properly create missing monster faction when spawning dragons.

remove cached monster faction (static).
Conflicts:
	src/kernel/faction.c
This commit is contained in:
Enno Rehling 2014-08-16 13:46:34 +02:00
parent 206e0a2fc5
commit 138a4c10a0
3 changed files with 363 additions and 349 deletions

View File

@ -105,32 +105,37 @@ void set_show_item(faction * f, const struct item_type *itype)
a->data.v = (void *)itype;
}
faction *get_monsters(void)
{
static faction *monsters;
static int gamecookie = -1;
if (gamecookie != global.cookie) {
monsters = NULL;
gamecookie = global.cookie;
}
if (!monsters) {
faction *get_monsters(void) {
faction *f;
for (f = factions; f; f = f->next) {
if ((f->flags & FFL_NPC) && !(f->flags & FFL_DEFENDER)) {
return monsters = f;
return f;
}
}
if (!monsters) {
return 0;
}
faction *get_or_create_monsters(void)
{
faction *f = get_monsters();
if (!f) {
/* shit! */
monsters = findfaction(666);
f = findfaction(666);
}
if (monsters) {
fset(monsters, FFL_NPC | FFL_NOIDLEOUT);
if (!f) {
const race *rc = rc_find("dragon");
f = addfaction("noreply@eressea.de", NULL, rc, NULL, 0);
renumber_faction(f, 666);
faction_setname(f, "Monster");
f->options = 0;
}
if (f) {
fset(f, FFL_NPC | FFL_NOIDLEOUT);
}
return monsters;
return f;
}
const unit *random_unit_in_faction(const faction * f)
@ -162,7 +167,8 @@ const char *factionname(const faction * f)
if (f && f->name) {
slprintf(ibuf, sizeof(name), "%s (%s)", f->name, itoa36(f->no));
} else {
}
else {
strcpy(ibuf, "Unbekannte Partei (?)");
}
return ibuf;
@ -235,6 +241,10 @@ faction *addfaction(const char *email, const char *password,
slprintf(buf, sizeof(buf), "%s %s", LOC(loc, "factiondefault"), factionid(f));
f->name = _strdup(buf);
if (!f->race) {
log_warning("creating a faction that has no race", factionid(f));
}
return f;
}
@ -315,7 +325,8 @@ void destroyfaction(faction * f)
unit *zombie = u;
u = u->nextF;
make_zombie(zombie);
} else {
}
else {
region *r = u->region;
if (!fval(r->terrain, SEA_REGION) && !!playerrace(u_race(u))) {
@ -331,7 +342,8 @@ void destroyfaction(faction * f)
* stammen */
if (rc->ec_flags & ECF_REC_HORSES) { /* Zentauren an die Pferde */
h += u->number;
} else { /* Orks zählen nur zur Hälfte */
}
else { /* Orks zählen nur zur Hälfte */
p += (int)(u->number * rc->recruit_multi);
}
for (itm = u->items; itm; itm = itm->next) {
@ -584,7 +596,8 @@ int skill_limit(faction * f, skill_t sk)
}
if (sk == SK_MAGIC) {
m = max_magicians(f);
} else if (sk == SK_ALCHEMY) {
}
else if (sk == SK_ALCHEMY) {
m = get_param_int(global.parameters, "rules.maxskills.alchemy",
MAXALCHEMISTS);
}

View File

@ -114,6 +114,7 @@ typedef struct faction {
extern struct faction *factions;
struct faction *get_monsters(void);
struct faction *get_or_create_monsters(void);
int max_magicians(const faction * f);
void set_show_item(faction * f, const struct item_type *itype);

View File

@ -889,7 +889,7 @@ static int nrand(int start, int sub)
void spawn_dragons(void)
{
region *r;
faction *monsters = get_monsters();
faction *monsters = get_or_create_monsters();
for (r = regions; r; r = r->next) {
unit *u;