forked from github/server
kill gc_add and gc_done, they were terrible ideas.
This commit is contained in:
parent
4e94a95835
commit
108a909131
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@ -1647,17 +1647,16 @@ static void expandbuying(region * r, request * buyorders)
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const luxury_type *type;
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int number;
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int multi;
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} *trades, *trade;
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} trades[MAXLUXURIES], *trade;
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static int ntrades = 0;
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int i, j;
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const luxury_type *ltype;
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if (ntrades == 0) {
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for (ltype = luxurytypes; ltype; ltype = ltype->next)
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++ntrades;
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trades = gc_add(calloc(sizeof(struct trade), ntrades));
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for (i = 0, ltype = luxurytypes; i != ntrades; ++i, ltype = ltype->next)
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trades[i].type = ltype;
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for (ntrades = 0, ltype = luxurytypes; ltype; ltype = ltype->next) {
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assert(ntrades < MAXLUXURIES);
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trades[ntrades++].type = ltype;
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}
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}
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for (i = 0; i != ntrades; ++i) {
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trades[i].number = 0;
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@ -1887,18 +1886,17 @@ static void expandselling(region * r, request * sellorders, int limit)
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building *b;
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unit *u;
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unit *hafenowner;
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static int *counter;
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static int counter[MAXLUXURIES];
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static int ncounter = 0;
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if (ncounter == 0) {
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const luxury_type *ltype;
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for (ltype = luxurytypes; ltype; ltype = ltype->next)
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for (ltype = luxurytypes; ltype; ltype = ltype->next) {
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assert(ncounter < MAXLUXURIES);
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++ncounter;
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counter = (int *)gc_add(calloc(sizeof(int), ncounter));
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}
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else {
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}
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memset(counter, 0, sizeof(int) * ncounter);
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}
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if (!sellorders) { /* NEIN, denn Insekten können in || !r->buildings) */
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return; /* Sümpfen und Wüsten auch so handeln */
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@ -1958,6 +1956,7 @@ static void expandselling(region * r, request * sellorders, int limit)
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int i;
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int use = 0;
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for (i = 0, search = luxurytypes; search != ltype; search = search->next) {
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// TODO: this is slow and lame!
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++i;
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}
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if (counter[i] >= limit)
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@ -916,36 +916,6 @@ int maxworkingpeasants(const struct region *r)
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return _max(size-treespace, _min(size / 10 , 200));
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}
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void **blk_list[1024];
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int list_index;
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int blk_index;
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static void gc_done(void)
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{
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int i, k;
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for (i = 0; i != list_index; ++i) {
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for (k = 0; k != 1024; ++k)
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free(blk_list[i][k]);
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free(blk_list[i]);
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}
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for (k = 0; k != blk_index; ++k)
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free(blk_list[list_index][k]);
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free(blk_list[list_index]);
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}
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void *gc_add(void *p)
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{
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if (blk_index == 0) {
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blk_list[list_index] = (void **)malloc(1024 * sizeof(void *));
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}
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blk_list[list_index][blk_index] = p;
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blk_index = (blk_index + 1) % 1024;
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if (!blk_index)
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++list_index;
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return p;
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}
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static const char * parameter_key(int i)
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{
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assert(i < MAXPARAMS && i >= 0);
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@ -1173,7 +1143,6 @@ void kernel_done(void)
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* calling it is optional, e.g. a release server will most likely not do it.
