc;
race *rc;
do {
urc = (race_t) (rng_int() % MAXRACES);
urc = (race_t)(rng_int() % MAXRACES);
rc = get_race(urc);
} while (rc == NULL || urc == RC_DAEMON || !playerrace(rc));
u->irace = rc;
@ -315,7 +325,8 @@ void destroyfaction(faction * f)
unit *zombie = u;
u = u->nextF;
make_zombie(zombie);
} else {
}
else {
region *r = u->region;
if (!fval(r->terrain, SEA_REGION) && !!playerrace(u_race(u))) {
@ -331,7 +342,8 @@ void destroyfaction(faction * f)
* stammen */
if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
h += u->number;
} else { /* Orks zählen nur zur Hälfte */
}
else { /* Orks zählen nur zur Hälfte */
p += (int)(u->number * rc->recruit_multi);
}
for (itm = u->items; itm; itm = itm->next) {
@ -350,7 +362,7 @@ void destroyfaction(faction * f)
}
}
f->alive = 0;
/* no way! f->units = NULL; */
/* no way! f->units = NULL; */
handle_event(f->attribs, "destroy", f);
for (ff = factions; ff; ff = ff->next) {
group *g;
@ -498,7 +510,7 @@ bool valid_race(const struct faction *f, const struct race *rc)
else {
const char *str = get_param(f->race->parameters, "other_race");
if (str)
return (bool) (rc_find(str) == rc);
return (bool)(rc_find(str) == rc);
return false;
}
}
@ -521,7 +533,7 @@ struct spellbook * faction_get_spellbook(struct faction *f)
if (f->spellbook) {
return f->spellbook;
}
if (f->magiegebiet!=M_GRAY) {
if (f->magiegebiet != M_GRAY) {
return get_spellbook(magic_school[f->magiegebiet]);
}
return 0;
@ -535,7 +547,7 @@ static int allied_skillcount(const faction * f, skill_t sk)
int qi;
for (qi = 0; members; ql_advance(&members, &qi, 1)) {
faction *m = (faction *) ql_get(members, qi);
faction *m = (faction *)ql_get(members, qi);
num += count_skill(m, sk);
}
return num;
@ -584,7 +596,8 @@ int skill_limit(faction * f, skill_t sk)
}
if (sk == SK_MAGIC) {
m = max_magicians(f);
} else if (sk == SK_ALCHEMY) {
}
else if (sk == SK_ALCHEMY) {
m = get_param_int(global.parameters, "rules.maxskills.alchemy",
MAXALCHEMISTS);
}

View File

@ -114,6 +114,7 @@ typedef struct faction {
extern struct faction *factions;
struct faction *get_monsters(void);
struct faction *get_or_create_monsters(void);
int max_magicians(const faction * f);
void set_show_item(faction * f, const struct item_type *itype);

View File

@ -889,7 +889,7 @@ static int nrand(int start, int sub)
void spawn_dragons(void)
{
region *r;
faction *monsters = get_monsters();
faction *monsters = get_or_create_monsters();
for (r = regions; r; r = r->next) {
unit *u;