forked from github/server
properly create missing monster faction when spawning dragons.
remove cached monster faction (static). Conflicts: src/kernel/faction.c
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@ -105,32 +105,37 @@ void set_show_item(faction * f, const struct item_type *itype)
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a->data.v = (void *)itype;
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}
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faction *get_monsters(void)
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{
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static faction *monsters;
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static int gamecookie = -1;
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if (gamecookie != global.cookie) {
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monsters = NULL;
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gamecookie = global.cookie;
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}
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if (!monsters) {
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faction *get_monsters(void) {
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faction *f;
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for (f = factions; f; f = f->next) {
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if ((f->flags & FFL_NPC) && !(f->flags & FFL_DEFENDER)) {
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return monsters = f;
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return f;
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}
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}
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if (!monsters) {
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return 0;
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}
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faction *get_or_create_monsters(void)
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{
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faction *f = get_monsters();
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if (!f) {
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/* shit! */
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monsters = findfaction(666);
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f = findfaction(666);
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}
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if (monsters) {
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fset(monsters, FFL_NPC | FFL_NOIDLEOUT);
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if (!f) {
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const race *rc = rc_find("dragon");
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f = addfaction("noreply@eressea.de", NULL, rc, NULL, 0);
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renumber_faction(f, 666);
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faction_setname(f, "Monster");
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f->options = 0;
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}
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if (f) {
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fset(f, FFL_NPC | FFL_NOIDLEOUT);
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}
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return monsters;
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return f;
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}
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const unit *random_unit_in_faction(const faction * f)
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@ -162,7 +167,8 @@ const char *factionname(const faction * f)
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if (f && f->name) {
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slprintf(ibuf, sizeof(name), "%s (%s)", f->name, itoa36(f->no));
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} else {
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}
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else {
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strcpy(ibuf, "Unbekannte Partei (?)");
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}
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return ibuf;
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@ -235,6 +241,10 @@ faction *addfaction(const char *email, const char *password,
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slprintf(buf, sizeof(buf), "%s %s", LOC(loc, "factiondefault"), factionid(f));
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f->name = _strdup(buf);
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if (!f->race) {
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log_warning("creating a faction that has no race", factionid(f));
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}
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return f;
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}
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@ -315,7 +325,8 @@ void destroyfaction(faction * f)
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unit *zombie = u;
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u = u->nextF;
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make_zombie(zombie);
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} else {
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}
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else {
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region *r = u->region;
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if (!fval(r->terrain, SEA_REGION) && !!playerrace(u_race(u))) {
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@ -331,7 +342,8 @@ void destroyfaction(faction * f)
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* stammen */
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if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
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h += u->number;
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} else { /* Orks zählen nur zur Hälfte */
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}
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else { /* Orks zählen nur zur Hälfte */
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p += (int)(u->number * rc->recruit_multi);
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}
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for (itm = u->items; itm; itm = itm->next) {
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@ -584,7 +596,8 @@ int skill_limit(faction * f, skill_t sk)
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}
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if (sk == SK_MAGIC) {
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m = max_magicians(f);
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} else if (sk == SK_ALCHEMY) {
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}
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else if (sk == SK_ALCHEMY) {
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m = get_param_int(global.parameters, "rules.maxskills.alchemy",
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MAXALCHEMISTS);
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}
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@ -114,6 +114,7 @@ typedef struct faction {
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extern struct faction *factions;
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struct faction *get_monsters(void);
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struct faction *get_or_create_monsters(void);
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int max_magicians(const faction * f);
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void set_show_item(faction * f, const struct item_type *itype);
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@ -889,7 +889,7 @@ static int nrand(int start, int sub)
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void spawn_dragons(void)
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{
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region *r;
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faction *monsters = get_monsters();
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faction *monsters = get_or_create_monsters();
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for (r = regions; r; r = r->next) {
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unit *u;
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