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*/
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translation_done();
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gc_done();
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}
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attrib_type at_germs = {
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@ -1186,9 +1155,6 @@ attrib_type at_germs = {
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ATF_UNIQUE
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};
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/*********************/
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/* at_guard */
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/*********************/
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attrib_type at_guard = {
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"guard",
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DEFAULT_INIT,
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@ -40,6 +40,7 @@ extern "C" {
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#ifndef MAXUNITS
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# define MAXUNITS 1048573 /* must be prime for hashing. 524287 was >90% full */
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#endif
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#define MAXLUXURIES 16 /* there must be no more than MAXLUXURIES kinds of luxury goods in any game */
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#define TREESIZE (8) /* space used by trees (in #peasants) */
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@ -183,9 +184,6 @@ extern "C" {
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bool idle(struct faction *f);
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bool unit_has_cursed_item(const struct unit *u);
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/* simple garbage collection: */
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void *gc_add(void *p);
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/* grammatik-flags: */
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#define GF_NONE 0
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/* singular, ohne was dran */
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@ -118,7 +118,8 @@ const char *write_regionname(const region * r, const faction * f, char *buffer,
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const struct locale *lang = f ? f->locale : 0;
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if (r == NULL) {
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strlcpy(buf, "(null)", size);
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} else {
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}
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else {
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plane *pl = rplane(r);
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int nx = r->x, ny = r->y;
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pnormalize(&nx, &ny, pl);
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@ -381,10 +382,12 @@ static int koor_distance_orig(int x1, int y1, int x2, int y2)
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if (dx >= 0) {
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int result = dx + dy;
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return result;
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} else if (-dx >= dy) {
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}
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else if (-dx >= dy) {
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int result = -dx;
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return result;
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} else {
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}
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else {
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return dy;
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}
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}
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@ -441,7 +444,8 @@ int koor_distance(int x1, int y1, int x2, int y2)
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int height = plane_height(p1);
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if (width && height) {
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return koor_distance_wrap_xy(x1, y1, x2, y2, width, height);
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} else {
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}
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else {
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return koor_distance_orig(x1, y1, x2, y2);
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}
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}
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@ -553,7 +557,8 @@ void rsetroad(region * r, direction_t d, short val)
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}
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if (r == b->from) {
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b->data.sa[0] = val;
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} else {
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}
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else {
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b->data.sa[1] = val;
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}
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}
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@ -923,7 +928,8 @@ static char *makename(void)
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k = rng_int() % (int)nk;
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name[p] = kons[k];
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p++;
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} else {
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}
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else {
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k = rng_int() % (int)ns;
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name[p] = start[k];
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p++;
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@ -936,7 +942,8 @@ static char *makename(void)
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name[p] = end[e];
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p++;
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x = 1;
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} else
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}
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else
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x = 0;
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}
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name[p] = '\0';
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@ -989,7 +996,8 @@ void terraform_region(region * r, const terrain_type * terrain)
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if (rtype == NULL) {
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*lrm = rm->next;
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free(rm);
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} else {
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}
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else {
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lrm = &rm->next;
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}
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}
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@ -1022,7 +1030,8 @@ void terraform_region(region * r, const terrain_type * terrain)
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rsetroad(r, d, 0);
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}
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i_freeall(&r->land->items);
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} else {
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}
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else {
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static struct surround {
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struct surround *next;
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const luxury_type *type;
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@ -1050,20 +1059,23 @@ void terraform_region(region * r, const terrain_type * terrain)
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if (trash) {
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sr = trash;
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trash = trash->next;
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} else {
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}
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else {
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sr = calloc(1, sizeof(struct surround));
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}
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sr->next = nb;
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sr->type = sale->type;
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sr->value = 1;
