forked from github/server
Passing NULL after the last typed argument to a variadic function leads to undefined behaviour.
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13cc8841d3
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120b03d2f5
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@ -83,7 +83,7 @@ struct message *msg_feedback(const struct unit *u, struct order *ord,
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log_warning("trying to create message of unknown type \"%s\"\n", name);
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if (!mt_find("missing_feedback")) {
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mt_register(mt_new_va("missing_feedback", "unit:unit",
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"region:region", "command:order", "name:string", NULL));
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"region:region", "command:order", "name:string", MT_NEW_END));
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}
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return msg_message("missing_feedback", "name unit region command",
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name, u, u->region, ord);
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@ -12,7 +12,7 @@ void test_missing_message(CuTest *tc) {
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test_setup();
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message_handle_missing(MESSAGE_MISSING_REPLACE);
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msg = msg_message("unknown", "unit", NULL);
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msg = msg_message("unknown", "unit", (unit *)NULL);
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CuAssertPtrNotNull(tc, msg);
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CuAssertPtrNotNull(tc, msg->type);
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CuAssertStrEquals(tc, msg->type->name, "missing_message");
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18
src/spells.c
18
src/spells.c
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@ -838,7 +838,7 @@ static int sp_magicstreet(castorder * co)
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/* melden, 1x pro Partei */
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{
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message *seen = msg_message("path_effect", "mage region", mage, r);
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message *unseen = msg_message("path_effect", "mage region", NULL, r);
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message *unseen = msg_message("path_effect", "mage region", (unit *)NULL, r);
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report_effect(r, mage, seen, unseen);
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msg_release(seen);
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msg_release(unseen);
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@ -895,7 +895,7 @@ static int sp_summonent(castorder * co)
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/* melden, 1x pro Partei */
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{
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message *seen = msg_message("ent_effect", "mage amount", mage, ents);
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message *unseen = msg_message("ent_effect", "mage amount", NULL, ents);
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message *unseen = msg_message("ent_effect", "mage amount", (unit *)NULL, ents);
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report_effect(r, mage, seen, unseen);
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msg_release(unseen);
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msg_release(seen);
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@ -989,7 +989,7 @@ static int sp_maelstrom(castorder * co)
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/* melden, 1x pro Partei */
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if (c) {
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message *seen = msg_message("maelstrom_effect", "mage", mage);
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message *unseen = msg_message("maelstrom_effect", "mage", NULL);
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message *unseen = msg_message("maelstrom_effect", "mage", (unit *)NULL);
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report_effect(r, mage, seen, unseen);
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msg_release(seen);
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msg_release(unseen);
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@ -1033,7 +1033,7 @@ static int sp_mallorn(castorder * co)
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/* melden, 1x pro Partei */
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{
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message *seen = msg_message("mallorn_effect", "mage", mage);
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message *unseen = msg_message("mallorn_effect", "mage", NULL);
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message *unseen = msg_message("mallorn_effect", "mage", (unit *)NULL);
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report_effect(r, mage, seen, unseen);
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msg_release(seen);
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msg_release(unseen);
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@ -1068,7 +1068,7 @@ static int sp_blessedharvest(castorder * co)
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duration, 1.0, 0)) {
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const char * effect = co->sp->sname[0]=='b' ? "harvest_effect" : "raindance_effect";
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message *seen = msg_message(effect, "mage", mage);
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message *unseen = msg_message(effect, "mage", NULL);
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message *unseen = msg_message(effect, "mage", (unit *)NULL);
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report_effect(r, mage, seen, unseen);
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msg_release(seen);
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msg_release(unseen);
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@ -1114,7 +1114,7 @@ static int sp_hain(castorder * co)
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{
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message *seen = msg_message("growtree_effect", "mage amount", mage, trees);
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message *unseen =
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msg_message("growtree_effect", "mage amount", NULL, trees);
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msg_message("growtree_effect", "mage amount", (unit *)NULL, trees);
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report_effect(r, mage, seen, unseen);
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msg_release(seen);
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msg_release(unseen);
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@ -1160,7 +1160,7 @@ static int sp_mallornhain(castorder * co)
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{
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message *seen = msg_message("growtree_effect", "mage amount", mage, trees);
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message *unseen =
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msg_message("growtree_effect", "mage amount", NULL, trees);
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msg_message("growtree_effect", "mage amount", (unit *)NULL, trees);
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report_effect(r, mage, seen, unseen);
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msg_release(seen);
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msg_release(unseen);
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@ -2675,7 +2675,7 @@ static int sp_firewall(castorder * co)
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/* melden, 1x pro Partei */
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{
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message *seen = msg_message("firewall_effect", "mage region", mage, r);
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message *unseen = msg_message("firewall_effect", "mage region", NULL, r);
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message *unseen = msg_message("firewall_effect", "mage region", (unit *)NULL, r);
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report_effect(r, mage, seen, unseen);
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msg_release(seen);
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msg_release(unseen);
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@ -4368,7 +4368,7 @@ int sp_puttorest(castorder * co)
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int dead = deathcount(r);
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int laid_to_rest = dice((int)(co->force * 2), 100);
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message *seen = msg_message("puttorest", "mage", mage);
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message *unseen = msg_message("puttorest", "mage", NULL);
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message *unseen = msg_message("puttorest", "mage", (unit *)NULL);
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if (laid_to_rest < dead) laid_to_rest = dead;
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@ -466,7 +466,7 @@ static void sink_ship(region * r, ship * sh, unit * saboteur)
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move_unit(u, safety, NULL);
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}
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else {
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msg = msg_message("sink_lost_msg", "dead region unit", dead, NULL, u);
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msg = msg_message("sink_lost_msg", "dead region unit", dead, (region *)NULL, u);
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}
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add_message(&u->faction->msgs, msg);
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msg_release(msg);
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