diff --git a/process/send-zip-report b/process/send-zip-report
index 7926de8f7..6ea2ea8e7 100755
--- a/process/send-zip-report
+++ b/process/send-zip-report
@@ -27,7 +27,7 @@ fi
if [ -e $GAME/$TEMPLATE ]; then
TEMPLATE=$GAME/$TEMPLATE
else
-TEMPLATE=$ERESSEA/etc/$TEMPLATE
+TEMPLATE=$ERESSEA/server/etc/$TEMPLATE
fi
if [ ! -e $TEMPLATE ]; then
diff --git a/res/core/messages.xml b/res/core/messages.xml
index a500a41ac..9b06b3f48 100644
--- a/res/core/messages.xml
+++ b/res/core/messages.xml
@@ -7154,7 +7154,7 @@
"Das Wurmloch in $region($region) schließt sich."
"The wormhole in $region($region) disappears."
-
+
@@ -7162,7 +7162,7 @@
"$int($amount) Krieger von $unit($unit) benutzen ihre Flammenschwerter."
"$int($amount) fighters of $unit($unit) are using their flaming sword."
-
+
@@ -7170,35 +7170,35 @@
"$int($amount) Krieger von $unit($unit) feuern ihre Katapulte ab."
"$int($amount) fighters of $unit($unit) launch their catapults."
-
+
"Der Kampf wurde ausgelöst von ${factions}."
"The battle was initiated by ${factions}."
-
+
"Eine Person von $unit($unit) konnte durch einen Heiltrank überleben."
"A fighter of $unit($unit) was saved by a healing potion."
-
+
"$unit($unit) konnte dem Gegner eine Falle stellen."
"$unit($unit) lured the enemy into an ambush."
-
+
"$unit($unit) überrascht den Gegner."
"$unit($unit) surprises the enemies."
-
+
@@ -7206,20 +7206,20 @@
"$unit($unit) versucht $spell($spell) zu zaubern, doch der Zauber schlägt fehl!"
"$unit($unit) tries to cast $spell($spell), but the spell fails!"
-
+
"Der Kampf wurde abgebrochen, da alle Verteidiger flohen."
"The battle was aborted because all enemies escaped."
-
+
"... in der $int($row). Kampflinie:"
"... in combat rank $int($row):"
-
+
@@ -7228,14 +7228,14 @@
"$unit($mage) casts $spell($spell), but nobody was in range."
-
+
"Einheiten nach dem Kampf:"
"Units after the battle:"
-
+
""
@@ -7301,21 +7301,21 @@
"$unit($mage) causes the walls of $building($building) to glow in an eerie magic light."
-
+
"Einheiten vor der $int($turn). Runde:"
"Units before turn $int($turn):"
-
+
"In $region($region) findet ein Kampf statt."
"There is a battle in $region($region)."
-
+
@@ -7516,7 +7516,7 @@
"$unit($mage) casts $spell($spell). $int($amount) fighters are temporarily losing some of their memories."
-
+
@@ -7524,7 +7524,7 @@
"$unit($unit) tötete $int($dead) Krieger."
"$unit($unit) killed $int($dead) opponents."
-
+
diff --git a/src/battle.c b/src/battle.c
index a60eeebb2..a63caa291 100644
--- a/src/battle.c
+++ b/src/battle.c
@@ -1295,7 +1295,7 @@ terminate(troop dt, troop at, int type, const char *damage, bool missile)
if (oldpotiontype[P_HEAL] && !fval(&df->person[dt.index], FL_HEALING_USED)) {
if (i_get(du->items, oldpotiontype[P_HEAL]->itype) > 0) {
- message *m = msg_message("battle::potionsave", "unit", du);
+ message *m = msg_message("potionsave", "unit", du);
message_faction(b, du->faction, m);
msg_release(m);
i_change(&du->items, oldpotiontype[P_HEAL]->itype, -1);
@@ -1630,7 +1630,7 @@ selist *fighters(battle * b, const side * vs, int minrow, int maxrow, int mask)
static void report_failed_spell(struct battle * b, struct unit * mage, const struct spell *sp)
{
- message *m = msg_message("battle::spell_failed", "unit spell", mage, sp);
+ message *m = msg_message("spell_failed", "unit spell", mage, sp);
message_all(b, m);
msg_release(m);
}
@@ -2277,7 +2277,7 @@ void do_attack(fighter * af)
* Ladezeit neu und generiert die Meldung. */
if (af->catmsg >= 0) {
struct message *m =
- msg_message("battle::killed", "unit dead", au, af->catmsg);
+ msg_message("killed_battle", "unit dead", au, af->catmsg);
message_all(b, m);
msg_release(m);
af->catmsg = -1;
@@ -2752,10 +2752,10 @@ static void aftermath(battle * b)
battle_effects(b, dead_players);
for (s = b->sides; s != b->sides + b->nsides; ++s) {
- message *seen = msg_message("battle::army_report",
+ message *seen = msg_message("army_report",
"index abbrev dead fled survived",
army_index(s), sideabkz(s, false), s->dead, s->flee, s->alive);
- message *unseen = msg_message("battle::army_report",
+ message *unseen = msg_message("army_report",
"index abbrev dead fled survived",
army_index(s), "-?-", s->dead, s->flee, s->alive);