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nb = sr;
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} else
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}
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else
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sr->value++;
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++mnr;
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}
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}
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}
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if (!nb) {
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// TODO: this is really lame
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int i = get_maxluxuries();
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if (i > 0) {
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i = rng_int() % i;
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@ -1071,7 +1083,8 @@ void terraform_region(region * r, const terrain_type * terrain)
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while (i--)
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ltype = ltype->next;
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}
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} else {
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}
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else {
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int i = rng_int() % mnr;
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struct surround *srd = nb;
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while (i > srd->value) {
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@ -1106,7 +1119,8 @@ void terraform_region(region * r, const terrain_type * terrain)
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if (itype != NULL) {
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rsetherbtype(r, itype);
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rsetherbs(r, (short)(50 + rng_int() % 31));
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} else {
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}
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else {
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rsetherbtype(r, NULL);
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}
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if (oldterrain == NULL || !fval(oldterrain, LAND_REGION)) {
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@ -1126,9 +1140,11 @@ void terraform_region(region * r, const terrain_type * terrain)
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if (rng_int() % 100 < 40) {
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rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000);
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}
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} else if (chance(0.2)) {
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}
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else if (chance(0.2)) {
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rsettrees(r, 2, terrain->size * (30 + rng_int() % 40) / 1000);
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} else {
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}
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else {
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rsettrees(r, 2, 0);
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}
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rsettrees(r, 1, rtrees(r, 2) / 4);
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@ -1194,7 +1210,8 @@ variant read_region_reference(struct storage * store)
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result.sa[0] = (short)n;
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READ_INT(store, &n);
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result.sa[1] = (short)n;
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} else {
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}
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else {
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READ_INT(store, &result.i);
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}
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return result;
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@ -1204,7 +1221,8 @@ void write_region_reference(const region * r, struct storage *store)
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{
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if (r) {
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WRITE_INT(store, r->uid);
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} else {
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}
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else {
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WRITE_INT(store, 0);
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}
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}
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@ -1299,16 +1317,19 @@ faction *update_owners(region * r)
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r->land->ownership->flags |= OWNER_MOURNING;
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f = NULL;
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}
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} else if (u->faction != f) {
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}
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else if (u->faction != f) {
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if (!r->land->ownership) {
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/* there has never been a prior owner */
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region_set_morale(r, MORALE_DEFAULT, turn);
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} else {
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}
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else {
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alliance *al = region_get_alliance(r);
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if (al && u->faction->alliance == al) {
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int morale = _max(0, r->land->morale - MORALE_TRANSFER);
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region_set_morale(r, morale, turn);
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} else {
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}
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else {
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region_set_morale(r, MORALE_TAKEOVER, turn);
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if (f) {
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r->land->ownership->flags |= OWNER_MOURNING;
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@ -1319,7 +1340,8 @@ faction *update_owners(region * r)
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f = u->faction;
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}
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}
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} else if (r->land->ownership && r->land->ownership->owner) {
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}
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else if (r->land->ownership && r->land->ownership->owner) {
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r->land->ownership->flags |= OWNER_MOURNING;
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region_set_owner(r, NULL, turn);
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f = NULL;
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@ -1030,11 +1030,12 @@ void writeregion(struct gamedata *data, const region * r)
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WRITE_INT(data->store, rherbs(r));
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WRITE_INT(data->store, rpeasants(r));
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WRITE_INT(data->store, rmoney(r));
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if (r->land)
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if (r->land) {
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for (demand = r->land->demands; demand; demand = demand->next) {
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WRITE_TOK(data->store, resourcename(demand->type->itype->rtype, 0));
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WRITE_INT(data->store, demand->value);
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}
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}
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WRITE_TOK(data->store, "end");
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write_items(data->store, r->land->items);
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WRITE_SECTION(data->store);
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@ -644,7 +644,7 @@ static weapon_type *xml_readweapon(xmlXPathContextPtr xpath, item_type * itype)
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xmlFree(propValue);
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propValue = xmlGetProp(node, BAD_CAST "value");
