forked from github/server
get_captain is wrong, the rules say the captain is the FIRST unit in the ship, which I believe means ship_owner, not best skill.
clean up shipspeed tests a little (WIP, missing edge cases). ignore some temporary files.
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5537f0ac68
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12a2a1f412
2 changed files with 2 additions and 15 deletions
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@ -126,8 +126,6 @@ extern "C" {
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void ship_setname(struct ship *self, const char *name);
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void ship_setname(struct ship *self, const char *name);
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int shipspeed(const struct ship *sh, const struct unit *u);
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int shipspeed(const struct ship *sh, const struct unit *u);
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int crew_skill(const struct ship *sh);
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int crew_skill(const struct ship *sh);
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int crew_skill(const struct ship *sh);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -398,7 +398,6 @@ static void test_crew_skill(CuTest *tc) {
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static ship *setup_ship(void) {
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static ship *setup_ship(void) {
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region *r;
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region *r;
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ship_type *stype;
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ship_type *stype;
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ship *sh;
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set_param(&global.parameters, "movement.shipspeed.skillbonus", "0");
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set_param(&global.parameters, "movement.shipspeed.skillbonus", "0");
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r = test_create_region(0, 0, test_create_terrain("ocean", 0));
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r = test_create_region(0, 0, test_create_terrain("ocean", 0));
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@ -408,8 +407,7 @@ static ship *setup_ship(void) {
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stype->minskill = 1;
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stype->minskill = 1;
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stype->range = 2;
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stype->range = 2;
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stype->range_max = 4;
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stype->range_max = 4;
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sh = test_create_ship(r, stype);
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return test_create_ship(r, stype);
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return sh;
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}
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}
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static void setup_crew(ship *sh, struct faction *f, unit **cap, unit **crew) {
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static void setup_crew(ship *sh, struct faction *f, unit **cap, unit **crew) {
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@ -524,26 +522,18 @@ static void test_shipspeed(CuTest *tc) {
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ship *sh;
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ship *sh;
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const ship_type *stype;
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const ship_type *stype;
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region *r;
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region *r;
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struct faction *f;
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unit *cap, *crew;
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unit *cap, *crew;
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test_cleanup();
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test_cleanup();
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sh = setup_ship();
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sh = setup_ship();
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r = sh->region;
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r = sh->region;
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f = test_create_faction(0);
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assert(r && f);
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stype = sh->type;
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stype = sh->type;
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CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
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CuAssertIntEquals_Msg(tc, "ship without a captain cannot move", 0, shipspeed(sh, NULL));
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cap = test_create_unit(f, r);
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setup_crew(sh, 0, &cap, &crew);
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crew = test_create_unit(f, r);
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cap->ship = sh;
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crew->ship = sh;
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CuAssertPtrEquals(tc, cap, ship_owner(sh));
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CuAssertPtrEquals(tc, cap, ship_owner(sh));
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set_level(cap, SK_SAILING, stype->cptskill);
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set_level(crew, SK_SAILING, stype->sumskill - stype->cptskill);
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CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
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CuAssertIntEquals_Msg(tc, "ship with fully skilled crew can sail at max speed", 2, shipspeed(sh, cap));
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CuAssertIntEquals_Msg(tc, "shipspeed without a hint defaults to captain", 2, shipspeed(sh, NULL));
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CuAssertIntEquals_Msg(tc, "shipspeed without a hint defaults to captain", 2, shipspeed(sh, NULL));
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@ -587,7 +577,6 @@ static void test_shipspeed_max_range(CuTest *tc) {
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set_level(cap, SK_SAILING, stype->cptskill + 15);
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set_level(cap, SK_SAILING, stype->cptskill + 15);
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set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 15);
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set_level(crew, SK_SAILING, (stype->sumskill - stype->cptskill) * 15);
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CuAssertIntEquals_Msg(tc, "skill-bonus cannot exceed max_range", 4, shipspeed(sh, cap));
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CuAssertIntEquals_Msg(tc, "skill-bonus cannot exceed max_range", 4, shipspeed(sh, cap));
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test_cleanup();
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test_cleanup();
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}
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}
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