@@ -2864,7 +2864,7 @@ static void print_fighters(battle * b, const side * s)
if (row == thisrow) {
if (m == NULL) {
- m = msg_message("battle::row_header", "row", row);
+ m = msg_message("battle_row", "row", row);
message_all(b, m);
}
battle_punit(du, b);
@@ -2927,7 +2927,7 @@ static void print_header(battle * b)
bufp = STRLCPY(bufp, lastf, size);
}
- m = msg_message("battle::starters", "factions", zText);
+ m = msg_message("start_battle", "factions", zText);
message_faction(b, f, m);
msg_release(m);
}
@@ -3049,10 +3049,10 @@ static void print_stats(battle * b)
unit *u = tf->unit;
message *m = NULL;
if (!is_attacker(tf)) {
- m = msg_message("battle::tactics_lost", "unit", u);
+ m = msg_message("tactics_lost", "unit", u);
}
else {
- m = msg_message("battle::tactics_won", "unit", u);
+ m = msg_message("tactics_won", "unit", u);
}
message_all(b, m);
msg_release(m);
@@ -3579,9 +3579,9 @@ static int battle_report(battle * b)
message_faction(b, fac, msg_separator);
if (cont)
- m = msg_message("battle::lineup", "turn", b->turn);
+ m = msg_message("lineup_battle", "turn", b->turn);
else
- m = msg_message("battle::after", "");
+ m = msg_message("after_battle", "");
message_faction(b, fac, m);
msg_release(m);
@@ -3847,7 +3847,7 @@ static bool start_battle(region * r, battle ** bp)
/* Beginn Fehlerbehandlung */
/* Fehler: "Die Einheit wurde nicht gefunden" */
- if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0, seen_battle)) {
+ if (!u2 || u2->number == 0 || !cansee(u->faction, u->region, u2, 0)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
"feedback_unit_not_found", ""));
continue;
@@ -4073,7 +4073,7 @@ void do_battle(region * r)
bool fighting = false;
ship *sh;
if (msg_separator == NULL) {
- msg_separator = msg_message("battle::section", "");
+ msg_separator = msg_message("section_battle", "");
}
fighting = start_battle(r, &b);
@@ -4087,7 +4087,7 @@ void do_battle(region * r)
print_header(b);
if (!fighting) {
/* Niemand mehr da, Kampf kann nicht stattfinden. */
- message *m = msg_message("battle::aborted", "");
+ message *m = msg_message("aborted_battle", "");
message_all(b, m);
msg_release(m);
free_battle(b);
diff --git a/src/creport.c b/src/creport.c
index c26d28963..15e1791f6 100644
--- a/src/creport.c
+++ b/src/creport.c
@@ -1497,7 +1497,7 @@ static void cr_output_region(FILE * F, report_context * ctx, region * r)
for (u = r->units; u; u = u->next) {
if (u->building || u->ship || (stealthmod > INT_MIN
- && cansee(f, r, u, stealthmod, r->seen.mode))) {
+ && cansee_ex(f, r, u, stealthmod, r->seen.mode))) {
cr_output_unit_compat(F, r, f, u, r->seen.mode);
}
}
diff --git a/src/economy.c b/src/economy.c
index 73007b750..7c4b0efd3 100644
--- a/src/economy.c
+++ b/src/economy.c
@@ -2454,7 +2454,7 @@ static void steal_cmd(unit * u, struct order *ord, request ** stealorders)
}
for (u2 = r->units; u2; u2 = u2->next) {
- if (u2->faction == f && cansee_depr(u->faction, r, u2, 0))
+ if (u2->faction == f && cansee(u->faction, r, u2, 0))
break;
}
diff --git a/src/give.c b/src/give.c
index 0dab27f2f..da75e56c5 100644
--- a/src/give.c
+++ b/src/give.c
@@ -614,7 +614,7 @@ bool can_give_to(unit *u, unit *u2) {
return false;
}
if (u2 && !alliedunit(u2, u->faction, HELP_GIVE)
- && !cansee_depr(u->faction, u->region, u2, 0) && !ucontact(u2, u)
+ && !cansee(u->faction, u->region, u2, 0) && !ucontact(u2, u)
&& !fval(u2, UFL_TAKEALL)) {
return false;
}
diff --git a/src/guard.c b/src/guard.c
index 18281c7a0..118ede5fc 100644
--- a/src/guard.c
+++ b/src/guard.c
@@ -93,7 +93,7 @@ static bool is_guardian_u(const unit * guard, unit * u)
return false;
if (ucontact(guard, u))
return false;
- if (!cansee_depr(guard->faction, u->region, u, 0))
+ if (!cansee(guard->faction, u->region, u, 0))
return false;
if (!(u_race(guard)->flags & RCF_FLY) && u_race(u)->flags & RCF_FLY)
return false;
diff --git a/src/items/weapons.c b/src/items/weapons.c
index a23110a81..acb47f0e0 100644
--- a/src/items/weapons.c
+++ b/src/items/weapons.c
@@ -63,7 +63,7 @@ int *casualties)
if (wp != NULL && wp->type == wtype)
++k;
}
- msg = msg_message("battle::useflamingsword", "amount unit", k, fi->unit);
+ msg = msg_message("useflamingsword", "amount unit", k, fi->unit);
message_all(fi->side->battle, msg);
msg_release(msg);
fi->catmsg = 0;
@@ -119,7 +119,7 @@ int *casualties)
if (af->person[i].reload == 0 && af->person[i].missile == wp)
++k;
}
- msg = msg_message("battle::usecatapult", "amount unit", k, au);
+ msg = msg_message("usecatapult", "amount unit", k, au);
message_all(b, msg);
msg_release(msg);
af->catmsg = 0;
diff --git a/src/kernel/build.c b/src/kernel/build.c
index 2de25938e..1f4e143df 100644
--- a/src/kernel/build.c
+++ b/src/kernel/build.c
@@ -113,7 +113,7 @@ static void destroy_road(unit * u, int nmax, struct order *ord)
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != u->faction && is_guard(u2)
- && cansee_depr(u2->faction, u->region, u, 0)
+ && cansee(u2->faction, u->region, u, 0)
&& !alliedunit(u, u2->faction, HELP_GUARD)) {
cmistake(u, ord, 70, MSG_EVENT);
return;
diff --git a/src/laws.c b/src/laws.c
index 6b27e7816..1f3633d14 100644
--- a/src/laws.c
+++ b/src/laws.c
@@ -1651,7 +1651,7 @@ static bool try_rename(unit *u, building *b, order *ord) {
}
if (owner) {
- if (cansee(owner->faction, u->region, u, 0, seen_unit)) {
+ if (cansee(owner->faction, u->region, u, 0)) {
ADDMSG(&owner->faction->msgs,
msg_message("renamed_building_seen",
"building renamer region", b, u, u->region));
@@ -1747,7 +1747,7 @@ int name_cmd(struct unit *u, struct order *ord)
break;
}
}
- if (cansee(f, r, u, 0, seen_unit)) {
+ if (cansee(f, r, u, 0)) {
ADDMSG(&f->msgs,
msg_message("renamed_faction_seen", "unit region", u, r));
}
@@ -1794,7 +1794,7 @@ int name_cmd(struct unit *u, struct order *ord)
}
uo = ship_owner(sh);
if (uo) {
- if (cansee(uo->faction, r, u, 0, seen_unit)) {
+ if (cansee(uo->faction, r, u, 0)) {
ADDMSG(&uo->faction->msgs,
msg_message("renamed_ship_seen", "ship renamer region", sh, u, r));
}
@@ -1823,7 +1823,7 @@ int name_cmd(struct unit *u, struct order *ord)
unit *u2 = 0;
getunit(r, u->faction, &u2);
- if (!u2 || !cansee(u->faction, r, u2, 0, seen_unit)) {
+ if (!u2 || !cansee(u->faction, r, u2, 0)) {
ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
"feedback_unit_not_found", ""));
break;
@@ -1836,7 +1836,7 @@ int name_cmd(struct unit *u, struct order *ord)
break;
}
}
- if (cansee(u2->faction, r, u, 0, seen_unit)) {
+ if (cansee(u2->faction, r, u, 0)) {
ADDMSG(&u2->faction->msgs, msg_message("renamed_seen",
"renamer renamed region", u, u2, r));
}
@@ -1898,7 +1898,7 @@ int name_cmd(struct unit *u, struct order *ord)
void
deliverMail(faction * f, region * r, unit * u, const char *s, unit * receiver)
{
- if (!cansee(f, r, u, 0, seen_unit)) {
+ if (!cansee(f, r, u, 0)) {
u = NULL;
}
if (!receiver) { /* BOTSCHAFT an PARTEI */
@@ -1917,7 +1917,7 @@ mailunit(region * r, unit * u, int n, struct order *ord, const char *s)
{
unit *u2 = findunitr(r, n);
- if (u2 && cansee(u->faction, r, u2, 0, seen_unit)) {
+ if (u2 && cansee(u->faction, r, u2, 0)) {
deliverMail(u2->faction, r, u, s, u2);
/* now done in prepare_mail_cmd */
}
@@ -1995,7 +1995,7 @@ int mail_cmd(unit * u, struct order *ord)
n = getid();
for (u2 = r->units; u2; u2 = u2->next) {
- if (u2->no == n && cansee(u->faction, r, u2, 0, seen_unit)) {
+ if (u2->no == n && cansee(u->faction, r, u2, 0)) {
break;
}
}
@@ -2049,7 +2049,7 @@ int mail_cmd(unit * u, struct order *ord)
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->building == b && !fval(u2->faction, FFL_SELECT)
- && cansee(u->faction, r, u2, 0, seen_unit)) {
+ && cansee(u->faction, r, u2, 0)) {
mailunit(r, u, u2->no, ord, s);
fset(u2->faction, FFL_SELECT);
}
@@ -2078,7 +2078,7 @@ int mail_cmd(unit * u, struct order *ord)
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->ship == sh && !fval(u2->faction, FFL_SELECT)
- && cansee(u->faction, r, u2, 0, seen_unit)) {
+ && cansee(u->faction, r, u2, 0)) {
mailunit(r, u, u2->no, ord, s);
fset(u2->faction, FFL_SELECT);
}
@@ -4281,7 +4281,7 @@ void update_subscriptions(void)
* Es muss auch niemand aus f in der region sein, wenn sie vom Turm
* erblickt wird */
bool
-cansee(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
+cansee(const faction * f, const region * r, const unit * u, int modifier)
{
int stealth, rings;
@@ -4310,35 +4310,31 @@ cansee(const faction * f, const region * r, const unit * u, int modifier, seen_m
rings = invisible(u, NULL);
stealth = eff_stealth(u, r) - modifier;
- if (mode > seen_unit) {
- return (rings <= 0 && stealth <= 0);
- }
- else {
- unit *u2;
- for (u2 = r->units; u2; u2 = u2->next) {
- if (u2->faction == f) {
- if (rings < u->number || invisible(u, u2) < u->number) {
- if (skill_enabled(SK_PERCEPTION)) {
- int observation = effskill(u2, SK_PERCEPTION, 0);
+ unit *u2;
+ for (u2 = r->units; u2; u2 = u2->next) {
+ if (u2->faction == f) {
+ if (rings < u->number || invisible(u, u2) < u->number) {
+ if (skill_enabled(SK_PERCEPTION)) {
+ int observation = effskill(u2, SK_PERCEPTION, 0);
- if (observation >= stealth) {
- return true;
- }
- }
- else {
+ if (observation >= stealth) {
return true;
}
}
+ else {
+ return true;
+ }
}
}
}
- return false;
+
+ return (rings <= 0 && stealth <= 0);
}
-bool
-cansee_depr(const faction * f, const region * r, const unit * u, int modifier)
+bool cansee_ex(const faction * f, const region * r, const unit * u, int modifier, seen_mode mode)
{
- return cansee(f, r, u, modifier, seen_unit);
+ UNUSED_ARG(mode);
+ return cansee(f, r, u, modifier);
}
bool cansee_unit(const unit * u, const unit * target, int modifier)
@@ -4427,7 +4423,7 @@ bool
seefaction(const faction * f, const region * r, const unit * u, int modifier)
{
if (((f == u->faction) || !fval(u, UFL_ANON_FACTION))
- && cansee(f, r, u, modifier, seen_unit))
+ && cansee(f, r, u, modifier))
return true;
return false;
}
diff --git a/src/laws.h b/src/laws.h
index 32a5b4ef3..fe255485e 100755
--- a/src/laws.h
+++ b/src/laws.h
@@ -98,9 +98,9 @@ extern "C" {
void nmr_warnings(void);
+ bool cansee_ex(const struct faction * f, const struct region * r,
+ const struct unit * u, int modifier, seen_mode mode);
bool cansee(const struct faction * f, const struct region * r,
- const struct unit *u, int modifier, seen_mode mode);
- bool cansee_depr(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);
bool cansee_durchgezogen(const struct faction *f, const struct region *r,
const struct unit *u, int modifier);
diff --git a/src/laws.test.c b/src/laws.test.c
index 87d5838b9..942b673b0 100644
--- a/src/laws.test.c
+++ b/src/laws.test.c
@@ -1579,60 +1579,6 @@ static void test_demon_hunger(CuTest * tc)
test_cleanup();
}
-static void test_cansee(CuTest *tc) {
- unit *u, *u2;
-
- test_setup();
- u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
- u2 = test_create_unit(test_create_faction(0), u->region);
-
- CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
-
- set_level(u2, SK_STEALTH, 1);
- CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
- CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
- CuAssertTrue(tc, cansee(u->faction, u->region, u2, 1, seen_spell));
-
- set_level(u, SK_PERCEPTION, 1);
- CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
- CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
-
- test_cleanup();
-}
-
-static void test_cansee_items(CuTest *tc) {
- unit *u, *u2;
- item_type *itype[3];
-
- test_setup();
- u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
- u2 = test_create_unit(test_create_faction(0), u->region);
- scale_number(u2, 2);
-
- itype[0] = test_create_itemtype("roi");
- itype[1] = test_create_itemtype("sphereofinv");
- itype[2] = test_create_itemtype("aots");
- CuAssertPtrNotNull(tc, get_resourcetype(R_RING_OF_INVISIBILITY));
- CuAssertPtrNotNull(tc, get_resourcetype(R_SPHERE_OF_INVISIBILITY));
- CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
-
- CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
-
- i_change(&u2->items, itype[0], 1);
- CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
- CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
-
- i_change(&u2->items, itype[0], 1);
- CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_unit));
- CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
-
- i_change(&u->items, itype[2], 1);
- CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0, seen_unit));
- CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0, seen_spell));
-
- test_cleanup();
-}
-
static void test_armedmen(CuTest *tc) {
/* TODO: test RCF_NOWEAPONS and SK_WEAPONLESS */
unit *u;
@@ -1669,6 +1615,109 @@ static void test_armedmen(CuTest *tc) {
test_cleanup();
}
+static void test_cansee(CuTest *tc) {
+ unit *u, *u2;
+
+ test_setup();
+ u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
+ u2 = test_create_unit(test_create_faction(0), u->region);
+
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ set_level(u2, SK_STEALTH, 1);
+ CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
+
+ set_level(u, SK_PERCEPTION, 1);
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ test_cleanup();
+}
+
+static void test_cansee_spell(CuTest *tc) {
+ unit *u2;
+ faction *f;
+
+ test_setup();
+ f = test_create_faction(0);
+ u2 = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
+
+ CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 0, seen_spell));
+ CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 0, seen_battle));
+
+ set_level(u2, SK_STEALTH, 1);
+ CuAssertTrue(tc, !cansee_ex(f, u2->region, u2, 0, seen_spell));
+ CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 1, seen_spell));
+ CuAssertTrue(tc, cansee_ex(f, u2->region, u2, 1, seen_battle));
+
+ test_cleanup();
+}
+
+static void test_cansee_ring(CuTest *tc) {
+ unit *u, *u2;
+ item_type *itype[2];
+
+ test_setup();
+ u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
+ u2 = test_create_unit(test_create_faction(0), u->region);
+ scale_number(u2, 2);
+
+ itype[0] = test_create_itemtype("roi");
+ itype[1] = test_create_itemtype("aots");
+ CuAssertPtrNotNull(tc, get_resourcetype(R_RING_OF_INVISIBILITY));
+ CuAssertPtrEquals(tc, itype[0]->rtype, (void *)get_resourcetype(R_RING_OF_INVISIBILITY));
+ CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
+ CuAssertPtrEquals(tc, itype[1]->rtype, (void *)get_resourcetype(R_AMULET_OF_TRUE_SEEING));
+
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ /* a single ring is not enough to hide two people */
+ i_change(&u2->items, itype[0], 1);
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ /* two rings can hide two people */
+ i_change(&u2->items, itype[0], 1);
+ CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
+
+ /* one amulet negates one of the two rings */
+ i_change(&u->items, itype[1], 1);
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ test_cleanup();
+}
+
+static void test_cansee_sphere(CuTest *tc) {
+ unit *u, *u2;
+ item_type *itype[2];
+
+ test_setup();
+ u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
+ u2 = test_create_unit(test_create_faction(0), u->region);
+
+ itype[0] = test_create_itemtype("sphereofinv");
+ itype[1] = test_create_itemtype("aots");
+ CuAssertPtrNotNull(tc, get_resourcetype(R_SPHERE_OF_INVISIBILITY));
+ CuAssertPtrEquals(tc, itype[0]->rtype, (void *)get_resourcetype(R_SPHERE_OF_INVISIBILITY));
+ CuAssertPtrNotNull(tc, get_resourcetype(R_AMULET_OF_TRUE_SEEING));
+ CuAssertPtrEquals(tc, itype[1]->rtype, (void *)get_resourcetype(R_AMULET_OF_TRUE_SEEING));
+
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ /* a single sphere can hide 100 people */
+ scale_number(u2, 100);
+ i_change(&u2->items, itype[0], 1);
+ CuAssertTrue(tc, !cansee(u->faction, u->region, u2, 0));
+
+ /* one single amulet negates it? */
+ i_change(&u->items, itype[1], 1);
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ /* number of people inside the sphere does not matter? */
+ scale_number(u2, 99);
+ CuAssertTrue(tc, cansee(u->faction, u->region, u2, 0));
+
+ test_cleanup();
+}
+
CuSuite *get_laws_suite(void)
{
CuSuite *suite = CuSuiteNew();
@@ -1738,7 +1787,9 @@ CuSuite *get_laws_suite(void)
SUITE_ADD_TEST(suite, test_demon_hunger);
SUITE_ADD_TEST(suite, test_armedmen);
SUITE_ADD_TEST(suite, test_cansee);
- SUITE_ADD_TEST(suite, test_cansee_items);
+ SUITE_ADD_TEST(suite, test_cansee_ring);
+ SUITE_ADD_TEST(suite, test_cansee_sphere);
+ SUITE_ADD_TEST(suite, test_cansee_spell);
return suite;
}
diff --git a/src/magic.c b/src/magic.c
index d05c87b80..f83e31a7d 100644
--- a/src/magic.c
+++ b/src/magic.c
@@ -1621,7 +1621,7 @@ order * ord)
if (u->region != r)
u = NULL;
else if (sp->sptyp & TESTCANSEE) {
- if (!cansee_depr(mage->faction, r, u, 0) && !ucontact(u, mage)) {
+ if (!cansee(mage->faction, r, u, 0) && !ucontact(u, mage)) {
u = NULL;
}
}
diff --git a/src/monsters.c b/src/monsters.c
index 39186ae91..115759d29 100644
--- a/src/monsters.c
+++ b/src/monsters.c
@@ -159,7 +159,7 @@ static order *monster_attack(unit * u, const unit * target)
{
assert(u->region == target->region);
assert(u->faction != target->faction);
- if (!cansee_depr(u->faction, u->region, target, 0))
+ if (!cansee(u->faction, u->region, target, 0))
return NULL;
if (monster_is_waiting(u))
return NULL;
@@ -199,7 +199,7 @@ int monster_attacks(unit * monster, bool rich_only)
int money = 0;
for (u2 = r->units; u2; u2 = u2->next) {
- if (u2->faction != monster->faction && cansee_depr(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
+ if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
int m = get_money(u2);
if (u_race(monster) == rc_serpent) {
/* attack bigger ships only */
diff --git a/src/move.c b/src/move.c
index eec5c74df..de2906843 100644
--- a/src/move.c
+++ b/src/move.c
@@ -912,7 +912,7 @@ static void caught_target(region * r, unit * u)
target, u));
}
else if (!alliedunit(target, u->faction, HELP_ALL)
- && cansee_depr(target->faction, r, u, 0)) {
+ && cansee(target->faction, r, u, 0)) {
ADDMSG(&target->faction->msgs, msg_message("followdetect",
"unit follower", target, u));
}
@@ -1185,7 +1185,7 @@ static void init_transportation(void)
continue;
}
if (!transport(ut, u)) {
- if (cansee_depr(u->faction, r, ut, 0)) {
+ if (cansee(u->faction, r, ut, 0)) {
cmistake(u, u->thisorder, 286, MSG_MOVE);
}
else {
@@ -2093,7 +2093,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
}
}
if (!found) {
- if (cansee_depr(u->faction, u->region, ut, 0)) {
+ if (cansee(u->faction, u->region, ut, 0)) {
cmistake(u, ord, 90, MSG_MOVE);
}
else {
@@ -2604,7 +2604,7 @@ void follow_unit(unit * u)
u2 = a->data.v;
}
- if (!u2 || (!followship && (u2->region != r || !cansee_depr(u->faction, r, u2, 0)))) {
+ if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
return;
}
diff --git a/src/report.c b/src/report.c
index 311cd98b2..4e5eef98b 100644
--- a/src/report.c
+++ b/src/report.c
@@ -768,7 +768,7 @@ static void rp_battles(struct stream *out, faction * f)
while (bm) {
char buf[256];
- RENDER(f, buf, sizeof(buf), ("battle::header", "region", bm->r));
+ RENDER(f, buf, sizeof(buf), ("header_battle", "region", bm->r));
newline(out);
centre(out, buf, true);
newline(out);
@@ -2349,7 +2349,7 @@ report_plaintext(const char *filename, report_context * ctx,
}
while (u && !u->ship) {
if (stealthmod > INT_MIN && r->seen.mode >= seen_unit) {
- if (u->faction == f || cansee(f, r, u, stealthmod, r->seen.mode)) {
+ if (u->faction == f || cansee_ex(f, r, u, stealthmod, r->seen.mode)) {
nr_unit(out, f, u, 4, r->seen.mode);
}
}
diff --git a/src/reports.c b/src/reports.c
index e6021134a..1591de637 100644
--- a/src/reports.c
+++ b/src/reports.c
@@ -960,7 +960,7 @@ struct message *msg_curse(const struct curse *c, const void *obj, objtype_t typ,
const struct unit *ucansee(const struct faction *f, const struct unit *u,
const struct unit *x)
{
- if (cansee_depr(f, u->region, u, 0))
+ if (cansee(f, u->region, u, 0))
return u;
return x;
}
@@ -1069,7 +1069,7 @@ void get_addresses(report_context * ctx)
faction *sf = visible_faction(ctx->f, u);
if (lastf != sf) {
if (u->building || u->ship || (stealthmod > INT_MIN
- && cansee_depr(ctx->f, r, u, stealthmod))) {
+ && cansee(ctx->f, r, u, stealthmod))) {
add_seen_faction_i(&flist, sf);
lastf = sf;
}
@@ -1087,7 +1087,7 @@ void get_addresses(report_context * ctx)
if (u->faction != ctx->f) {
faction *sf = visible_faction(ctx->f, u);
bool ballied = sf && sf != ctx->f && sf != lastf
- && !fval(u, UFL_ANON_FACTION) && cansee_depr(ctx->f, r, u, stealthmod);
+ && !fval(u, UFL_ANON_FACTION) && cansee(ctx->f, r, u, stealthmod);
if (ballied || is_allied(ctx->f, sf)) {
add_seen_faction_i(&flist, sf);
lastf = sf;
diff --git a/src/spells.c b/src/spells.c
index 2fc21ffff..c9e914904 100644
--- a/src/spells.c
+++ b/src/spells.c
@@ -362,11 +362,11 @@ int report_action(region * r, unit * actor, message * msg, int flags)
if (view == ACTION_CANSEE) {
/* Bei Fernzaubern sieht nur die eigene Partei den Magier */
show = show || (r == actor->region
- && cansee_depr(u->faction, r, actor, 0));
+ && cansee(u->faction, r, actor, 0));
}
else if (view == ACTION_CANNOTSEE) {
show = !show && !(r == actor->region
- && cansee_depr(u->faction, r, actor, 0));
+ && cansee(u->faction, r, actor, 0));
}
else {
/* the unliely (or lazy) case */
@@ -1328,7 +1328,7 @@ static int sp_rosthauch(castorder * co)
"mage target amount", mage, u, ironweapon));
ADDMSG(&u->faction->msgs, msg_message("rust_effect",
"mage target amount",
- cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
+ cansee(u->faction, r, mage, 0) ? mage : NULL, u, ironweapon));
success += ironweapon;
}
else {
@@ -1405,7 +1405,7 @@ static int sp_kaelteschutz(castorder * co)
u));
if (u->faction != mage->faction)
ADDMSG(&u->faction->msgs, msg_message("heat_effect", "mage target",
- cansee_depr(u->faction, r, mage, 0) ? mage : NULL, u));
+ cansee(u->faction, r, mage, 0) ? mage : NULL, u));
i = cast_level;
}
/* Erstattung? */
@@ -1825,7 +1825,7 @@ static int sp_treewalkenter(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, r, u, 0)) {
+ if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@@ -1842,7 +1842,7 @@ static int sp_treewalkenter(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, rt, u, 0)) {
+ if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@@ -1971,7 +1971,7 @@ static int sp_treewalkexit(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, r, u, 0)) {
+ if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@@ -1989,7 +1989,7 @@ static int sp_treewalkexit(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, rt, u, 0)) {
+ if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@@ -2954,7 +2954,7 @@ static int sp_deathcloud(castorder * co)
if (!fval(u->faction, FFL_SELECT)) {
fset(u->faction, FFL_SELECT);
ADDMSG(&u->faction->msgs, msg_message("deathcloud_effect",
- "mage region", cansee_depr(u->faction, r, mage, 0) ? mage : NULL, r));
+ "mage region", cansee(u->faction, r, mage, 0) ? mage : NULL, r));
}
}
@@ -3848,7 +3848,7 @@ static int sp_song_of_peace(castorder * co)
if (!fval(u->faction, FFL_SELECT)) {
message *m = NULL;
fset(u->faction, FFL_SELECT);
- if (cansee_depr(u->faction, r, mage, 0)) {
+ if (cansee(u->faction, r, mage, 0)) {
if (msg[0] == NULL)
msg[0] = msg_message("song_of_peace_effect_0", "mage", mage);
m = msg[0];
@@ -3905,7 +3905,7 @@ static int sp_generous(castorder * co)
if (!fval(u->faction, FFL_SELECT)) {
message *m = NULL;
fset(u->faction, FFL_SELECT);
- if (cansee_depr(u->faction, r, mage, 0)) {
+ if (cansee(u->faction, r, mage, 0)) {
if (msg[0] == NULL)
msg[0] = msg_message("generous_effect_0", "mage", mage);
m = msg[0];
@@ -5040,7 +5040,7 @@ int sp_enterastral(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, r, u, 0)) {
+ if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@@ -5058,7 +5058,7 @@ int sp_enterastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, rt, u, 0)) {
+ if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@@ -5184,7 +5184,7 @@ int sp_pullastral(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, r, u, 0)) {
+ if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@@ -5202,7 +5202,7 @@ int sp_pullastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, rt, u, 0)) {
+ if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@@ -5315,7 +5315,7 @@ int sp_leaveastral(castorder * co)
m = NULL;
for (u2 = r->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, r, u, 0)) {
+ if (cansee(u2->faction, r, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@@ -5333,7 +5333,7 @@ int sp_leaveastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, rt, u, 0)) {
+ if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
@@ -5443,7 +5443,7 @@ int sp_fetchastral(castorder * co)
m = NULL;
for (u2 = ro->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, ro, u, 0)) {
+ if (cansee(u2->faction, ro, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_disappear", "unit", u);
@@ -5460,7 +5460,7 @@ int sp_fetchastral(castorder * co)
m = NULL;
for (u2 = rt->units; u2; u2 = u2->next) {
if (!fval(u2->faction, FFL_SELECT)) {
- if (cansee_depr(u2->faction, rt, u, 0)) {
+ if (cansee(u2->faction, rt, u, 0)) {
fset(u2->faction, FFL_SELECT);
if (!m)
m = msg_message("astral_appear", "unit", u);
diff --git a/src/spells/combatspells.c b/src/spells/combatspells.c
index da2d52182..8eb240cf7 100644
--- a/src/spells/combatspells.c
+++ b/src/spells/combatspells.c
@@ -131,7 +131,7 @@ int damage_spell(struct castorder * co, int dmg, int strength)
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
if (enemies == 0) {
message *m =
- msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -144,7 +144,7 @@ int damage_spell(struct castorder * co, int dmg, int strength)
killed += terminate(dt, at, AT_COMBATSPELL, damage, false);
}
- m = msg_message("battle::combatspell", "mage spell dead",
+ m = msg_message("cast_combatspell", "mage spell dead",
fi->unit, sp, killed);
message_all(b, m);
msg_release(m);
@@ -171,7 +171,7 @@ int sp_petrify(struct castorder * co)
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
if (!enemies) {
message *m =
- msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -218,7 +218,7 @@ int sp_stun(struct castorder * co)
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
if (!enemies) {
message *m =
- msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -366,7 +366,7 @@ int sp_sleep(struct castorder * co)
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
if (!enemies) {
- m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -485,7 +485,7 @@ int sp_mindblast_temp(struct castorder * co)
int enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
if (!enemies) {
- m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -551,7 +551,7 @@ int sp_mindblast(struct castorder * co)
int enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
if (!enemies) {
- m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -634,7 +634,7 @@ int sp_dragonodem(struct castorder * co)
if (!enemies) {
struct message *m =
- msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -653,7 +653,7 @@ int sp_dragonodem(struct castorder * co)
}
m =
- msg_message("battle::combatspell", "mage spell dead", fi->unit, sp,
+ msg_message("cast_combatspell", "mage spell dead", fi->unit, sp,
killed);
message_all(b, m);
msg_release(m);
@@ -682,7 +682,7 @@ int sp_immolation(struct castorder * co)
if (!count_enemies(b, fi, FIGHT_ROW, AVOID_ROW, SELECT_ADVANCE | SELECT_FIND)) {
message *m =
- msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -710,7 +710,7 @@ int sp_immolation(struct castorder * co)
selist_free(fgs);
m =
- msg_message("battle::combatspell", "mage spell killed", fi->unit, sp,
+ msg_message("cast_combatspell", "mage spell killed", fi->unit, sp,
killed);
message_all(b, m);
msg_release(m);
@@ -736,7 +736,7 @@ int sp_drainodem(fighter * fi, int level, double power, spell * sp)
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
if (!enemies) {
- m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -917,7 +917,7 @@ int sp_chaosrow(struct castorder * co)
bool chaosrow = strcmp(sp->sname, "chaosrow") == 0;
if (!count_enemies(b, fi, FIGHT_ROW, NUMROWS, SELECT_ADVANCE | SELECT_FIND)) {
- m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -1167,7 +1167,7 @@ int sp_frighten(struct castorder * co)
enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW - 1, SELECT_ADVANCE);
if (!enemies) {
message *m =
- msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -1217,7 +1217,7 @@ int sp_tiredsoldiers(struct castorder * co)
if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW,
SELECT_ADVANCE | SELECT_FIND)) {
message *m =
- msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
@@ -1263,7 +1263,7 @@ int sp_windshield(struct castorder * co)
enemies = count_enemies(b, fi, BEHIND_ROW, BEHIND_ROW, SELECT_ADVANCE);
if (!enemies) {
- m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
+ m = msg_message("spell_out_of_range", "mage spell", fi->unit, sp);
message_all(b, m);
msg_release(m);
return 0;
diff --git a/src/spy.c b/src/spy.c
index 4039e8a8a..210be63e4 100644
--- a/src/spy.c
+++ b/src/spy.c
@@ -193,7 +193,7 @@ static bool can_set_factionstealth(const unit * u, const faction * f)
if (ru->number) {
faction *fv = visible_faction(f, ru);
if (fv == f) {
- if (cansee_depr(f, lastr, ru, 0))
+ if (cansee(f, lastr, ru, 0))
return true;
}
}