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wtype->damage[pos] = gc_add(_strdup((const char *)propValue));
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wtype->damage[pos] = _strdup((const char *)propValue); // TODO: this is a memory leak
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if (k == 0)
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wtype->damage[1 - pos] = wtype->damage[pos];
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xmlFree(propValue);
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@ -70,7 +70,8 @@ const terrain_type *random_terrain(const terrain_type * terrains[],
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}
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assert(i < size);
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terrain = terrains[i];
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} else {
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}
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else {
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terrain = terrains[n];
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}
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return terrain;
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@ -134,30 +135,27 @@ static bool f_nolux(const region * r)
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int fix_demand(region * rd)
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{
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region_list *rl, *rlist = NULL;
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static const struct luxury_type **mlux = 0, **ltypes;
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static const luxury_type *mlux[MAXLUXURIES];
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const luxury_type *ltypes[MAXLUXURIES];
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const luxury_type *sale = NULL;
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int maxlux = 0;
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int maxluxuries = get_maxluxuries();
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static int maxluxuries = 0;
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if (maxluxuries == 0)
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return 0;
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recurse_regions(rd, &rlist, f_nolux);
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if (mlux == 0) {
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if (maxluxuries == 0) {
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int i = 0;
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mlux =
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(const luxury_type **)gc_add(calloc(maxluxuries,
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sizeof(const luxury_type *)));
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ltypes =
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(const luxury_type **)gc_add(calloc(maxluxuries,
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sizeof(const luxury_type *)));
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for (sale = luxurytypes; sale; sale = sale->next) {
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mlux[i] = 0;
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ltypes[i++] = sale;
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}
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} else {
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maxluxuries = i;
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}
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else {
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int i;
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for (i = 0; i != maxluxuries; ++i)
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for (i = 0; i != maxluxuries; ++i) {
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mlux[i] = 0;
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}
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}
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for (rl = rlist; rl; rl = rl->next) {
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region *r = rl->data;
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direction_t d;
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@ -173,7 +171,8 @@ int fix_demand(region * rd)
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maxlux = i;
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mlux[i] = dmd->type;
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break;
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} else if (mlux[i] == dmd->type) {
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}
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else if (mlux[i] == dmd->type) {
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break;
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}
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}
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@ -274,7 +273,8 @@ newfaction *read_newfactions(const char *filename)
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al = makealliance(alliance, zText);
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}
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nf->allies = al;
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} else {
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}
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else {
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nf->allies = NULL;
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}
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if (nf->race == NULL) {
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@ -667,7 +667,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
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}
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if (volcano_terrain != NULL && (rng_int() % VOLCANO_CHANCE == 0)) {
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terraform_region(r, volcano_terrain);
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} else if (nsize && (rng_int() % isize == 0 || rsize == 0)) {
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}
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else if (nsize && (rng_int() % isize == 0 || rsize == 0)) {
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newfaction **nfp, *nextf = *players;
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faction *f;
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unit *u;
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@ -690,7 +691,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
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if (strcmp(nextf->email, nf->email) == 0) {
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*nfp = nf->next;
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free_newfaction(nf);
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} else
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}
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else
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nfp = &nf->next;
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}
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*players = nextf->next;
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@ -701,7 +703,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
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--isize;
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if (psize >= PLAYERS_PER_ISLAND)
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break;
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} else {
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}
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else {
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terraform_region(r, random_terrain(terrainarr, distribution, nterrains));
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--isize;
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}
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@ -740,7 +743,8 @@ int autoseed(newfaction ** players, int nsize, int max_agediff)
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if (rng_int() % SPECIALCHANCE < special) {
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terrain = random_terrain(terrainarr, distribution, nterrains);
|
||||
special = SPECIALCHANCE / 3; /* 33% chance auf noch eines */
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
special = 1;
|
||||
}
|
||||
terraform_region(rn, terrain);
|
||||
|
@ -993,7 +997,8 @@ int build_island_e3(int x, int y, int numfactions, int minsize)
|
|||
if (r->land) {
|
||||
if (nsize < minsize) {
|
||||
nsize += random_neighbours(r, &rlist, &random_terrain_e3);
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
nsize += random_neighbours(r, &rlist, &get_ocean);
|
||||
}
|
||||
}
|
||||
|
@ -1047,7 +1052,8 @@ int build_island_e3(int x, int y, int numfactions, int minsize)
|
|||
prepare_starting_region(r);
|
||||
}
|
||||
r->land->money = 50000; /* 2% = 1000 silver */
|
||||
} else if (r->land) {
|
||||
}
|
||||
else if (r->land) {
|
||||
r->land->money *= 4;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue